*Inspired by a comment in the Divinity 2: Ego Draconis - Great "Dragon" Game thread*
My reasons for hating WoW are actually centered mostly around their desire to suck their players dry for money. And a few features that also really erk me as a player, but those ones are more of my opinion on what styles of games I prefer.
Anyway, my largest gripe is that they are money vampires. First off, you have to buy the game. Okay, last I checked, that's at least 20-something dollars, maybe more. Next, if you want the full game experience, you have to get the expansions... all three of them. So... say about 30$ a piece for the old ones, again, last I checked. Obviously at least 60$ for the new one coming out.
Then there's the monthly subscriptions. I don't know how much that is, but the fact that you can't even play the game you just bought without also paying a sub seems sort of... hm, what's the word...? Oh, right extortionate.
Then there's the world system. Granted, Istaria has that, but only three-fold, and each that cadre to a different style of player, from role-players, to beta-testers, to the common gamer; those being the Order, Blight, and Chaos shards respectively.
WoW on the other hand is a game which has little in terms of "dedicated" worlds and more along the lines of simple mass quantity to be able to accommodate for their huge player base. Problem is, in creating a character, they in turn become locked to the world in which they were created. So, if my friend happens to be on another world and I want to play with him/her with one of my characters that's on a different world, 1) I'll have to ask Blizzard to transfer it over, 2) pay them a gross (and by "gross", I mean "disgusting") sum of money to do so, and 3) wait for who-knows-how-long for them to do it. Days, weeks, months? Who knows. They seem to tend to do things at a pace that suits them, rather than the player. I guess I can't really blame them though, if they're busy. They've got a lot of players to deal with. But that's not the point. The first two are the big problems.
Next, we have the players themselves. And, my god, if you haven't been on a WoW server, you haven't seen nasty. The people in this game can be freaking vicious--no, rabid--NO, psychotic. Yeah, that. Absolutely, crack-pot, bat-crap insane. Hostility? Through the roof. l33t-freaks? Like you wouldn't believe. Murderers? ...In some cases. Did you know? People are sometimes outright murdered in real life by players who are so disturbingly into that game, they think that anyone who crosses them over it needs to die. For real. I mean... how screwed up do you have to be to do something like that? It may be uncommon, but I'm certainly not going to chance coming across one of those nut jobs if it means I'll get MURDERED, thanks.
Aside from that, there are so few generally nice players in there, it's like trying to find a needle... in a pile of needles... inside a warehouse filled with numerous piles of needles. As one particular Istarian said here on the forums somewhere, asking for help/making a comment/trying to be nice, etc in that kind of game is just like asking to be derided, branded a "noob", generally despised by the 'vets', have your name smeared into gruok dung for eternity... I can go on. It's just sad how little there is in terms of community in that game. Everyone hates everyone else, unless your one of the haters, in which case, you're looked at as "cool" because you frequently degrade other newbies. To hate is to be loved by those that hate. *sigh* Sad.
Next is more a personal gripe of mine, but I may as well inform those that haven't played the game before. It's two-fold: the leveling system and the abilities/trades system.
First off, levels. Every expansion sees another ten added to the level cap, which would make this newest one I think 90? Hm... not really sure about that. Haven't been bothered to keep track. Regardless, the game play is essentially this: if you haven't maxed out your level yet, you're still a noob and you can't actually do very much in the game at all because you're too weak/inexperienced. Monsters still kill you, quests remain incomplete and items are too high on the tier system to be used/equipped. Until you've hit the maximum, you're not 'really' playing the game because you're so limited as to what you can do.
On top of that, the game play is very much group-oriented. Kind of ironic, considering how generally evil some of those players can be, having to team up with so many at one time. Anyway, much of what you can do is very limited to massive group efforts. Even when you're maxed out, you'll likely be finding it impossible to complete even one-tenth of the overall game play (trades not included; more on that later) without grouping up with a bunch of other people in the faint hope that you'll be able to successfully defeat that one particular boss or finish that certain quest, etc. Forced group game play is a massive no-no in my books. It should be totally optional and you should be able to solo 100% of the game without any help what-so-ever if you desire. It may be hard work-yes, but it should still be open to those that are willing to go through that. And, in a horrid community like WoW's, I would definitely be willing.
Finally, in terms of the level system, there's the fact that leveling is truly a joke. You hit that maximum so fast, with so little effort that (coupled with the above grievances), it may as well not even be a part of the game at all. "You've hit maximum? Whoop-dee-freakin-doo." is about all you get from the 'vets' because, well, it's just too easy. They practically hand them to you on a silver platter. There's so little work involved, you feel as though you've accomplished nothing. That's why games like Istaria are all but dead nowadays; players are so used to "modern" gaming that dumbs everything down, gives the players essentially zero challenge starting out and makes them go through no effort to gain levels/skills/equips, etc, that games that actually make you feel like you've achieved something when you gain that level, learn that skill or find that equip (Ie, make you work for it) are shunned and despised.
