Page 3 of 6 FirstFirst 12345 ... LastLast
Results 41 to 60 of 118

Thread: Blight Update 190 Discussion

  1. #41

    Default Re: Blight Update 190 Discussion

    Chatlog from Chaos Market Channel

    [10/15/10 18:09:47] [MarketPlace: AmonGwareth] afternoon
    [10/15/10 18:10:01] [MarketPlace: LovsKin] Amon:-))
    [10/15/10 18:10:25] [MarketPlace: Daunilie] G'eve Amon.
    [10/15/10 18:10:30] [MarketPlace: AmonGwareth] I figure you've all got concerns, questions, gripes, you name it. I'm here to chat. So lay it on me.
    [10/15/10 18:11:13] [MarketPlace: Ithaqua] wow, evening amon
    [10/15/10 18:11:30] [MarketPlace: Ithaqua] *rushes to get dagda to log in*
    [10/15/10 18:12:03] [MarketPlace: Flagon] Salutations Amon
    [10/15/10 18:12:11] [MarketPlace: Irramor] g'evening
    [10/15/10 18:12:31] [MarketPlace: AmonGwareth] hows everyone?
    [10/15/10 18:12:37] [MarketPlace: RuNath] *waves a claw*
    [10/15/10 18:12:43] [MarketPlace: Ithaqua] other than flu, ok hehe
    [10/15/10 18:12:49] [MarketPlace: Irramor] plot building. again...
    [10/15/10 18:12:50] [MarketPlace: LovsKin] fine Amon, thy- a bit busy^^
    [10/15/10 18:12:55] [MarketPlace: Flagon] doing good, feeling fine. howzit back at the home office?
    [10/15/10 18:13:05] [MarketPlace: RuNath] waiting for a delayed job to start :] so here I be
    [10/15/10 18:13:51] [MarketPlace: AmonGwareth] Doing okay, sitting in my basement. enjoying the fall weather.
    [10/15/10 18:14:11] [MarketPlace: Flagon] pleasant weather, isn't it
    [10/15/10 18:14:23] [MarketPlace: Ithaqua] its nice and cold here :P
    [10/15/10 18:15:01] [MarketPlace: RuNath] been a sweet fall, specially fer us Canucks. had a mini summer :]
    [10/15/10 18:15:02] [MarketPlace: LovsKin] lol- Amon- all happy people here- rdy to talk about the weather
    [10/15/10 18:15:25] [MarketPlace: Ithaqua] us brits always talk about the weather :P
    [10/15/10 18:15:35] [MarketPlace: RuNath] Canucks too
    [10/15/10 18:15:40] [MarketPlace: Soreth] must talk about the rain a lot
    [10/15/10 18:15:40] [MarketPlace: AmonGwareth] yea, it got pretty warm here for a week. cooled back off. ready for some snow myself.
    [10/15/10 18:15:43] [MarketPlace: LovsKin] nothing wrong with that!
    [10/15/10 18:15:51] [MarketPlace: Flagon] if I had to gripe it woul dbe about the trophy drop rate...it discourages me from hunting them
    [10/15/10 18:16:15] [MarketPlace: LovsKin] want to see snow? I just finnished the gnomekindle plot on Order^^
    [10/15/10 18:16:21] [MarketPlace: RuNath] and givin how fast and bad weather on the great plains can change, practcally an obsession for us ;]
    [10/15/10 18:16:26] [MarketPlace: AmonGwareth] which tier, Flagon?
    [10/15/10 18:16:28] [MarketPlace: Flagon] wtg Lovs
    [10/15/10 18:16:38] [MarketPlace: Ithaqua] i must say, coming back after a 2 year break, the changes in the game are keeping me occupied, hehe
    [10/15/10 18:16:42] [MarketPlace: Flagon] t4...obs, obs boulder, lava gollies
    [10/15/10 18:17:29] [MarketPlace: Flagon] I just wanna be clear, for the record, this is still the most bestest awesomest game EVER ;-)
    [10/15/10 18:17:39] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> hehe
    [10/15/10 18:18:06] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> cahnges are nice - though I DO miss the wold world..
    [10/15/10 18:18:09] [MarketPlace: Flagon] and I'll get back to hunting trophies, someday, when 5 more expert shops pop
    [10/15/10 18:18:12] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> old
    [10/15/10 18:18:25] [MarketPlace: AmonGwareth] Shula, me too in some places.
    [10/15/10 18:18:27] [MarketPlace: Ithaqua] oh, i am enjoying the changes
    [10/15/10 18:18:31] [MarketPlace: RuNath] platinum boulders would be mine on that topic. fer the most part everything is still new since only found the game last spring. only game I liked enuf to keep paying for after initial purchase tho. so guess it my fave :]
    [10/15/10 18:18:56] [MarketPlace: Flagon] it's just for the biped, rated 234...the remainder is feeling slow and unproductive
    [10/15/10 18:19:02] [MarketPlace: Ithaqua] just gets a bit embarrassing when you have run all the way to someplace for a quest, only to realise the mobs have moved and you dont have a clue where to :P
    [10/15/10 18:19:04] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> the old dalimond - tazoon run used to be much more interesting
