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Thread: Blight Delta 146

  1. #1

    Default Blight Delta 146

    • CHANGE: After a lengthy investigation, the Imperial Transportation Committee has determined that the Golden Grouper is indeed a cargo disk and not a rare confectioner resource. Operational parameters for the Golden Grouper have been adjusted to conform to those used by other cargo disks.
    • FIX: Corrected the scribing requirement on Expert Dragon Tool Claw
    • FIX: Dragon Quests: Tooth and Claw VIII-X must now be completed in order.
    • FIX: Fixed a bug in Dragon Quest: Primal Master that was preventing the quest from progressing. The quest will now correctly refer to Fallen Warriors.
    • FIX: Dragon Quest: Tooth and Claw X now refers to Wraith Lords rather than Wraith Masters. Level 100 undead will now count for quest completion. Xerix's list of targets will now be deleted at the end of the quest.
    • FIX: Corrected typos in Dragon Quest: Primal VIII and Dragon Quest: Primal Mastery X
    • FIX: Dragon Quest: Primal Mastery III will now correctly mark itself as complete once finished.
    • FIX: Corrected an issue which might keep Dragon Quest: Primal V from completing correctly.



    • FIX: Quest "Breath of Lightning: Create Bars of Dabihian Silver" will now point you properly to Kirasanct to find Toraebel. Also, Kelakhan now properly knows that Toraebel is female.
    • ADD: Blight Resistance spell, formula and augmentation now have icons associated with them (Thanks to Valornyx)
    • CHANGE: Dim crystals are now stackable
    • ADD: Added "Valor and Vengeance" quest to Pratt for Dragons
    • FIX: Removed references to decalSize and decalDistance from Essence Residue nodes. This appears to have fixed the disco patch that was showing up with the Dim Essence Residue.
    • ADD: Added 25 new decorative lair murals. 12 of them are the same but with variations on the background. (Thanks to Valornyx for 7 of the murals!) Note: Other decorative items are on the way including those that are seasonal event related.
    • FIX: Changed the under construction lair mural model to prevent interference with other chambers and the outside lair boundaries. Note: There is still an issue with placing murals on the right and bottom edge of the planning window, we are working on that.
    • FIX: Fixed an issue with the Human Alchemist building that caused other buildings and landscape to flicker and disappear.
    • FIX: Corrected the delay reduction on the Fangs of Fury.
    • FIX: Quest "Earn Lasting Embers" is no longer repeatable and can only be obtained by Dragons.
    • CHANGE: Altered the name of the quest "Earn Lasting Embers" to "Memni's Challenge: Earn Lasting Embers"
    • FIX: Group Instant Transfer II now has the correct coin value (this will ensure it properly overwrites Group Instant Transfer I)
    • FIX: Added keyword "tool" to the Verdean Tipped Technique that will allow it to be applied to Tool Claws
    • FIX: Clawful of Ash from Attunement to Drakul quest can now be deleted and traded
    • FIX: Corrected the hoard value on the Exquisite Ring
    • CHANGE: The players in the "Wedding Quest" created by Peter Beagle have been moved to the Forbidden Zone until such time that they can get their act together and have a working quest.


    • Plot Size Revamp-
      • I believe that every community in Istaria has been evaluated for revamp, and revamped where possible. Plots that were under 40 by 40 in size were brought up to that size if they were either removed, or increased in size, where possible. Plots that were an "odd" size were increased in size to an even multiple of 5. Plots that were "crooked" (not parallel to N/S line) were straightened. Plot markers were moved to be along the road so they are easier to find if possible.



    Community Revamp Details


    • Guild Arua, Aki, Ambato, Apia, Back Bay, Calm Waters, Carmo, Cire, Clearport, Crucita, Eli, Gerard, Harmony, Haven, Imago, Immons, Jambi, Kable, Madaba, Manta, Miyuki, Moroto, Mundi, Nana, Nong, North Balzar, North Saritova, Padraig, Pangai, Papa, Penza, Sakon, Saritova, Sem, Serenity, Sil, South Balzar, Surin, Tagan, Tavu, Tirzah, Yewn, Yumi: All communities have had plots resized as possible. As part of this, roads and wells/sand piles may have been moved or removed to allow better community layout. In addition:
      • Aki: Added some world decorations
      • Apia: Added large gazebo and trees for decoration
      • Guild Back Bay: Added large gazebo for decoration
    • Vagrant's Rest: Removed many plots, split southern from northern plots, resized the southern four.
    • Vagrant's Respite: Moved northern plots from Vagrant's Rest into new community, resized the plots.
    • Izzon's Crest: Resized the community boundaries
    • South March: Deleted some plots, resized the rest, resized the community boundaries
    • Pleasant Canyon: Removed all standard plots (not lairs) as well as the well and sandpile and destination pad
    • Bristugo: Removed some plots, resized others, added some buildable walls and two guard posts
    • Dalimond Heights: Removed from the game
    • Dalimond Outlands: Deleted two plots, resized the remaining two
    • Spire's Shadow: Deleted many plots, resized community to only include lairs near the Spire
    • Spire's Gate: New community containing former lairs and plots from Spire's Shadow, added a Destination pad
    • Spire's Trail: New community containing former lairs and plots from Spire's Shadow, added a Destination pad
    • Dalimond Ridge Gate: Deleted most plots in community, resized remaining plots
    • King's Cross: Moved lair from Dalimond Ridge Gate to King's Cross
    • Slate Crest: Removed most of the plots, resized the rest
    • Scorpion Island: Darvus, Elmnic, Mambow Point, Scorpion Bay, Scorpion's Claw, Solitaire, South Point, Water's Edge: Removed a few plots, resized others to create variety of sizes in community. Scorpion Bay has been completely redesigned to have significantly larger plots.
    • Sanctuary Bay: Removed one plot to make room, resized and oriented remaining plots.
    • Communities on Shepherd's Mountain have been resized as much as possible. Some world objects were moved to allow for resizing.
    • Communities on Trandlar have been resized.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  2. #2

    Default Re: Blight Delta 146

    Quote Originally Posted by AmonGwareth View Post
    [LIST][*]ADD: Blight Resistance spell, formula and augmentation now have icons associated with them (Thanks to Valornyx)
    [*]ADD: Added 25 new decorative lair murals. 12 of them are the same but with variations on the background. (Thanks to Valornyx for 7 of the murals!) Note: Other decorative items are on the way including those that are seasonal event related.
    Yay Valornyx!

    If I weren't having difficulties getting HZ to run right now I'd be on Blight checking out all these changes. :/ Ah, well, there's always the maintenance tomorrow, right?
    <----clicky!

  3. #3

    Default Re: Blight Delta 146

    Patch looks very nice

    Aww the Golden Gopher Disk, I want one *drools*. I hope it will get obtainable in the future maybe during a event for the not "chosen ones"

    Holy cow 25 murals! I need to make a gallery in my lair *snickers*

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  4. #4

    Default Re: Blight Delta 146

    Got now home to look up the patch on Blight

    Minor cosmetic bug in the valor and viligance quest:




    The Sable Shore Lumber station has still no Lumber Mill in it (21360/22687). Maybe Greenpiece stole it

    There is still no public builable Gazebo in Eli, but was said in Blight Delta 144 there was placed one. Any comment about this? Was scrapped because of room issues or such? Forgotten? Someone stole the scafforing?

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  5. #5

    Default Re: Blight Delta 146

    Minor cosmetic bug in the valor and viligance quest
    This is actually a client issue and is a long-standing known one.

    The Sable Shore Lumber station has still no Lumber Mill in it (21360/22687).
    correct. And there won't be machines until the t2 revamp.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  6. #6

    Default Re: Blight Delta 146

    Dragon Mural Skeleton 1 is the only one placable. All others we get the error "Has no availible expansion. Removing" yadda yadda yadda.

    None show up in the preview window.

  7. #7

    Default Re: Blight Delta 146

    Alc shop still occludes things at least in my Apia plot
    OK the old sig was too long , this one is better.

  8. #8

    Default Re: Blight Delta 146

    *pokes amon with a stick*

    What about the gazebo in eli?

    »• Adventurer 100 | Crafter 100 | Lairshaper 100 | 100 Million Hoard | Expert Dragoncrafter | Expert Lairshaper •«

  9. #9

    Default Re: Blight Delta 146

    Yeah I didn't see any new shop models DL'ed for the 146 delta. Maybe the assets weren't checked in yet. They can be patched in any time though, so not worried.

    Drev

  10. #10

    Default Re: Blight Delta 146

    Quote Originally Posted by Shian View Post
    Dragon Mural Skeleton 1 is the only one placable. All others we get the error "Has no availible expansion. Removing" yadda yadda yadda.

    None show up in the preview window.
    The files for the new murals went AWOL. Will get them up as soon as possible.

  11. #11

    Default Re: Blight Delta 146

    Wayward files have been uploaded to Blight. Should patch in next time you start and that should fix the "no available expansion" message. (I hope. Expect... Pray.... )

  12. #12

    Default Re: Blight Delta 146

    The following murals just show up as a grey square, both 1 and 2. (>.< Eep. Sorry)

    Blue Crystal, Red Crystal, Dragon Claw, Drulkar's Fire, Moonrise, Runes and the Sleeper. But they're all placable now

  13. #13

    Default Re: Blight Delta 146

    Quote Originally Posted by Shian View Post
    The following murals just show up as a grey square, both 1 and 2. (>.< Eep. Sorry)

    Blue Crystal, Red Crystal, Dragon Claw, Drulkar's Fire, Moonrise, Runes and the Sleeper. But they're all placable now

    Lol - wonder whose those ones are.

  14. #14

    Default Re: Blight Delta 146

    *grumbles* Ok, who hoarded the texture files....?

    Everything else made it except for those. Will see about getting them in place soon.

    Quote Originally Posted by Valornyx View Post
    Lol - wonder whose those ones are.
    Yeah, I wonder.
    Last edited by Solitaire; August 20th, 2008 at 10:42 AM.

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