All reported bugs of the v2.1 have been fixed internally so far.
Justa: try something like this:
Tweak the float speed variable to speed up or slow down the animation.Code://playdead { string name = "playdead_emote" float easeInTime = 0.01 float easeOutTime = 0.15 float speed = 1.0 TAnimation list animList = { { string name = "saris_m_1hs_death_n_n.gr2" } } }
If you want it to "recover" slower at the end of the animation, increase the float easeOutTime variable. Try 3.0 for example.