    [10/15/10 18:19:15] [MarketPlace: AmonGwareth] So, any concerns/questions about the latest patch on blight?
    [10/15/10 18:19:28] [MarketPlace: AmonGwareth] Shulah, yea... and I apologize that I haven't gotten around to finishing the T2 area around the Spire.
    [10/15/10 18:20:10] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> and the different tier mobs nodes used to be more mixed, so it was more...interestingg, gettig to stuff, and quests made you go all over the map
    [10/15/10 18:20:36] [MarketPlace: Flagon] ok, about the patch...Aksgryndhr has a complaint (he's a dwraf you know)...and he has enough trouble carrying more than one rux jaw at a time...and now he has to carry the entire skull?! HE'S SHORT!!!
    [10/15/10 18:20:42] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> oh blimey - Amon, lol
    [10/15/10 18:20:54] [MarketPlace: RuNath] lol
    [10/15/10 18:21:14] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> lesser aradoth has become a thing of beauty though
    [10/15/10 18:21:27] [MarketPlace: LovsKin] indeed Shular
    [10/15/10 18:21:32] [MarketPlace: Irramor] make the t5 WA useful to fight. As it is, I like to go to Elnath and hunt at times, and one of the reasons I do is of course for the tech drops. Remove the usefulness from WA and I can't really see much reson to fight them. And I already have most forms and tech's, so....
    [10/15/10 18:22:14] [MarketPlace: AmonGwareth] Understood. We just posted a "talk to the team" thread a little while ago asking for this very feedback about the WA. We do want to make them useful and for people ot wnat to fight them.
    [10/15/10 18:22:43] [MarketPlace: Flagon] I agree...awesome changes in the t2 revamp
    [10/15/10 18:22:50] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> t2 area around the Spire? I've noticed the trees, which I like, but I'm rarely close to ground level around there so I haven't really noticed anything
    [10/15/10 18:22:53] [MarketPlace: LovsKin] sound like a deal Amon:-)
    [10/15/10 18:23:08] [MarketPlace: Ithaqua] i had forgotten how beautiful this game was
    [10/15/10 18:23:46] [MarketPlace: Irramor] t2 revamp was very nice, although I think perhaps the tech-kits could use a little face-lift. +7/+7 isn't much, even in T2 land.....
    [10/15/10 18:24:09] [MarketPlace: Flagon] I'm very excited to see that the tech kits will have more details
    [10/15/10 18:25:00] [MarketPlace: AmonGwareth] Irramor, really? +7 is in-line with other t2 techs I believe. Most techs at t2 only give a buff to 1 stat in fact.
    [10/15/10 18:25:44] [MarketPlace: Flagon] and the loot revamp likes like it'll be interesting to re-learn loot tables...makes sense, a certain class of mob drops a certain type of loot...I like that too
    [10/15/10 18:26:50] [MarketPlace: ZEHAVA_unity] will it make current tech pieces null and void or useless tho?
    [10/15/10 18:27:27] [MarketPlace: RuNath] as fer meh. I was wondering what the plans with the condemned properties were. the tiny 20x20 or such. and if they are to be abandoned if it might be possible to make them a second 'cottage' plot. only after first is bought an that kinda thing. but to give them a use, if no plans, dat is.
    [10/15/10 18:27:47] [MarketPlace: AmonGwareth] Thats something we're currently discussing on the forums and we'd very much like people's feedback on it. The current tech comps for the undead and WA will become obsolete. But we're looking into ways to allow players to trade them in for new ones. Or to find a use for the stockpiles people have of the old ones.
    [10/15/10 18:28:19] [MarketPlace: ZEHAVA_unity] that would be good amon
    [10/15/10 18:28:23] [MarketPlace: RuNath] one near me in Crescent that would make an excellent watch tower to launch hatchies to South March from :]
    [10/15/10 18:28:32] [MarketPlace: ZEHAVA_unity] many guilds stockpile for their members
    [10/15/10 18:28:47] [MarketPlace: AmonGwareth] RuNath: Most plots that are condemned are waiting for the plot to become available on all three servers so that we can change its size.
    [10/15/10 18:29:21] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> I say screw the stockpiles if they get obsolete - will make for a fresh start for everyone
    [10/15/10 18:29:24] [MarketPlace: ZEHAVA_unity] so we need to poke them and tell them to move
