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Thread: New Event, Island, Monsters and Lore.

  1. #1

    Default New Event, Island, Monsters and Lore.

    Content Trimmed
    Sorry - I needed this idea back for another project. Just the suggestion left for the repliers.

  2. #2
    Arcongello
    Guest

    Default Re: New Event, Island, Monsters and Lore.

    What do the monster babies look like? Are they all made up from bodyparts of the existing wildlife and player species? And What do they fight with? Are they new skills completely or the same old schools we use? Can they fight with new things like casting insanity, or hate on you? This may seem a bit of a leap - but I want this.
    Pleeeeeeeeease? Do a GoogleIMAGE search for the word 'nudibranch'. Now, these could slug along slowly, maybe at themire (is that like a swamp thingie?)of Madness. Everyone who got near them would be in slow motion, like them as they are slugs. They could make your spells or attacks randomise a bit, but all slow and weird and low gravity like "spirit mode" from that Dinosaur Hunter game. ummmmmm......and lots of wailing and screaming madhouse sound effects. And you could get stuck on their slime trails. Or something : )

  3. #3
    Spookie
    Guest

    Default Re: New Event, Island, Monsters and Lore.



    BLISTER! You rat! What are we supposed to do with this? Do it ourselves? I like the giant sea slug of madness Arcongello. Sick cool (and they are pretty).

    I vote for Mutant WingedGruok DryadChildren of Hate. I dont know how they might fight though, but I can hear them already : )

    How about each valley is really fighter class dependant as well. If the insane giant slugs are really slow, then how about making them almost impervious to mele and pierce damage so it's mainly a casters paradise. Really SLOWWW, but leathal monsters for casters andHellian dragons to specialise in?

    Another valley could be magic and pierceresistant for the bover boys with swords and hammers, and the Lunus Dragons.

    And a third swamp with monstes that can only be damaged by piercing weapons, like special arrows, bolts, and spears, enchanted just for the job maybe. It's time the bowhunters and spearmen got some special attention.

    This would give large, dedicated specialist areas, and quests into these realms would require the hireing of specialits mercenary forces if you were not effective fighting in them.

    NEEEEXT !!!

  4. #4

    Default Re: New Event, Island, Monsters and Lore.

    Spiffy text. I like it.
    [:)]
    Regards;
    --------->Hasai

    "I feel like a fugitive from the Law of Averages."

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