Results 1 to 5 of 5

Thread: Rave party?

  1. #1

    Default Rave party?

    sooooo ummmm, yeah lol, was talking with some of my friends when I found this vid: Glove Light, now I was wondering if it is possible to do 2 mods, one more likely than the other.

    1: Eternal night
    as the title says, an eternal night mod, I think this is possible by editing a .def file, but I'm not so keen on editing those lol, so if someone could give me a step by step tutorial that would be very appreciated

    2: Rainbow light.
    ok, this might be hard, perhaps (propably) even impossible, but would it be possible to change the sunscope into a rainbow light effect? (if it requiers me to edit .agh files, I cant do that AGHviewer doesnt like me anymore lol)

    we were talking about making some funny vids, and a bunch of rainbow lights running around in the coliseum seemed kinda funny to me XP

  2. #2

    Default Re: Rave party?

    Eternal night would be easy to do. Just need to play with the region_default.def file. There are several light types that can be modified that affect certain things. It is not all that easy to figure out, though. If you want to play with it without risking the possibility of messing up just copy the file into the resources_override folder and work with it in there. Delete if you create chaos.

    Rainbow is not all that possible using the region lighting system. However, creating a rainbow effect does sound interesting. I might have to play around with that some day. I think I could create a convincing looking rainbow using the particle effect system.

  3. #3

    Default Re: Rave party?

    Quote Originally Posted by Solitaire View Post
    Eternal night would be easy to do. Just need to play with the region_default.def file. There are several light types that can be modified that affect certain things. It is not all that easy to figure out, though. If you want to play with it without risking the possibility of messing up just copy the file into the resources_override folder and work with it in there. Delete if you create chaos.

    Rainbow is not all that possible using the region lighting system. However, creating a rainbow effect does sound interesting. I might have to play around with that some day. I think I could create a convincing looking rainbow using the particle effect system.
    yay, I'll try to get eternal night later today, short day at school so enough time to mess with the files lol

    I'm a great source of inspiration LOL, anyhow, both awwwwww and YAY at the rainbow effect

  4. #4

    Default Re: Rave party?

    Quote Originally Posted by meepsa View Post
    sooooo ummmm, yeah lol, was talking with some of my friends when I found this vid: [URL="http://www.youtube.com/watch?v=BdhhUAZHNi8"]
    2: Rainbow light.
    ok, this might be hard, perhaps (propably) even impossible, but would it be possible to change the sunscope into a rainbow light effect? (if it requiers me to edit .agh files, I cant do that AGHviewer doesnt like me anymore lol)
    I myself have tried to find the sunscope files in the past to make the sunscope have different colors for each tiers but it seems those files for the sunscopes are not really modable on the client side.

  5. #5

    Default Re: Rave party?

    well, I started messing around with the timers in the default file....and got some funky results lol

    at augh:
    it was night pretty long I think, wouldnt remember 100%, but I had the timer on 100, so I guess it took a while to pass......then sunrise, rain for 1 second, sunshine again, aaaand now its *looks up* dusky



    {
    lightKeys 0 //Night Time
    {
    float time = 0
    float ambientR = 0.25
    float ambientG = 0.25
    float ambientB = 0.45
    float diffuseR = 0.1
    float diffuseG = 0.1
    float diffuseB = 0.35
    float cloudColorR = 0.2
    float cloudColorG = 0.2
    float cloudColorB = 0.3
    float cloudColorA = 0
    float backR = 0.1
    float backG = 0.1
    float backB = 0.4
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 1 //Night Time
    {
    float time = 0.07
    float ambientR = 0.25
    float ambientG = 0.25
    float ambientB = 0.35
    float diffuseR = 0.25
    float diffuseG = 0.25
    float diffuseB = 0.45
    float cloudColorR = 0.2
    float cloudColorG = 0.2
    float cloudColorB = 0.4
    float cloudColorA = 0
    float backR = 0.2
    float backG = 0.225
    float backB = 0.35
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 2 //Dawn
    {
    float time = 0.01
    float ambientR = 0.6
    float ambientG = 0.4
    float ambientB = 0.3
    float diffuseR = 0.57
    float diffuseG = 0.42
    float diffuseB = 0.40
    float cloudColorR = 0.6
    float cloudColorG = 0.6
    float cloudColorB = 0.5
    float cloudColorA = 0
    float backR = 0.75
    float backG = 0.5
    float backB = 0.12
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 3 //Early Day
    {
    float time = 0.002
    float ambientR = 0.45
    float ambientG = 0.45
    float ambientB = 0.45
    float diffuseR = 0.55
    float diffuseG = 0.55
    float diffuseB = 0.55
    float cloudColorR = 1
    float cloudColorG = 1
    float cloudColorB = 1
    float cloudColorA = 0
    float backR = 0.7
    float backG = 0.7
    float backB = 0.7
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 4 //Day
    {
    float time = 0.005
    float ambientR = 0.70
    float ambientG = 0.70
    float ambientB = 0.75
    float diffuseR = 0.35
    float diffuseG = 0.32
    float diffuseB = 0.25
    float cloudColorR = 1
    float cloudColorG = 1
    float cloudColorB = 1
    float cloudColorA = 0
    float backR = 0.7
    float backG = 0.73
    float backB = 0.76
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 5 //Late Day
    {
    float time = 0.008
    float ambientR = 0.45
    float ambientG = 0.45
    float ambientB = 0.5
    float diffuseR = 0.65
    float diffuseG = 0.6
    float diffuseB = 0.55
    float cloudColorR = 1
    float cloudColorG = 1
    float cloudColorB = 1
    float cloudColorA = 0
    float backR = 0.8
    float backG = 0.75
    float backB = 0.6
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 6 //Sunset
    {
    float time = 0.09
    float ambientR = 0.5
    float ambientG = 0.34
    float ambientB = 0.3
    float diffuseR = 0.75
    float diffuseG = 0.4
    float diffuseB = 0.15
    float cloudColorR = 1.0
    float cloudColorG = 0.26
    float cloudColorB = 0.46
    float cloudColorA = 0
    float backR = 0.9
    float backG = 0.5
    float backB = 0.32
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 7 //Early Night
    {
    float time = 0.93
    float ambientR = 0.25
    float ambientG = 0.25
    float ambientB = 0.35
    float diffuseR = 0.25
    float diffuseG = 0.25
    float diffuseB = 0.45
    float cloudColorR = 0.3
    float cloudColorG = 0.3
    float cloudColorB = 0.4
    float cloudColorA = 0
    float backR = 0.1
    float backG = 0.175
    float backB = 0.25
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    lightKeys 8 //Night Time
    {
    float time = 100
    float ambientR = 0.25
    float ambientG = 0.25
    float ambientB = 0.45
    float diffuseR = 0.1
    float diffuseG = 0.1
    float diffuseB = 0.35
    float cloudColorR = 0.2
    float cloudColorG = 0.2
    float cloudColorB = 0.3
    float cloudColorA = 0
    float backR = 0.1
    float backG = 0.1
    float backB = 0.4
    float fogStart = 2000.0
    float fogEnd = 3000.0
    }
    }
    }


    what I learned from this: NEVER put the timers on 0.00[something] lol

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •