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Thread: Trouble with X1 quests.

  1. #1

    Default Trouble with X1 quests.

    I am talking about when your level turns X1 and all the trophy and marshal quests change on you. For example, going from being asked to kill Wild Guroks (7-9) at level 10, which is relatively safe, to being asked to kill Forest spider soldiers (13-14) at level 11, which is near suicide, and the others are not much better. Even finding level 10-11 mobs is tough without encountering something much stronger first.

    If anything, scale the available trophy/marshal quests based on the mobs average level (Bosses excluded of course) when compared to your current level, and give a buffer zone of +-3 levels. In that case, you would still be able to train on wild gurok for quest XP until level 12, at which point you can handle the spiders and worse.

    I find the best XP when not in a group, is killing things just a little below your level. Finding a group for XP is hard to begin with, unless your just looking to blaze and don't care about the XP.
    Last edited by rtiger; September 26th, 2011 at 03:53 PM.

  2. #2

    Default Re: Trouble with X1 quests.

    Sometimes they can be difficult, yes. Trophy Quests are mostly there to help multi-schooled players. You can also ask friends to help you in killing harder mobs.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

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