Let's try this again... :/
At present, the design philosophy of the development team indicates that item decay, in some form,
will be implemented into the game.
This seems to be written in stone.
Given this inevitability, which form of decay would you want to deal with?
1) Terminal item decay (Blighted weapon pattern). The item decays to inoperability, and all
technique components are lost.
2) Terminal item decay (Blighted weapon pattern). The item decays to inoperability, and some
technique components are returned to inventory.
3) Terminal item decay (Blighted weapon pattern). The item decays to inoperability, and all
technique components are returned to inventory.
4) Non-terminal item decay. The item decays to inoperability, but can be restored to 100% through
player action.
5) Item decay = I'm gone, so long!