Personally, I like that feeling of self-satisfaction when I've finally gotten what I was hoping to achieve. If it's wrong to enjoy that sensation of finally seeing your hard effort rewarded after you've shed blood, sweat and tears for it, then sue me. I can't stand games that give you everything. It defeats the purpose of even having systems like those in place.
And now, for the trade system. Every expansion, they add a bucket-load of new trades to learn, but only enough skill points per level to learn a tiny fraction of what can be learned in those new trades, not to mention all the other ones that preceded them. There are so many things to learn and yet you'll never be able to learn them all with one character. Never. You know why? Because obviously your player has a limited memory bank in that brain of theirs and can only learn so much before their brain seizes up and can't learn any more. Not unlike real life. Wait, no, that's no like real life at all. In fact, it's the opposite... hmm...
I don't mind having to make choices toward your character's development that affect game play--it can be fun even, if done correctly--but essentially preventing your character from learning any more than one one-hundredth of all the available trades is so... restricting. What? Do they fear that their players won't be responsible enough to handle such power as to know everything there is to know? To be able to do everything there is to do, trade-wise? Oh, look; more forced game play elements, this time in the form of "forced multiple characters". Yep, the only way you'll ever be able to experience 100% of the game is by making truckloads of new characters that you can grind up to make into specialized tradesman. Never will you be able to make that one "über-character" that can do everything.
Why is it so wrong to want to become "godly"? I mean, it's not unfair if everyone can eventually do it. It just takes time. I used to frequently play a game with a leveling/skill system that was only restricted by the maximum. Essentially, with enough hard work and effort, you could ascend into the realm of godliness that was the true epitome of the "über". You knew everything. You did everything. You could fight any fight, kill any monster, craft any tool and explore any area of the game you desired. The world truly was at your fingertips.
Why is that in WoW, this kind of goal is but a flitting ember of a dream that smolders out more and more with every expansion? Half the fun of a game is in reaching that point of I-can-do-anything-ness. Once you get there, you feel so accomplished. You've truly "finished" the game, at least concerning your character's development. And once that new expansion comes out, that goal roars into life once again and your hopes set ever higher. Just enough time to max-out, have a bloody good time doing whatever you wanted simply because you could do whatever you wanted and then it was back to the grind, making your way up those new skill ladders until you've maxed out once again, to start the fun all over with a new set of abilities. Now that's a game I can get behind and, if you ask me, is what every level-grinder should be.
And now, finally, the biggest gripe of all in terms of game play and restricted almost solely to WoW itself: The Hoard/Alliance system. A system designed to force the player to create characters of both factions. A system designed to make playing with another player of the opposite faction near-to impossible. A system designed to set Hoard players and Alliance players apart and despise each other for it. There are so many faults with the idea, it makes playing the game nearly impossible. I hate--loathe even--the thought that I can't play with a friend who happens to prefer Hoard characters and I prefer Alliance because we're supposed to be "mortal enemies", blah blah blah. There are so many restrictions, being able to simply speak to one another not being the most ridiculous of the lot, that ruin the game as well as the community. If you're supposed to hate any player who is of the opposite faction, it's no wonder the community is in the toilet. Hostility is encouraged! Ugh! That in itself is enough to make me want to get as far away from the game as possible. I wouldn't touch that butchered hack-job they have the nerve to call a "game" with a 39-and-a-half-foot pole.
Blizzard, seriously, just do the stuff you're good at. Like Starcraft. And the real Warcraft. And maybe even Lost Vikings--that game was so much fun; the definition of a platformer if I ever saw one. You're so good at those! Just do that! Leave MMOs to the people that know what their doing! To the people that actually listen to their player base more so than a bunch of rageaholics that take their aggression out on other people in a virtual society! Please!
So, as you can see, it's not just the new dragon feature that they're putting in that grinds me. If anything, it's a plus, because it seems to show that they're finally listening to the suggestions of players wanting something so cool. I mean, who hasn't played a game and thought, instead of fighting this dragon, I'd like to be the dragon. I mean, they're almost always depicted as enemies, which are also ridiculously strong. The thought of being something that massive and powerful is so enthralling, so tempting. How can it be ignored? Becoming the definition of mythology, the image everyone thinks about when the word "fantasy" is uttered, the creature that defines power and ferociousness--it's something any fantasy buff worth their scales has ever wanted. And they finally did it.
Istaria just did it first.