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Thread: Witches

  1. #1
    Loacalea
    Guest

    Default Witches

    Witches should have two power supernatural & Witch craft.
    Supernatural will allow them basic attacks and the ability to power there brooms so they can take flight.

    Much later when Magic Manor finally retune to the world to accept new student to there world the fountain of youth will have to appear.
    The true quest to the fountain will have to wait however the Magic Manor will once chose a few members.
    This wouldn't happen for some time to come but it something that?s can be work on.

    The witch Manor will of course be in a dark real and the path to it may have DarkWood along it path (once inside the school ground it wouldn't be a creepy).
    Witchling power are tainted.
    They use colorful clothing as they learnit state they are witchling andthey haven't fully unlock there ability.
    There power have been tainted at a young age theresion for this is the supernatural power are vey dangerious so they use a lesser form like magic to get started.

    Witches will have a new crafting system and adv system you will get the normal system for the basic but when you go to school it will all change.
    Witches wouldn't use formula all there knowledge will be from books and spell command they will have to type out.
    Of course they can hotlink those command.
    When crafting they will have to drag and drop itemswhere they need to gothis would leave room for manymistakes to be made.

    Every semester they may accept new student but one a few maybe even likejust 3 from Istara.
    They will pick the best candidate with the best appropriate talent in thewholelike highestcertain crafting classes (they will adds up the skill from all the classes that?s share in the witches talent as well as there witchlvlthen pick the most worthy).
    When they get accepted they will have the drink the potion so they can join as the proper age.
    They will of course they willhave to be witches once the potion is drunk they will be witchling.
    They will be given a new outfit and maybe a new staff that?s they will have to wear at all times (till they finish there classes or semester).
    There they will take a crafting class (Witchcraft) this skill is also an adv skill for witches.

    To lvl witchcraft they will have to learn very of skill those skills may seem be crafting however those are the skill that?s will allow them to cast spells.
    They will learn about potion, casting spell, the component of items for there magic, and evena history lesson.
    They may be ask depending on there witchlingwitchcraftlvl to go out and gather monster component that?s they them self have to hunt.
    They may also have to go and gather some herb they will have to find that?s may be hiding and harvest them like any resource.
    Those items will be remove and store till there potion class start.

    There crafting system will be different as well as there adv.
    They will be told what component to be drop in the caldron and they will have to keep up with there teacher there msg will follow the teacher tongue you wouldn't get an msg log as you been getting.
    The teacher may even test you on your potion and yes you will have to take notes in some classes.
    One Class will talk about what is in store and there you will be given a not pad so you can type in some important document you think you may need or be tested in.
    During this class you will be given some books you need to read during class.

    You be tested in the art and learn a little bit about magic history and magic items.
    Once you learn enough about magic items in semester 2 you could learn a little about making them.
    There be charms a little like what we can find and magic pendants.
    There could also be an amprovider that?s will be extremely hard to craft.
    Those amprovider will only be able to be place in certain armor that?s may be release if the devs decide.
    For witches there amprovider will be added to existing jewelry that?s will also change there form.

    The magic pendent will have 6 or 10 per setand be carry in a little box.
    They will be forged in a magic furnish crafted from crystals, Monster tec items, and magic.
    They will also be divided by elemental type and no formula.
    However only one from the set will be true however you can only pick one the rest will vanish.
    The other will have very bad terrible buffs they could conflict damage on you or even give you an instant dp.
    They could even fog up your site or even jinx you (lower your hit rate & higher chance of monster deciding to go after you).

    With all those peril you may even get the good pendent however you will have to have the rating that?s scribe on the box to even attempt your gamble.
    Itmay turn into a powerful necklace or bracelet and they may be able to be seen by other.
    They could also give you a charm to add to the jewelrythat?s may also transform it.
    They could turn into a few items or even stay as a pendent you can wear on your head in the emblem slot.

    Manyof those items witches may want for themselves however they will need a victim and with the risk so great there better off buying from someone that got luck.
    With the extreme difficulty and the rarity of the component those pendent kits will be expensive.
    Those buffs could even drain your stats and not for 2 hours a few may last 24hours they will e terrible buffs.
    One of the items from them could be the higher up stats crystals.

