I don't know if I can address to Amon directly (in other games it's forbidden), but I'll assume that after so many years in the same boat this is a family and not just a game.
Lovwyrm posted something that went ignored:
Now, let's sit down and think.Back to the topic
What we have to find out is:
Why do veteran players leave?
Why don`t new players stay?
Which is the best target group for our game (on the base of the features we already have)
and how /where can we intoduce our game to them?
/hands calumet
First of all, is there a problem? Ie someone acknowledges that *something* needs to be done at all?
I mean, beyond the drama that tends to invade every forum, there should be an analysis performed.
Components of the issue:
- We know for a (lucky) fact that VI, Amon, Velea etc. are doing their possible best for this game.
- We know Istaria has player numbers issues. I don't have figures but even in case the game is not slowly bleeding to death any more, the player base is sparse at best.
- We know Istaria has technical issues. In a certain way, Istaria is still a beta. The vast array of feature needs polish (I am not talking about redoing quests text). Example, the combat system in multiplayer conditions tends to desync and lag even with low numbers. Aggro mechanics are embryonal. Simulation in "quasi 3D". The very basic mechanisms of economy and items lifecycle required crutches, pawns tweaks, Nadia and much more.
- Imho Istaria has also gameplay issues. I.e. the WA don't aggregate the players in a convincing and strong enough way against them. Players don't log in with the firm idea to crush them, in fact they log in thinking about cutting some trees for a gazebo. Now, diversification of interests in a sandbox game is good but WA are so mild in their effects that are a minor nuisance.
The relations and economy flows between players are exclusively based on friendship, without a defined cash and items flow.
- We know Istaria had a suffered youth. Some scars of old mismanagement (ie the HORRIPILANT fame, everyone in other MMOs I talk about Istaria with, instantly become mad, froth at the mouth and want to hit me with a spiked club wetted in acid).
Other scars due to misfortune, others to technical issues etc. These scars are here to stay. The brand cannot recover.
- What's left in Istaria are the most enamored players of its current playstyle *and also* of all the developers we got those who like the current playstyle.
Hence any decision will be affected by this bias. That is that the game is kind of fine as is.
- We don't know Virtrium objectives. Are them enthusiasts whose mission is to let Istaria survive? Or are them interested at earning money out of it in the style of other MMOs? This is important, because in the first case they will support the game even below profitability but being happy with it they won't change it. In the latter case they'd have to report the balance to someone and it has to be positive. Else changes have to be made.
Consequences:
- low player base. On Order bordering unacceptable.
- continuous (despite the reassurances) player base fears of the game closing down. After all most of us have played other MMOs and witnessed them being closed when they fell below a minimum thresold.
- the natural turnover makes old players quit. Some new players enter. Some of them stay. But how many? Are them enough to keep the game running indefinitely?
- the thought that the game is fine as is, is shared among those who are left. But are those who are left a 100% of a playerbase, or 1% of the now missing playerbase?
Amos, as Game Designer (grats on that!) has to have an idea on what can be done.
I am sure he has to have a long term plan that is much broader than redoing quest texts or a dungeon.
Does that plan involve something to get Istaria back to say 10,000 players?
Because there are supporters hanging around (I am one: don't mistake my observations as negative attitude, I'd just not bother coming back here any more if I did not love the game *and* many players).
But those supporters are scared.
I have 3 plots, one of them almost fully built. But why should I come back and continue on such long committment (not without its moments of pure grinding) when I don't know if there'll be a tomorrow where the game is back to healthy numbers?
I don't even know if there is a plan at all to raise Istaria. The Developers seem happy as is, like they are preserving a Michelangelo.
At the same time, I go back in time... me with no less than 100 hatchies scurring around. Helping them on a starter island that is no more.
Me with the Ancients Dragons who sometimes come back but stay out for years.
Me selling my things and feeling happy. There was a market upon a time, not a zombie pawn chain.
Me in the elder, lush Aradoth with many friends, fighting those nasty black T2 golems. Before DB nuked the good of that land.
Me outside the oh-so-laggy Tazoon with a dozen of guildies killing those pesky level 31 skeletons.
Hundreds building epic structures together.
Now, why should I come back. Istaria remains the years old definition of "that game got so much potential" we used to say on Tazoon.com.
But now I feel a knot of sadness when the never ending desire to log in pushes harder. And I am paralyzed.
Now analyze me and you'll know why people stop playing and eventually what to do to restore Istaria. Something I beg you to do on my knees.
(Please forgive me if I am pathetic)