    [10/15/10 18:29:31] [MarketPlace: Chasing] has the rune of flame and frozen weapon tech kits been discussed yet?
    [10/15/10 18:29:48] [MarketPlace: LovsKin] don`t think so Chasing
    [10/15/10 18:29:52] [MarketPlace: AmonGwareth] Chasing: Not yet, you are the first.
    [10/15/10 18:30:06] [MarketPlace: Chasing] lol shula - problem is certain individuals are threatening to quit the game due to their stockpiles
    [10/15/10 18:30:30] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> sounds vert cold-war like..
    [10/15/10 18:30:31] [MarketPlace: Chasing] okay why the change from 100% to 25% amon?
    [10/15/10 18:30:35] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> verY
    [10/15/10 18:31:26] [MarketPlace: RuNath] yesh
    [10/15/10 18:32:00] [MarketPlace: AmonGwareth] Chasing: There are two problems with the Techs. The first is that they fire every hit, which is unlike 99% of the other techs in the game. The second is that the damage scales, which makes a Tier1 and Tier2 tech more like an "Epic" tech. The Frozen Tech is fine, it is an epic one for the most part. But the Rune and the Flaming Weapon tech aren't. And should not be considered so.
    [10/15/10 18:32:03] [MarketPlace: ZEHAVA_unity] is there any news about t6 techs. equipment .sclaes weapons etc being implimented in the near future amon?
    [10/15/10 18:32:44] [MarketPlace: Chasing] okay so is the frozen weapon going to stay 100%? i understand about teh t2 ones now
    [10/15/10 18:32:52] [MarketPlace: AmonGwareth] Zehava: Slowly we're rolling out some tier6 stuff. Cargo disks recently. But, equipment opens up lots of potential problems and requirements. Adding regular equipment means we have to create techs, spells, formulas, you name it. And tier6 becomes far less epic i think.
    [10/15/10 18:33:03] [MarketPlace: LovsKin] Shular, its our turn then to cool down the flames:-)
    [10/15/10 18:33:04] [MarketPlace: Flagon] instead of changing from 100% to 25%...can the scalability be removed?
    [10/15/10 18:33:22] [MarketPlace: AmonGwareth] Chasing: Possibly. Its not set in stone.
    [10/15/10 18:33:36] [MarketPlace: Chasing] *nods* okay
    [10/15/10 18:33:38] [MarketPlace: AmonGwareth] Flagon: I am trying that with the Flaming Weapon tech. It gives a DoT now instead of scaled damage.
    [10/15/10 18:33:53] [MarketPlace: Flagon] oooo <drools> I like dots
    [10/15/10 18:33:58] [MarketPlace: ZEHAVA_unity] yeah just i find 5-1, and 6-1 a really bad ratio for brick , bar orb making as it isnt possible to get any higher as a dragon
    [10/15/10 18:34:56] [MarketPlace: RuNath] dot is my personal fave too. I especially get a kick outta setting flame creatures on fire with 'embers'
    [10/15/10 18:35:57] [MarketPlace: Flagon] I like dotting back the "bleeding" gollies...dot me, will they?!
    [10/15/10 18:36:00] [MarketPlace: Ithaqua] shame embers became attuned though - i enjoyed having 5 or 6 of them going at once :P
    [10/15/10 18:37:51] [MarketPlace: Chasing] i have another question pls amon, why the attuning of master and some expert forms?
    [10/15/10 18:38:00] [MarketPlace: ZEHAVA_unity] its nice to see a constant flow of changes , updates comming into the game now tho
    [10/15/10 18:38:24] [MarketPlace: Flagon] ok, I'm catching up on my reading...Eclipse is coming back to Trandalar? YAY! the volcano has been lonely, is all I'm saying
    [10/15/10 18:38:26] [MarketPlace: RuNath] Is there a 'crystalshaping school' coming? I noticed I get no xp for focusing azulyte when DRAC of LS and was just wondering why crystal shaping seems to be on it's own. just started LS a week or so ago
    [10/15/10 18:38:33] [MarketPlace: AmonGwareth] the msater forms because they are also epic and the ones that are purchased we feel should be purchsaed by the person who is using them.
    [10/15/10 18:38:51] [MarketPlace: AmonGwareth] RuNath: Its a secret
    [10/15/10 18:38:58] [MarketPlace: RuNath] ok :]
    [10/15/10 18:39:24] [MarketPlace: RuNath] *hoppy feet in anticipation*
    [10/15/10 18:40:15] [MarketPlace: ZEHAVA_unity] *makes noise like the 3 aliens in toy story * oooooooooh
    [10/15/10 18:40:37] [MarketPlace: RuNath] the claw decides who will stay and who will go!