    One thing you may need is a boost of power if your not strong enough to get some of the supply you need or that?s the supply seem non-existent.
    For this you may need to create somerough cut gems there purpose will be power (str your spell), focus (controlling your spell),Magic (that?s channel your spell).
    Once crafted they can be turn into spell drop using a caldron and magic that?s been gather.
    Those spell drop can be absorb into a wand for magic spell casting.
    Usually your spell book will be only good in class but with the boost from the drops you will be able to cast some spells from it.

    Some items you be needed for potion might be hard to find so you can use a very powerful spell on certain monster to transform them into the creature you need.
    Some timethere will be no monster that' even come close to the makeupof theitem you need.
    So you wouldn't be able to transform them into supply if they can't hold the form your after.
    Howeversome maybe can be use as bait for a moredangerous creaturein rare encasing that?s should have the makeup your after.
    You will have to learn this all in your study (using spell before your time will consume a large amount of spell drops).

    As long as you stock up well on spell drop you can cast a wide section of spell from your spell book.
    You will have to be in semester 2 or 3 before your allow to use spell drops.
    Spell drop will be very hard to get you may also be able to cast some spell on other players but it will take allot of energy and only a higher up witch will be able to.
    Like you can turn players into toads they will keep all there talent but if they cast spell the spell will be from there mouth and melee or gathering will be from there tongue.
    The spell will fade over time or they could get a potion to turn them back.
    However it will be hard for them to seeing for one thing those potions can't be consign except from a magic shop and doughtful anyone can talk toad except for another.

    It will be a good ideal while you?re in school to bring many spell drops.
    Your wand can hold allot of drops those wands will be the ones out already.
    So you may have to stash many drops into sacks.
    As long as you stay one of the top students you should be okay from your classmate.
    However if you start to fall behind or kill your classmate in a potion explosion in class you may call a pond there wrath.

    Falling student will get marks on them and more marks get place there safety drisl.
    If enough marks are place they can be spell a pond other class mate in the school ground.
    If they get much more against them they wouldn't even be safe in the school halls.
    If it still continue and they get more marks they wouldn't even be safe in the class rooms.
    Killing classmate in a potion accident is for sure will give you marks and some candidate looking to try a few of there spells.
    If it seen that?s it was no accident and it continue you will be booted from class or even expel.

    Testing is a way to sure you understand and at even end of the semester after you work very long for a few months you will be tested.
    Final exams will test if you ready for the next semesterin eachclasses.
    The question will be pick at random from a list from of the classes and the answer a,b,c will always rotate.
    This will change cheating site for those who want to go the easy ways into just player notes.

    New question could always be added and the teacher may decide to talk about new things.
    Even before you able to take the test per class you will have to visit the class room for about most of the discussion.
    Different days the teacher will talk about different things and the teacher like was said talk at normal rate.
    So when you come in class would already have started if you set long enough maybe an hour or 2 the teacher will start at the beginner again.
    You will have to come to so many discussion and spend a certain amount of time per. class before your allow to be tested.

    Spell casting could start at semester 2 or higher where you?re brought out in part of the school ground to cast some spells.
    Your be ask about spells in the class room and you will have to find the spell in your book.
    The teacher may decide to ask you how the spell work or what it does.
    Once your ready you go out with the class and told to cast some spells when it your turn.
    The spells maybe in parts you have to fit together the part and say the incantation in text command.
    This should be very easy as long as you don't skip class and hear what the teacher has to say.

    (If you like mine suggestion plz send suggestion of type ofspells, charms, potions, and even history for young witchling).

    Witches would have to learn spell fragment in there lession about deph, Area, Atr of there spell so names could be given to them.
    When they pass one simister they can be given more powerful ones and the words will be sorter allowing faster spell casting.
    Maybe only the spell type will show up in are combat window but the spell itself would only be seen being casted by someone looking at the persion.

  2. #2
    Loacalea
    Guest

    Default Re: Witches Charms,Spells, and potions

    Here a list of charms that?s could be crafted.

    (Charms have ability of a few buffs so it unsure what one it will cast).

    Love Charms: monster could become jealous and attack out or rage or any that's come near or attack you.
    Side effect: could be they will total fall for you and try to make you his.
    This could be he will attack youwith the power of love that's would str his attacks or brutally attack any allies you have.

    Heart Break Charm: This charm could break a monster heart making them weaker, slower, or even stun them.
    Side effect: They will attack with powers they never knew they had.
    There health will regenerate faster and there endurance will rise.

    Protection charm: Can cast a protection barrier around you (will only last till the monster you cast it a pond leave or is destroy, he must be at the same ter as the charm).
    Side effect: Instead of giving you protection it could cast it a pond the monster.

    Curse Charm: Allow you to curse a monster with a terrible buff.
    Side effect: Using this charm could jinx you.
    Could lower your chance to hit, monster has a higher chance to deflect your attack, and you may tripand fall to the ground at timeswhen walking.

    ///////////////////////////////

    Spells
    Spells are place in books for witches they can hotlink them of course however many may have a text command.

    (Spells could have different parts depending how you do it text command).

    Home Bound: Monster will become homesick and return to there territory

    Transmutation:A very powerful advance spell you can use to transform monster into anything you like and you may even use it on some players.

    Spoke: Could call a pond a spiritto fight beside you or scare a monster away.

    Creepy Chill: Fell like a cold creepy hand that?s grabs you.
    It can give a buff to lower your health, slow down movement, or even not allow you to escape a battle.

    Rage: It will str all monster attack however if you can survive long enough they will burn themselves out.

    Dark Vortex: A special spell that?s only can be master and use at 75 (it like the Dark Cyclone and such).
    It an extreme master spell.

    *charm spells*

    Witches can cast spells like they charms gives however they will have complete control over them.
    This is however if there talented enough to use them.
    They of course wouldn't need charms to cast the spells charms are things they craft and sell to other.

    There another way to use protect spell that?s not in the charm.
    You can protect your buffs from being removed from a monster.


    /////////////////////////////

    Potions
    (Witches can harvest part of a monster like they can gather tec component from every dead monster.
    However the down side is they may need 20 or so to make 1 pure tec component.
    Tec component will be hvly use in there potion and don't have to be a solid tec component.)

    Health Potion: Use toRecover one health.

    Rebirth Potion: Is a Revival potion.

    Burning Potion: Potion that's release the fire within theycan str your elemental spells.
    There be a type per element there are present.

    If manna or sp is introduce.

    Manna Potion: Recover one Manna.

    Sp Potion: Recover one Sp

    ////////////////////////

    Amplifier
    The Amplifier Witches make are powerful however they may req. Valkor blood or Bone Marrow tear drop.
    The blood one will raise all dark magic as the tear drop one will raise all white magic.
    They may be place on a belt or crafted into a necklace or earring.

  3. #3
    Loacalea
    Guest

    Default Re: Witches Charms,Spells, and potions

    Here some more spells.

    Mist (Novis skill): Can cast a mist around a monster lowering there sight.
    This good if you don't want monster to see you however once you into there sight your in trouble.
    They run towards the last hit came from to find you or send a blind attack at you hoping to hit you.
    (Without distraction the monster can become a little bit more powerful).

    Ghoul: You call apon a ghoul that?s will feed apon your opponent life force.
    (Ghoul body are in the spirit world so they can't be attack so best way is to defeat the witch or allow the ghoul to get bored or finish feeding from you).

    Spirit Call: You call apon a spirit to fight beside you or aid in some way.
    Usually you would need an item that oncea spirit was attach to.
    (Giving this item back to a spirit the spirit will be very grateful).

    Binding Darkness (Advance skill): By changing the flow of supernatural power where an opponent astro form lie you can paralyze them.

    Darkness Void: By changing the energy around one spot you could create a plain where other creature can enter this world.
    (They can only live in the mist you created and once if vade they will return to there world. Thought the mist will stay where you cast it and those creature will even attack you if you enter the mist).

    Darkness Barrier (Advance Skill): You can place up a barrier where anything inside will be trap inside.
    (Of course you can't attack anything inside the barrier either (if your outside) however you could get trap yourself inside).
    The spell you must target a monster but once you start casting the barrier itwill be put up where the monster was when you started to cast if anyone else where it being place they should run.

    Shinny Barrier (Advance Skill): The other version of the Barrier it however allowsanyoneto walk in and out of it.
    This version would be great defense from magic spells as long as they stay on the other side however the catch is the barrier will decay if you attack back in the safety of the barrier.
    (Darkness Barrier would be good against melee attacks but you and all other within would be trap in it also however good thing about Darkness barrier the caster has a chance to dispel it as long as there no mist inside or anything else upsetting the barrier flow).

    Mist of Darkness (Master Skill): This is an advance version ofDarkness void.
    This ability combines a barrier with the power of the void that?s will allow you to allow much stronger creature to enter.
    (The barrier serves as two purposes to keep the creature inside and 2nd to allow you to create a better environment for them).

    DarkShadow (Advance skill): You fill a room with darkness and make sight almostimpossible depending how much energy you use.
    (You or anyone else with supernatural power or darkness power will see better especially one with darkness then the other but you willstill be effected).

    Darkness Strike: You calldeep apon supernatural powerand allow some to seep into this world by the formof lightning that?s strike your opponent.

    Creepy Crawly (Advance Novis skill): Allow you to cast something to make it seem like your opponent skin is crawling.
    Can cause them to Freak Out: they will start running around in circle, Blue Chill: they will be shock stiffand wouldn't move for a bit, and Pass Out:they will fall to the ground but once there hit they willawake without any side effect.

    ///////////////////////////////////////

    Now to Warlocks and some potions.

    Warlock don't have that much supernatural as witches but have a better understanding of potions.
    For there potion they use a disposable crystals like the one near the magic crystals (crystals that?s will rapidly degrade and allow spread on the ingredients).
    Warlock can use this crystal to energythere potion easier however only Warlock can use there power to str a potion.

    Potion:
    Elemental Essence:A wide
    Gooe Potion: Ability to toss a potion at an enemy to stop them in there tracks.

    selection ofpotion that's can hold essenceof an element that?s was gather from a monster.

    Special Effect: Potion that?s hold special attack ability inside them could be crafted using a monster fragment.

    Monster Rebution: You gather raw elemental power from a monster and when the vile is broken it seem like a form of a monster appear and attack your opponent for a prefer moment.
    (Those potion take allot of essence in there creation).

    Summoning Effect: Same as rebutionyou see thoughmonster that?s will attack once before vanishing but willbe a much higher class.
    (will take allot of elemental power).


    Unlike Witches Warlock can lvl there Witchcraft by just crafting.
    Witches would have to take classes and they can't make something from there class unless they pass there study in it.
    However both will be able to craft the same thing and potion can be use for all classes but those special potion will be 1/10 of str in anyone else hand except Warlock.

  4. #4

    Default Re: Witches

    Moved to Off Topic.

  5. #5
    Member Helcat's Avatar
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    Default Re: Witches

    this isn't Off Topic... it's a detailed suggestion for a new class.
    Got Cowbell?

  6. #6

    Default Re: Witches

    Niw class, new crafting system, new cosmology, new training system, lore that has nothing to do with Istaria... It's not a new class, it'sa totally differentgame.

    Klaus Wulfenbach
    Mithril Council, Chaos
    "Death is fleeting. Pride is forever."


    "Let us have faith that right makes might, and in that faith, let us, to the end, dare to do our duty as we understand it."-- Abraham Lincoln

  7. #7
    Loacalea
    Guest

    Default Re: Witches

    Witches would be like any other class except they can fly with the right item.
    JustI think there should be a way for them to learn even more.
    That?s whyI started to explain witchcraft a crafting class that's tie into there adv class.

    Witchcraft is the study of supernatural power and learning of it.
    In there study they learn allot of the flow of supernatural power.
    There themselves are bound to it however with a greater understanding and greater tie they are given a wider aspect of the world.

    It there study that?s give them power not just being able wield such power.
    To them supernatural power is knowledge a library of existence.

    With such knowledge they are not taken likely and often fear but it not there power it there knowledge so theythink such knowledge is dangerous in hands of mortar.
    Even witches don't trust there children with a complete tie they taint there children with magic a similar form of energy.
    As long as they master there ability there knowledge will purify and make a stronger tie to there supernatural real.

    Witches without being tainted it would becomemuch harder and more dangerous for them to learn.
    It not just to weaken there children but a study tool for them.
    It also allow them to study with teacher a witch without knowledge they would have to place there fate inblind hands of a guide.


    The manor in the grave yard that?s we had the festableI think carry many secrets.
    There could be more floors with lock doors spread out.
    The doors are seal and will not open however for the hall just to be reopen could only accrue by magic powers.
    I think in one of the lower floors deep underground there could be an old pad.
    Thispad will also react like a gate but only to a few will be able to use it.

    Once this pad has been activated it can transport other to a real in the supernatural world.
    The path towards tothe entranceto the school would have a row of darkwood trees on each side.
    As long as you stay on the path you?re safe but any non-witchling or anyone that?s step off that path may get a few surprises.
    Many odd things can accrue you may even sense something watching you.

    Once in the school things may seem normal as the school ground will not even seem like you?re in a different realm.
    As you were transported to another part of the world of Istaria as the path you follow was just a barrier against the outside world.
    Witches don't trust mortal as they try not to be bound to there rule or thoughts.
    It even hard for them to trust new blood and only will accept a certain number of outsider with promise as long as they follow there rule.

    They unlike any other people of Istaia has been safe from the Blight.
    The supernatural realm is something even the Ageless haven't learn the secret of it power.
    As long as they not fimiler with it power the Witches Council are completely safe from all threats.
    So it easy they get upset of one of there own for wanting to recruit outsider and make a stand outside.

    Such thought would threaten there survival even if the words holds truth.
    They couldn't very well banish someone that?s loyal but they couldn't just allow one of there own to be there destruction.
    So she could have been curse and allow to go to the outside world.
    However only thing that?s will break the curse is a strong magic force.
    As long as she find that?s there have what it take to learn the curse will be broken.
    For the Consol this was risky but they was sure such power wouldn't be found where she was sent just to be safe they strip her from most of her power just to be sure there deep knowledge wouldn't fall into the hands of there enemy.

    The piggy in KirasanctI think is curses and only reason she was allow in was because the friends sense something.
    I believe the curse may last for about 2 years before breaking.
    There she can start training the basic of being a Witch including flying.
    The more serious stuff like Witchcraft will have to wait tell the console take an eye on her progress or till she learn ofwhat is heldin the graveyardmanor.
    There she will open the discover seal where she can pled to allow entrance of her student to the Manor to start there training.

    Some of the doors may be use for testing as many will stay seal.
    As other may open on an event every year for celebration.

    I think Witches would be good for Istaria and it will set up a different way to play.

  8. #8

    Default Re: Witches

    Hahaha... The colour went from bad to worse. It's like one of those hidden puzzle hints.

    Loacalea, please, leave the font colours alone.


    -HratLi

    HratLi SnowPelt : From Bounty to Chaos : Eyes of Istaria
    MultiCrafter, Spirit Disciple, Walking Bleed Attack.
    HratLi's Bucket of Fury : A Saris in cargo gear appears and beats on your foe.
    Damage :
    50-150 Attack Type: Bucket Duration: Until Dispelled Frequency: 0:02

  9. #9

  10. #10
    Loacalea
    Guest

    Default Re: Witches

    ButI haven't even toch the color.
    How could there be so much trouble.

    I did chnge the color of this post but the othere i didn't they was the base text color i don't see while they would be hard to read.

  11. #11
    SoftlyDone_2
    Guest

    Default Re: Witches

    Odd..every post by her has been fine for me..always white letters on b lack..why would one see this and others see color? Maybe y'all have settings that do this?

  12. #12
    Runtus
    Guest

    Default Re: Witches



    The first posts were fine to me also, though the font size was larger than normal. The color waswhite text on black backgroundon IE.

  13. #13
    Runtus
    Guest

    Default Re: Witches

    Ahh, I see. I prefer the default theme personally since its not as bright. I see enough black and white reading work related emails and such. Not that I am on this forum while I am at work...

  14. #14

    Default Re: Witches

    The probelm is i think when one scolls with there mouse its moving the setting. I noticed this the other day when ai was trying to scroll down the page.

    Jayne

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