I see it as kind of a balance between the two, Tantalyr. Yes, we NEED to have a lot more items that players WANT. But we also NEED to have a lot more items that players NEED.
Oh, by the way, this is a contradiction:
You want to be fully self-sufficient but supply others? IF everyone is self-sufficient AND if the things you make never go away then there is infinite supply and almost no demand. Economics 101 says that if Supply goes up, and demand remains constant, that the price will go down.We like to ultimately become completely self-sufficient, not only to meet our own requirements but to furnish others with items or structures they cannot make themselves. And whether I choose to charge any coin at all for those items, or barter them for services or other goods, is nobody's affair but my own.
Horizons NEEDs things to that players need and want and it NEEDs a way to reduce supply. But at the same time, we are very concious of the fact that we must keep the game fun.
Any changes we make will be done carefully, with much deliberation, and afterwards with much tweaking and feedback.