    [10/15/10 18:40:39] [MarketPlace: AmonGwareth] I understand that attunement is hard for some folks and it wasn't around for a long time in istaria. we're trying to make it so that people interact more, to take more things out of circulation, to create an economy. there isn't one single fix unfortunately.
    [10/15/10 18:40:56] [MarketPlace: Flagon] so...indtead of buying the form for my firend...I give my friend the coin to buy it...easy workaround
    [10/15/10 18:41:25] [MarketPlace: Chasing] *nods* it just comes across (to me anyway) that attuning forms reduces trade
    [10/15/10 18:41:42] [MarketPlace: Ithaqua] my one and only tiny complaint is, i wish i had known things were going to get attuned *before* i stupidly stopped playing - then i could of at least taken important stuff off of hatchlings :P
    [10/15/10 18:41:53] [MarketPlace: Flagon] seems a silly change when the workaround is so simple...more of a nuissance
    [10/15/10 18:42:23] [MarketPlace: ZEHAVA_unity] any idea why the draak attunement q from brysmendrick requires a recipe that only seems to be available from the tinker dragon for lvl 90?
    [10/15/10 18:43:24] [MarketPlace: AmonGwareth] Chasing: Any forms that are acquired by looting won't be attuned, allowing you to trade them. Only those that are purchased/quested are attuned. And we won't be attuning beginner/journeyman and most expert.
    [10/15/10 18:43:38] [MarketPlace: AmonGwareth] Zehava: Not sure off-hand. Submit a ticket please?
    [10/15/10 18:43:49] [MarketPlace: ZEHAVA_unity] kk will do
    [10/15/10 18:43:55] [MarketPlace: Flagon] I agree with the attunement of the quested items
    [10/15/10 18:44:13] [MarketPlace: Chasing] right okay, that makes sense, just different to what we are used to
    [10/15/10 18:45:56] [MarketPlace: Irramor] I would like some tech-kit forms similar to the "new" dragon tech kits: Deadly, Battle-hardened and so on, but for bipeds! *grins*
    [10/15/10 18:46:23] [MarketPlace: AmonGwareth] Irramor: I will keep that in mind.
    [10/15/10 18:46:35] [MarketPlace: Irramor] there are still some playing bipeds in this game ;-P
    [10/15/10 18:46:39] [MarketPlace: Chasing] amon you happy for me to post the chatlog from market on the forum?
    [10/15/10 18:46:40] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> *is gliding up and down the eastern frontier, looking for Amon....
    [10/15/10 18:47:41] [MarketPlace: AmonGwareth] yes, go ahead
    [10/15/10 18:47:54] [MarketPlace: AmonGwareth] will be stopping over on order shortly. already stopped on blight
    [10/15/10 18:47:58] [MarketPlace: Chasing] kk will do in a bit
    [10/15/10 18:48:35] [MarketPlace: AmonGwareth] any other questions before i log?
    [10/15/10 18:48:40] [MarketPlace: Chasing] bit of a minor one but is it worth keeping Bounty Markers now?
    [10/15/10 18:49:04] [MarketPlace: AmonGwareth] thank you for the ones you have asked. And please, always feel free to ask me anything on the forums or wherever.
    [10/15/10 18:49:08] [MarketPlace: AmonGwareth] Chasing: not really
    [10/15/10 18:49:11] [MarketPlace: ZEHAVA_unity] amon , the revamp of elnath . jusdt an idea , but moving all mobs away from the landing pad might be a good idea , as anyone with a below average loading time usually dies on landing there
    [10/15/10 18:49:13] [MarketPlace: Chasing] ok
    [10/15/10 18:49:15] [MarketPlace: Flagon] I enjoyed the variety of commerce with coin, lore token, and IBM
    [10/15/10 18:49:16] [MarketPlace: Irramor] not from me. Just keep up the god work as with the Doom and the T2 revamp (story and quest wise)
    [10/15/10 18:49:33] [MarketPlace: Irramor] good. Or as devs, god might apply :P
    [10/15/10 18:49:45] [Crimson-Dawn: Shulahravaukar] ah
    [10/15/10 18:49:48] [MarketPlace: Flagon] hehe
    [10/15/10 18:49:56] [MarketPlace: AmonGwareth] if you know anyone who wasn't in on this chat, feel free to tell them to come over to order. or pm me or post.
    [10/15/10 18:50:06] [MarketPlace: AmonGwareth] we do want your feedback, its your game.
    [10/15/10 18:50:17] [MarketPlace: Chasing] riaken and dakoren will probably have things to say but its early for them
    [10/15/10 18:50:23] [MarketPlace: Flagon] ty for the time Amon
    [10/15/10 18:50:25] [MarketPlace: Shulahravaukar] <!--color r=.2 g=.8 b=.4> ok: patch in old ancient models please
    [10/15/10 18:50:30] [MarketPlace: Flagon] happy Odering ;-)
    [10/15/10 18:50:32] [MarketPlace: ZEHAVA_unity] yup ty amon
    [10/15/10 18:50:39] [MarketPlace: AmonGwareth] *waves
     
    Last edited by Chasing; October 15th, 2010 at 06:03 PM. Reason: Chat from another channel sneaked in
    Chasing
    Chaos Shard
    Scarlet Dawn


  2. #42

    Default Re: Blight Update 190 Discussion

    At the very least, bracket the names that come from the emote window. Maybe similar to how they work in channels. Do not integrate them.

    The reason why we can't simply use /say is because of "Name says, " and the reason why we can't always use /em is because "Name does things".

    The biggest thing I use the emote window is to append additional messages to a post that's longer than the text cap, and if the emote window integrates the name such as "Name does things" then it will be nearly impossible to account for that.

    So if you do anything at least have it something like this:
    /say: Name says, Stuff
    /em: Name does things
    Emote Window: [Name]: Something happens that doesn't begin with the Name of the user posting.


    Also, if we're going to have to deal with losing this ability, can you guys at the very least boost the /say and /emote range for us? As it stands from my experience anybody outside 30m is too far to see posts from, and that forces a group to cluster relatively close together. And if there are a number of ancients in there, that just gets insane. People should, at the very least, be able to hear someone on the opposite side of the New Trismus square, but currently you can't in all cases. Being able to hear someone at least 50 meters out would make things much better IMO.

  3. #43

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by Amarie Ancalimon View Post
    ... solicit ideas for how we could format the messages in such a way that they would allow for a greater level of immersion for roleplayers.
    ...
    All chat messages will now report the person who originated the message on screen and to the chat log if someone has chat logging turned on in their client.
    ...
    But we ask that all players, both those who roleplay and those who don't, to please understand that we made this change to address a very serious exploit in the game that was negatively effecting many of our valued players.
    Sounds like the problem is a lack of information. Unless a player had their debug logs turned on, they would not know who sent an "anonymous" emote. (the debug logs contain the originating biote). That shortcoming created a lack of accountability that was abused.

    Prepending the name of the originator is one way of providing information to create accountability. There may be other approaches, and those may be worth investigating. Here are a few off the top of my head:

    Approach 1:
    All chat is always logged client-side and the contents of the log file must include data not always present in the chat window, namely the biote and character name of the sender of each message.

    Approach 2:
    The originator of an anonymous emote is exposed in a tooltip when the player hovers over the text.

    Approach 3:
    A "raw" message buffer containing the timestamp, biote, character name, and content of the last n messages on the emote channel is kept on the client. The contents of that buffer can be dumped in the game feedback channel using a command (proposed: /whosaidwhat). If logging is enabled, the resulting dump will also wind up in the chat log file.


    Approaches 1 and 3 are the easiest to implement, though approach 2 may be easier to use.
    You can get anything you want in life -- just make a lot of noise and bite the right people.

  4. #44
    Member
    Join Date
    Nov 2004
    Location
    Washington, land of shivering in June.
    Posts
    1,313

    Default Re: Blight Update 190 Discussion

    If any of Steelclaw's ideas can work out, I support those. If not, at least having the name in [] brackets like a channel will set it apart so that it won't need to be part of the message in order for it not to look awkward/confusing.

    .:Malestryx:.

    Aegis Shatterer - Scourge of the Scourge - Blight's Own Decay

  5. #45

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by Steelclaw View Post
    Sounds like the problem is a lack of information. Unless a player had their debug logs turned on, they would not know who sent an "anonymous" emote. (the debug logs contain the originating biote). That shortcoming created a lack of accountability that was abused.

    Prepending the name of the originator is one way of providing information to create accountability. There may be other approaches, and those may be worth investigating. Here are a few off the top of my head:

    Approach 1:
    All chat is always logged client-side and the contents of the log file must include data not always present in the chat window, namely the biote and character name of the sender of each message.

    Approach 2:
    The originator of an anonymous emote is exposed in a tooltip when the player hovers over the text.

    Approach 3:
    A "raw" message buffer containing the timestamp, biote, character name, and content of the last n messages on the emote channel is kept on the client. The contents of that buffer can be dumped in the game feedback channel using a command (proposed: /whosaidwhat). If logging is enabled, the resulting dump will also wind up in the chat log file.


    Approaches 1 and 3 are the easiest to implement, though approach 2 may be easier to use.
    Approach 2 could be nice because I think the chat system as a whole could use a revamp. There's been a number of problems with it, like disappearing characters if you're writing a long post and had to use backspace a few times. The limitation of chat channels kinda sucks too and official support for the chat mod would be awesome. Another issue is that you need to make your chat windows transparent to some degree or else you won't see flashing tabs.

  6. #46

    Default Re: Blight Update 190 Discussion

    Those are very nice alternatives, Steelclaw. I'm thinking 2 would be the most convenient. c:

    It's just a shame to see this happen because a few people abused it. :\


    Sheriff of the Order Roleplay Police Squad

  7. #47

    Default Re: Blight Update 190 Discussion

    It's sad that people abuse this games features. I hate it when all it takes is one bad apple to ruin it for everyone else. These tech nerfs may be the same way. I know the frozen tech was lootable by anyone when doom was released. I saw dragons weapons with the tech. I thought it was traded at first, but all you needed was a key and anyone could open. Heck you could melee a chest to open back then. I know the rune flame tech didn't disapear when applied to a weapon. Tested on Blight myself and said on Bug section that this was happening. Was told it was fixed on next patch. I guess that's why these items were attuned. Nevertheless nerfing them isnt the answer. It isn't causing an imbalance in the game. Who cares is mobs die quicker. Maybe someday people will sell them and revive the Istaria economy.

    I also understood the Hero's resolve nerf, but again why give us these things that are powerful and take away. Kinda cruel if you ask me.

    I do think change is good, I just don't know why this delta is changing things I've grown very attached to. Everyone can get the techs, I leveled a tinkerer to 100 for the frozen tech alone. I don't care if the flame rune tech is t2, I still want it to proc 100%. These dot xstals and proc xstals that have been in game since launch and are completly useless. 3% or 5% to proc is silly, I don't fight that long for the proc to go off. I have yet to see the bane xstal proc that nulls mobs armor for 10 secs go off. Percentages are useless, and that's why I always relied on my flame/frozen techs. There was consistency in my damage from them. I have tinkered with many templates to get the most damage from my toon. I still swing for 250 to 600 on the most basic mobs. But with 2000 stre and 1500 power my dcom pops 200-240 alaways on non epic t6 mobs. The flame/frozen the same.

    You want to revamp the loot? Dump this silly chance to not get a drop. Nothing says "Why bother?" like killing a Collasal Scorpion in Doom for 5 mins only to get "there is nothing of value"
    Last edited by Velea; October 16th, 2010 at 12:35 AM. Reason: To align post with forum rules

  8. #48

    Default Re: Blight Update 190

    Expert Formulas which are purchased from trainers will no longer drop as loot
    This means people will have to spend rediculous amounts of money on forms? I hear people in New Player chat say they don't have enough money for beginner forms, these same new players that may happen to lvl to expert forms will not be able to buy then off an NPC. I usually sell mine on Bris connie for 5 silver. Or I mule them on an alt. Some forms, master ones in particular, are in the gold range. Most dragons are dirt poor, what about them? I have almost 100gold, but i farm the heck out of mobs and sell rare things and use exp trophy for coin. This is after 6 years of playing. Think someone new to game can afford this?

    Are you forcing people to buy off trainers? Forms that will not drop off mobs?

  9. #49

    Default Re: Blight Update 190 Discussion

    So from reading the chat log, my ranger is getting nerfed because some dragon players (myself included) figured out how to utilize existing game mechanics to optimize damage output? Of course we are going to put battle forged + damage kicker + socket in our claws. Why wouldn’t we? Did no one on the dev team foresee this? Did no one think of putting overwrites or checks in if you did not want a battle forged + damage kicker + socket? I mean, I can’t stack my sugent and my misty because someone thought it was a bad idea, I can't stack a misty and the DCoM because someone thought it was a bad idea, the two techs you get from the ranger quest in feladan overwrite eachother(wth is that about?) so where was the breakdown in this case? Please tell me why I am getting screwed again. Not only will I lose a bunch of gathered tech resources for whatever reason, but I would also lose the ability to gather new ones effectively. Yeah, sounds like a bunch of fun. Given many peoples experiences with getting ogre molars or brachina beetle membranes or whatever they are, I’m sure there will be plenty of that fun to go around.
    Tempus fugit, memento mori.

  10. #50

    Default Re: Blight Update 190 Discussion

    [10/15/10 18:32:00] [MarketPlace: AmonGwareth] Chasing: There are two problems with the Techs. The first is that they fire every hit, which is unlike 99% of the other techs in the game. The second is that the damage scales, which makes a Tier1 and Tier2 tech more like an "Epic" tech. The Frozen Tech is fine, it is an epic one for the most part. But the Rune and the Flaming Weapon tech aren't. And should not be considered so.
    If frozen tech is soooo epic, why does it hit as hard as rune flame tech?Why after years of game play do you consider warriors flame tech a land every hit tech, to a crappy dot tech? There is no justification for changing these techs accept to stir up the hornets nest. Epic or not they are based off a stat. the damage output. If some of us have that stat maxed to utilize its power is it that wrong to do? What other damage techs proc at a percentage? Old kickers from beta? Calimirs? of course that can't be 100% that's perma hero's resolve.

    [10/15/10 18:40:39] [MarketPlace: AmonGwareth] I understand that attunement is hard for some folks and it wasn't around for a long time in istaria. we're trying to make it so that people interact more, to take more things out of circulation, to create an economy. there isn't one single fix unfortunately
    How is taking attuned items out of circulation helping the economy? I want to buy a boars hide mask, if they all attuned I can't buy them. If someone has an account that that toon that used the BHM and they don't want it how can I buy it if attuned?.
    Last edited by Velea; October 16th, 2010 at 12:32 PM.

  11. #51

    Default Re: Blight Update 190 Discussion

    My mistake, I misread while sorting the wheat and chaff of the chat log and I interpreted 'damage scales' as techs such as deadly or battle forged and I went off half cocked. My apologies: however, taking out scaling of bone/frozen/flame/flame rune tech effectively neuters them into worthlessness, and I am still pissed off about this proposed change.

    *E* well said, Riaken.
    Last edited by Trust; October 16th, 2010 at 05:18 AM. Reason: spelling
    Tempus fugit, memento mori.

  12. #52

    Default Re: Blight Update 190 Discussion

    I think changing the T5 comps dropping from the WA is a big mistake. It is one of the major things powering trade b/w crafters and hunters. Saytr isles is an important area that gives high level characters somewhere to hunt and a purpose in the game. If the loot the WA drop is worthless/ not in demand, then what's the point?

    I agree with earlier comments. T5 is NOT meant to be easy. If anyone can obtain the high level crafting comps with little risk/ effort. Where's the challenge? I have a bad feeling many vets could quit because of this decision. Please consider carefully before you implement it.

    If you feel you must, then we need to come up with some other challange, that will keep adventurers wanting to log in, and give them a purpose in the great world, that is Istaria. Just remember, not everyone likes to build.

  13. #53

    Default Re: Blight Update 190

    Quote Originally Posted by Riaken View Post
    This means people will have to spend rediculous amounts of money on forms? ...
    Are you forcing people to buy off trainers? Forms that will not drop off mobs?
    Agreeing on this one. I just spent 100s to buy the tool claw formula from Queratia.... and that took a fifth of my total money off me. I don't HAVE lots of cash. Sure, I've been playing a long time... doesn't mean I have money!

    I said in the "loot revamp" thread that I would ideally like to see ALL formulas/techniques be purchased AND looted - so there's a chance of getting that expensive formula from fighting a mob (for free) or, if you don't want to wait for the expensive formula to drop, you can spend the money.
    - Kesqui - Formerly of Ice, now of Chaos, lair in Liak
    First Rebirth 12-12-2003 / Ascended to Ancient 12-12-2010

  14. #54

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by Fyrethorne View Post
    I think changing the T5 comps dropping from the WA is a big mistake. It is one of the major things powering trade b/w crafters and hunters. Saytr isles is an important area that gives high level characters somewhere to hunt and a purpose in the game. If the loot the WA drop is worthless/ not in demand, then what's the point?

    I agree with earlier comments. T5 is NOT meant to be easy. If anyone can obtain the high level crafting comps with little risk/ effort. Where's the challenge? I have a bad feeling many vets could quit because of this decision. Please consider carefully before you implement it.

    If you feel you must, then we need to come up with some other challange, that will keep adventurers wanting to log in, and give them a purpose in the great world, that is Istaria. Just remember, not everyone likes to build.
    Well said Fyrethorne. If Istaria no longer presents a challenge for us hunters then I will no longer play. I will be leaving once the satyr island changes take place. It is really a shame. The community here has been great.

  15. #55

    Default Re: Blight Update 190 Discussion

    Folks, this thread is getting REALLY off topic.

    Please keep your posts to discussing feedback on the delta. Not on veteran players and how to keep them, not about new players and how to attract them, and not about who's derailing the thread and who isn't.

  16. #56

    Default Re: Blight Update 190 Discussion

    I was speaking with players concerned about some of the changes in the delta. The hunters find the satyr islands to be the most challenging hunting environment - more like tier VI than the doom, because of the mix of nasties and minimal "safe" zones. The revision to the loot may lead them to have to farm comps in less challenging environments, which they find less desirable.

    Is there a balance to be drawn in the hunting mix, perhaps a forested area with intermixed spawn similar to the [mess I find the satyr islands to be]? Or maybe better, have the WA drop items needed for crafting consumables, so that there is a constant demand for the more challenging hunts as well as the demand for tech comps on gear.

