This is a hard one for me too get a handle on. After complaining about easier comp drops , a possible disc revamp making game easier for no good reason feel id be a hypocit to complain about hunting getting harder, so therefore i must say im looking forward to see how this plays out, as i was when linked timers were fixed.
I do share some of the sentiments that sometimes certain hunts can go wrong no matter how careful or experienced you are.
The confectioner was certainly in need of a revamp , welcome to top of the heap , from obscurity to realms new powerbroker.
A couple questions though. First maybe ive missed it , but i think ive read everything available on this and dont see what the actual death penalty progression is , does it now start at 25% for second death and move up 5% for each additional up to 75%, and duration, seems unclear too, just wondering? Second what is the logic of the fact food may take 1 minute sitting down to consume , there a plenty of hunts ive been on that this will be hard, "hey teto , i just rezzed again , a hand here before i die" , "sry my friend having a much needed snack , good luck though with that though". To those that are going to state realism i might add fantasy is the waving of all things real.
To offset the new death penalty it would be nice maybe to see a couple more dp free rezzes in game, who really needs rezzers if all thats popping back up are near vegetables. While the current confectioners fill out the forms and figure out changes will Vi be making food available for sale in the meantime?
Look forward to changes , kinda happy i can eat away my death points , than spend a couple days crafting them away, not much of a crafter anyways. Lastly under revamp can confectioner stats foods now be stacked with potions?, that always seemed the easiest way to make confectioner relevant.