This idea just popped in to my head this morning...
When if other storage structures can ever be implimented and or the idea of placeable furniture, tools etc in a house...I got this idea that should be relatively easy to impliment with minimal coding (I would think or at least hope).
First...change all tools in player built shops as "Allow All" regardless of plot permissions. Personally, it makes no sense to me that they should be anything else. Doing this would allow the following...
Make shops double as storage structures, with their stack/bulk based on their tier (Could be done with dragon lair shops as well, but with a little more coding)
Examples:
Woodshop: Beginner (stack 10, bulk 3100)...numbers arrived at by:
T1-2 Wood @ 150 Boards each, plus
Tools: Wood Saw, Board Plane, and Carpenter's Hammer
Socketing Comps: 4 items for 10 sockets
Plus a stack and a little bulk for wiggle room
Journeyman (Stack 12, bulk 5500)...
Calculated same, plus 2 stack and appropiate bulk for T3-4 wood
Expert (Stack 14, bulk 8000)...
Additional 2 stack and appropiate bulk for T5-6 Wood
Nope, not a lot of space or stack, but enough to easily keep on hand to generate a few tools or weapons without taking up valuable space on a plot or adding even more silos.
Clothworking Shop: Beginner (Stack 8, bulk 3750)
Stack based on T1-2 Fabric Spools @ 200 each
Armor socketing for 10 apps (there are no cloth shields)
Tools: Needle, Scissors, and Weaving Awl
Journeyman (Stack 10, bulk 6900)
Stack/bulk based on T1-4 Spools @ 200 each
Expert (Stack 12, bulk 9200)
Stack/bulk based on T1-6 Spools @ 200 each
Anyways...I think you get the idea...with each shop having a set stack and bulk based on what it is designed to do. Now not sure if it is possible, but would be could if the storage could be restricted in a similiar fashion to the way storehouses are. As in the above examples, only wood, tools, and socketing resources can be placed in the wood shop, and only cloth, tools, and socketing resources in the clothworking shop.
Some shops would be a bit more difficult, such as the Mill and Alchemy Shops, so maybe some of that would be split between them. Same for the confectioner...but then the confectioner now has the storehouses which help considerably. Maybe allow Confectinoer shops to hold intermediary items, or maybe just rare garnishes.
So there you have it...take it for what it's worth...expand it, rip it apart, what have you. Like I said...it just popped in my head this morning and thought it was a good idea and something relatively easy to accomplish without adding mroe assets to the game.
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On a side note...sure would be nice to have a water tap inside the mill and confectioner shop too.