  17. #57

    Default Re: Blight Update 190 Discussion

    For the record, if said players don't take this opportunity to login to Blight and actually check the Satyr Island out and then provide us with feedback we can't make it challenging.

    You talk about how you want this game to survive, then step up and help us make it great. Don't just sit back and complain when things get changed.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  18. #58

    Default Re: Blight Update 190 Discussion

    I don't think this thread is off topic. This delta will affect veterans in many ways as listed by the people in this thread.

    Amarie stats

    The removal of technique components as future dropped items from Withered Aegis and Undead categories of monsters has upset many of our long term players. And while we are not going to change the plan and add technique components to those categories of monsters because doing so would defeat much of the purpose of the loot revamp in the first place, and put us right back where we started in many ways, we would like to talk about ways in which we could address the concerns raised.
    This doesn't sound like a discussion. Address the concerns of not changing the plan and adding technique comps to the withered?

    So, how about I start with the good from this delta. Dragon heads staying the same for the biped model. +juan for you guys.

    Tech Kits now contain more detail about what they do. I could have sworn you devs said the tech kits contained enough info before this add. Also add that they don't stack with other techs or crystals. Add that these techs are best used on end game weapons.

    I see fixes on icons, that's nice. What about the item that tinkerers get that gives a bonus of 50 to tinkerer and is held in hand? Can't think of it's name atm. It doesn't have an icon and it seems to morph into other items in a container.

    What about exp trophys that are not able to be handed in for experience? What about T6 exp trophys that server no purpose but a little bit of coin from a PB? Least triple the coin value.

    Loot revamp is needed. Hard numbers on the percent drop rate would be great on items. Comps, Xp Trophys, Rare items, Old Epic Weapons, Regal Pieces, Chromas, StunIV tech. etc etc.

    The undead and their countless silly blighted gear drops. Two hand slash skill on a Warhammer? All this tells me is that withered crafters aren't too bright or there are bad generated skill techs. Dump the reqs for certain races to use this gear. Can't tell ya how many gear pieces require a Satyr race to use, and there are none in game most of the time. It's mostly humans(free to play only option) or dragons. On my server.

    Get rid of the chance not to get anything of value. This I do not understand, and while I keep killing newer players depend on drops to use, sell or collect.

    I think Virtrium isn't getting enough feedback for these changes from the few people I see on these forums. Many people in game don't know or troll these forums. Some like you as friends and don't want to upset you. I understand that, but I think of you as a business and I pay for your services. I have the choice not to buy them, but I also have the right to ask you what I want,within reason.

  19. #59

    Default Re: Blight Update 190 Discussion

    Quote Originally Posted by AmonGwareth View Post
    For the record, if said players don't take this opportunity to login to Blight and actually check the Satyr Island out and then provide us with feedback we can't make it challenging.

    You talk about how you want this game to survive, then step up and help us make it great. Don't just sit back and complain when things get changed.
    I will log on to blight and check the change and give feedback on the hunting areas as you ask. Change is one thing, watching your 200 rated toon get butchered piece by piece because of nerfs is another.
    Tempus fugit, memento mori.

  20. #60

    Default Re: Blight Update 190 Discussion

    For the record, if said players don't take this opportunity to login to Blight and actually check the Satyr Island out and then provide us with feedback we can't make it challenging.

    You talk about how you want this game to survive, then step up and help us make it great. Don't just sit back and complain when things get changed.
    1) The changes make some of us quit.

    2) random pop epic mobs near towns or in them. With the t2 revamp Dalimond isn't full of players. On Chaos it's Bris and NT.

    3) I don't want this post deleted, but "yet again" no nerf to techs.

    4) Attuning, get rid of it. I have an xtra DCoM I may someday trade for a BHM.

    5) Bring back Blight Anchors. I miss epic battle and groups. This game is turning into a solo game.

    6) Add rare loot tokens that can be traded to a NPC for fluff or what ever. Make them rare to get and rare chance to get neat items. People love to link rare items in chat.

    7) work on your t5 scholar stuff and make dragons happy. They want buffs and all don't have a bot for buffs.

    8) Plot fluff, those crafters go gaga for that.

    9) I know there are exploits in leveling low level people, But I'd love to bring a newbie to farm Mithril golems and they get some experience without the aggro.

    10) connies need the 10% fee dropped or refund if things not sold. I'm not a programmer, I don't know if it messes the game if things are consigned longer.

    11) Give people incentive to add to Wiki Istaria, I miss that HC Horizons website it had it all. Information is key for this game. It's complicated and Intimidating. But people love it. Or just add more tool tips in the game.

    I can go on and on, and if you want more of this make a special thread. But do realize asking the player what we want changed is like asking the fox to guard the henhouse.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •