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Thread: AGH->DDS and vice versa questions

  1. #21
    Fridlekh
    Guest

    Default Re: AGH->DDS and vice versa questions

    They are in greyscale because they are tintable. See the Player Made Dye Projectdiscussion for more info on the use of tints. Dragon decal tints are here: \resources\textures\tints\dragon

  2. #22

    Default Re: AGH->DDS and vice versa questions

    ooh, thank you! Now to get to work >:3
    Nisse 100 Helian/Nissei 100 Lunus/SShiak biped (All on Chaos)

  3. #23
    safaia
    Guest

    Default Re: AGH->DDS and vice versa questions

    hmmm...
    I tried to change the templates a bit, experimenting with those of female dryad
    \resources\textures_agh\characters\characters\drya d_f

    I transformed them using agh2dds - all except the _tat_00 look incomplete. The body texture is cut off at the half of the picture and then the tattoo texture is displayed.

    Well I thought...
    I continued transforming them from dds to tga using ddsconverter2, changed them a little with corel photopaint, changed them back with ddsconverter2 to dds and dds2agh.

    the result was unsatisfying. In the game was no effect at all. In the character creation process, the changes are visible on the tat_00 texture, all others are not displayed :(

  4. #24
    Fridlekh
    Guest

    Default Re: AGH->DDS and vice versa questions



    Ok, after tracking down ddsconverter2... Your problem is probably that it's saving as a DXTn file format, and HZ expects a 16 bit format (grey+alpha? alpha+lum?) I have not yet found a program that can properly convery back to the dds format I need to make a type 3 agh... still a work in progress...

  5. #25
    Member Firedragon's Avatar
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    Default Re: AGH->DDS and vice versa questions

    Thanks for the tools Fridlekh

    Here is an ogre skin I threw together... just to see if I could get it to work.

    Ogre

    Ogre 2

    I used The Gimp with a DDS plugin to edit the DDS file directly, so I never had to export DDS to another file format.

    The Gimp is a free "paint" program, just do a search on Google if you want it.
    The DDS plugin was downloaded seperatly.

    EDIT: Updated the skins
    In the void.
    Unity: 100/100 Lunus

  6. #26

    Default Re: AGH->DDS and vice versa questions

    I went searcing for gimp found a few places that was hosting it...but I just did not trust those sites..were did you get your gimp and the dds plugin?

  7. #27
    Member Firedragon's Avatar
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    Istaria / Spires Shadow
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    159

    Default Re: AGH->DDS and vice versa questions

    http://gimp-win.sourceforge.net/stable.html
    you need to download the two top files (GTK and Gimp)

    http://nifelheim.dyndns.org/~cocidius/dds/
    "win32 binaries" under downloads
    the zip file contains a readmewith infowhere to put the files

    and you also need Fridlekh's tools

    I will update the ogreskins soon... the ones you saw were just version 1

    EDIT: Skins updated

    Ogre

    Ogre 2
    In the void.
    Unity: 100/100 Lunus

  8. #28

    Default Re: AGH->DDS and vice versa questions

    Hey Frid the links to the converters bring up a page saying "Locked Resource"

    Any way to get the most recent versions?

    I'm hoping to fix the buggered texture on one of my favorite axes, as well as the Demons Blood Battle axe which is textureless at the moment. Once I get the [Fine Large Mithril Battle Axe New] texture fixed, the same one should go fine on the demons blood axe as well. Might darken or bloody it up a bit as well.

    It will be my first attempt at manipulating textures in the game. All I have done so far is find a few and save them out (Bloody moon from last halloween)

    Maybe if I come up with a fix for the demon's blood battle axe, they can build it into upcoming patch

  9. #29

    Default Re: AGH->DDS and vice versa questions

    those skins are awesome looking firedragon [Y]
    torvos: shadow/chaos shard (on vacation)
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