Originally Posted by
Spirit
I see what he means and I think the same. It's choppy when it's accessing the hd, whether for reading or writing. Anything you can do to make that process faster or reduce the number of accesses seems to make the game smoother. Perhaps try disabling chat logs or any form of logs?
I found I had quite an improvement just changing hd's from an old ide drive to a new 7200 sata drive with a large cache, but I still see the issue. My system is no slouch either, racking up a healthy 10k in 3dmark06. I can only think that when loading resources, in some instances, if the client doesn't have the data and needs it, it stalls while it gets some bit of it it can then display. Perhaps if the client was written with multi-core in mind, then it might not show as much? Of course I don't think that'll happen. :|
Rakku