Originally Posted by
Dhalin
Currently, to cast a healing spell on yourself, you have to deselect whatever you're fighting, select yourself, cast the healing spell, and then re-select the mob.
Problem?
When you have LOTS of mobs around, and no "Cycle Target" function (we ONLY have "Select Nearest Enemy), it can be impossible to feasibly re-target the thing you _were_ fighting.
This can be a major problem if the multiple mobs are actually a threat to you, and you NEED to kill the one you had targeted, NOW, but can't because you can't re-target it. You can still auto-attack it, but all of those damage-dealing abilities and skills of yours can't be used until you re-target THAT mob.
This flaw has gotten me killed on my dragon countless times when I had to target myself and I had 3 or 4 mobs attacking me and I was trying to Instant Heal myself, and then I had to fumble around clicking mobs that kept standing ontop of each other to hurry up and grab that half-dead mob so I could gold rage/ravage/silver strike him the rest of the way to remove one of the mobs attacking me.
What I propose:
We already have the functionality in the game, for a spell to automatically cast on self. Spells like Breeze, Group Health, and others already do this.
Put an option in there somewhere, that says something like this:
If Non-Player is targeted when a Beneficial Spell is attempted, automatically cast spell on Self instead. Basically, anytime the game would normally return the "Invalid target for xxxxxx" error on a Beneficial Spell, the spell would instead be cast on the caster instead.
That way, we would never, ever have to de-select a target and fumble around clicking, praying we can re-acquire the same target again.