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Thread: Armour/Eth Armour

  1. #21
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    Default Re: Armour/Eth Armour

    ouch, can you IMAGINE the death penalty length at that point.. mind you of course I don't think you'd ever hit that figure would you as DPs actually wear off too....
    Bobda Bilda (Chaos) - www.hzconfectioner.org.uk
    http://www.painefreecrafts.com - what takes up most of my spare time now..

  2. #22

    Default Re: Armour/Eth Armour

    Well, they wear off at a far slower rate than you can accumulate them, so it will doubtlessly stretch your efforts, but you can, theoretically, get there.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  3. #23

    Default Re: Armour/Eth Armour

    Dont make me eager to do that! Back in beta I got 107 deathpoints haha! I will do such a thing never again!

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  4. #24

    Default Re: Armour/Eth Armour

    Quote Originally Posted by tramsan View Post
    Depends on what size integer it is, but I'd guess -4294967295.
    What would negative DPs give you? An inverse death penalty? I'd like one of those. Every time you die, you become stronger.

  5. #25

    Default Re: Armour/Eth Armour

    Well, if you do indeed get a wraparound from -4294967295 DPs, you'll get 4294967296 DPs as reward. Same deal with the supposed hidden attribute.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  6. #26

    Default Re: Armour/Eth Armour

    Same deal with the supposed hidden attribute.
    Huh? Hidden attribute?
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  7. #27

    Default Re: Armour/Eth Armour

    Read Yfelvik's post. Yes, we realize he's joking.
    You're looking at now. Everything that happens now is happening now.

    Incessantly prodding Gezsera while getting rid of hibernation hangover.

  8. #28

    Default Re: Armour/Eth Armour

    Anyone remember the negative deathpoint bug from a few years back? Healers using a sup res got a dp removed off themselves.... the poor ressed sap still had his. and yes it said -1 in the character window, and they could die and end at 0. too funny

  9. #29
    Member
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    Default Re: Armour/Eth Armour

    I like the idea of Karma as a hidden attribute
    Bobda Bilda (Chaos) - www.hzconfectioner.org.uk
    http://www.painefreecrafts.com - what takes up most of my spare time now..

  10. #30

    Default Re: Armour/Eth Armour

    If it's a hidden attribute, can you put TPs into it?

  11. #31

    Default Re: Armour/Eth Armour

    Quote Originally Posted by Favoran View Post
    I think it only makes sense that, if the armor categories for training points were removed, the point invested in that area would return to the player as recycled points, without disappearing forever or taking buy-back points. And even if that isn't the most straightforward solution, it seems to me that it'd be the best for the players who invest in armor.
    i wonder if people know that when you spend buy back points that they come back after a day or 2 hehe some i talk to didnt know that so never boughtem back:P

  12. #32

    Default Re: Armour/Eth Armour

    They do? o.O I've never spent any so I didn't know that myself. XD

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