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Thread: i like this castle idea from starmind

  1. #1

    Default i like this castle idea from starmind

    Guild Castles:
    It is time for the Gifted of Istaria to take the eternal
    fight to their enemies, the Aegis of Blight. It is time to build
    strongholds in the depths of what the undead have claimed as their
    own. It is time to begin the end of this war.
    Located on each of the Satyr Islands, in the Eastern and
    Western blights should be found a large area set aside for the
    guilds of Istaria to free from the blight. In the center of each of
    these areas would be found a great mystical shrine. This shrine
    should be built by the gifted and once it is finished it will be a
    focus for the offensive to come.

    Shrine: Large mystical shrine. Takes massive amounts of
    construction work to build. Once finished, it is attuned to the
    guild that built the most on it. Once attuned, the central castle
    plot and the outer wall plot area becomes available to build on.
    The shrine is attackable by the enemies in the blight. If ever the
    shrine should be completely destroyed by the blight, it will become
    available to build on again by other guilds and can switch hands in
    this manner. When the shrine is completed, the guild leader who
    takes control of it gets to choose what kind of castle is built.
    The kind is race-dependant. If a fiend type is chosen, the walls
    and castle have the fiend look to them, same with dwarf, etc.
    Shrine construction pieces would be half dragon construction and
    half biped construction.

    Castle Area: The Central Castle and Walls are pre-planned
    and immutable in design.

    Central Castle: This castle has a large central area which
    can hold massive amounts of stores. Inside the castle is one of
    each of the possible machines to be individually built. All the
    machines are Tier 6, and thus take much work and cooperation amidst
    the guild to build. Also inside the Castle is a Consigner room and
    a Pawn room. These are also Tier 6. There is a vault in the
    center, next to the shrine. Also in the Central Castle is the Guild
    Banker. On the walls of the central castle, on each corner is a
    guard tower designed to fight the aegis if it ever penetrates the
    outer walls. Each of these guardian towers has its own storage for
    essence orbs. Inside the great hall of the central castle are a
    number of guardian chambers which can be loaded with trophies to
    defend the shrine. Also inside would be a guild library which
    should hold approximately three times the amount of the T6 library.

    Guild Banker: The guild banker is just what he sounds like
    This is where guildmates can donate funds for the maintenance of the
    castle. These funds are made available (at the Guild Leader's
    settings) to those outside the guild who choose to help build or
    repair the castle defenses. The guild leader is the only one who
    can choose to withdraw funds from the guild banker, though a message
    is automatically generated to the whole guild informing them of this.

    Outer Walls: The outer walls consist of three parts. The
    first part is the moat. The type of moat is dependant on the race
    type of the castle. This moat does damage to creatures that enter
    it. The second part is the guardian towers. There are a set number
    of these guardian towers that can attack nearby creatures. These
    towers can be set to different combat standings. They can be set to
    aggressive which attacks anything within range, they can be set to
    defensive which attacks only things attacking the castle, and they
    can be set to guardian which attacks anything attacking it or any
    gifted nearby. The third part is the walls themselves. The walls
    have a parapet on the top where gifted can climb up to. It is high
    enough to be considered defensive, but not so high that mobs on the
    ground can't reach the attacker (thus preventing the run-away
    response) Along each wall, there would be a ramp up to the top so
    bipeds could easily access it.

    Guild plots: The central castle will be of a 90x90 size
    with 4 roads to it from the outer walls. At each corner inside the
    walls will be a 80x80 plot and at 3 of the sides there will be a
    quad of 35x35 plots with a road down the center to the castle.
    These plots will be purchasable and planable by guild members. If
    the shrine falls, however, these plots will revert to
    the "community" and will become owned by whatever guild takes the
    shrine and repairs it to functionality. Thus it will be in the
    guild's best interest to defend the shrine.

    Guardian Towers: These towers have 2 types of storage. One
    holds the spell or weapon that will be used by the tower. The
    second is like silo storage which holds essence orbs to power the
    tower. It fires the spell at base ability unless someone is inside
    the tower. Then the tower fires that weapon or spell based on that
    gifted one's ability at that spell or weapon. On top of the parapet
    of the tower also counts as inside the tower. This does not prevent
    the gifted from using his or her own abilities while there.

    ** Human moats are water and can only be crossed at the gate. **
    ** Dryad moats are thick webbing which slows and roots mob for short
    durations **
    ** Dragon Castles can be Helian or Lunus Based which determines
    crystal color. **
    ** Dragon Castles creates a mound for each plot location which goes
    into the ground and can be the source of 4 lairs of 120x120x140
    (corners) and 4 of 90x120x240 (sides) The walls would actually be
    over the top of some of the lairs as the lairs would extend beyond
    the walls underground. Monsters would be able to enter and attack
    the lairs just like they could attack the biped plots.**
    ** Possible Idea: If two adjacent lairs planned together well
    enough, a tunnel could be made to link the lairs together. **

    Race Settings:
    Race Tower Type Wall Type Moat Type (damage type)
    Dwarf Stone Stone Gem Shards (Life)
    Elf Stone Stone Thorn bushes (Pierce)
    Fiend Stone Grey Stone Ice Shards (Ice)
    Satyr Stone Silvery Stone Green Mist (Blight)
    Gnome Steel Steel Walls Spinning Blades (Slash)
    H-Giant Stone Stone Falling boulders (Crush)
    Humans Stone Stone Water (impassable)
    Dryads Trees Webbing Thicker Webbing (immobilizes)
    Dragon Crystal Crystal Lava (Fire)

  2. #2
    Member C`gan's Avatar
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    Default

    That would be somewhat discriminatory to the all-dragon guilds out there. May be problematic.
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  3. #3

    Default

    Quote Originally Posted by C`gan
    That would be somewhat discriminatory to the all-dragon guilds out there. May be problematic.
    That I do not understand. Wouldn't it be possible for the dragons to build a lair-castle without any biped help?
    snickel wigglsniff (retired) Twilight Crusaders on Unity
    poggle wigglsniff (gnomish crafter and mage) semi-retired on Order
    +++++++++++++++++++++++++++++++++++
    A gnomish house should not just sit there, it should definitely DO something!

  4. #4

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    Only with the help of dragons you can build a treasure room :-)
    And whats wrong with dragons again? Didntt they get all manpower for 1.5 years now? They are the racial with entire list of racial structures, abilities, story.
    Royall on Order / Royal_wind_unity, Royall on Chaos
    Dinsdag on EU-Evernight (LOTRO)

  5. #5
    Member C`gan's Avatar
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    Quote Originally Posted by awdz
    Shrine: Large mystical shrine. Takes massive amounts of
    construction work to build. ... Shrine construction pieces would be half dragon construction and half biped construction.
    This is the part I was talking about. Very difficult to do biped construction with an all-dragon guild.
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  6. #6

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    very difficult to do dragon construction with an all biped guild too... but then one of the things i love about this game is that it encourages folks to work together for a common goal :-)

  7. #7
    Member C`gan's Avatar
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    Perhaps a compromise. Castles for all-dragon and all-biped guilds?
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  8. #8

    Default Castle Idea Continued

    In case I didn't mention this in the original idea. The plot's type is determined at time of the finishing of the shrine. Dragon Castles are all dragon construction, even the outside walls. Bi-ped Castles are all biped construction, even the outside walls. Only the shrine is both. An all-dragon guild should be able to pull off owning it if they do a large enough percentage of the dragon construction on the shrine. Remember, the alternate type can still help by producing bricks/bars and such.

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