It's pretty obvious that no player is happy with the current implementation. It is also generaly understood that the devs want T6 to be a diferent animal, and to be much harder.
So, working with thoes two facts togeather, what would you suggest to make T6 more functional?
My own:
-Bring the T6 resources into game in ammounts similar to T5. Go ahead and put a lot of it out there. Maybe make it a little more spread out if you want.
---Possible alternative to being spread out- "depleatable" resource fields- For example, maybe a seam of adamantium could be discovered, and we have to build a mine shaft to reach it. It's plentiful for a while, and after maybe 2 months or so is depleated. Or the shaft colapses. Or whatever.
-Subsantialy increase resource requirements on T6 structures, if you feel you have to slow it down. I realize you want to do this because for some mega-crafters, T6 will be pretty easy once all the resources are availible, and you want it to be rare. My reason for increasing the resources needed is because it lets you PLAY. Sure, its another long boring grind. But at least you are actualy playing in the grind, instead of sitting there drumming your fingers waiting for a node to spawn.
---This also has the advantage of restoring group effort and activity, and optionaly removes the "solo game" feel that current T6 has. Potential downside is that a large enough group could quickly complete nesicary work. In my opinion, you should let us. Let us have that feeling of comunity involvement.
Now, I readily admit that for the most part I only play a dragon, so my knowledge of bipedal construction is limited. I'm just trying to throw some things out there.