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Thread: Plot machine activation bug

  1. #21

    Default Re: Plot machine activation bug

    Okay, so here's an update:
    I found the logic bug that allows players to activate other players' structures.

    I'd like to take a little while longer to investigate the ability to deactivate structures. Most of the pieces to make it work are there -- they just don't do the right thing.
    You can get anything you want in life -- just make a lot of noise and bite the right people.

  2. #22

    Default Re: Plot machine activation bug

    Quote Originally Posted by Steelclaw View Post
    Okay, so here's an update:
    I found the logic bug that allows players to activate other players' structures.

    I'd like to take a little while longer to investigate the ability to deactivate structures. Most of the pieces to make it work are there -- they just don't do the right thing.
    Thank you for looking into it.

  3. #23

    Default Re: Plot machine activation bug

    Quote Originally Posted by Steelclaw View Post
    Okay, so here's an update:
    I found the logic bug that allows players to activate other players' structures.

    I'd like to take a little while longer to investigate the ability to deactivate structures. Most of the pieces to make it work are there -- they just don't do the right thing.

    Exciting news!

    Slee Maogrin- Chaotic, spotty warmonger of Order~

  4. #24

    Default Re: Plot machine activation bug

    Another update: the simulation fix for structure activation should be going out soon (on the order of days, I think). The deactivation part is still in the works.

    At least no new structures will get activated by trolls.
    You can get anything you want in life -- just make a lot of noise and bite the right people.

  5. #25

    Default Re: Plot machine activation bug

    That will do much to make lair crafters feel better about using machines as decorations. Thank you for the update.

  6. #26
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    Default Re: Plot machine activation bug

    Thank you very much, Steelclaw! Hopefully deactivation will be both possible and untroublesome.

    .:Malestryx:.

    Aegis Shatterer - Scourge of the Scourge - Blight's Own Decay

  7. #27

    Default Re: Plot machine activation bug

    Quote Originally Posted by Raptress View Post
    Thank you very much, Steelclaw! Hopefully deactivation will be both possible and untroublesome.
    This. Very nice to see the basic fix figured out!
    Maneso - The ONLY Half-Giant Dwarven Saris on Order (semi-retired)
    Keltchamn - The Glorious Goddess of Gold

  8. #28

    Default Re: Plot machine activation bug

    Thank you, Steelclaw! :D
    "Ohoh...someone is actually trying to sell something, I see an attunement coming. LOL" - Teto Frum


  9. #29

    Default Re: Plot machine activation bug

    Quote Originally Posted by Steelclaw View Post
    Okay, so here's an update:
    I found the logic bug that allows players to activate other players' structures.

    I'd like to take a little while longer to investigate the ability to deactivate structures. Most of the pieces to make it work are there -- they just don't do the right thing.
    Tested this this morning and it seems to be fixed.

    Thank you.

  10. #30

    Default Re: Plot machine activation bug

    Thanks for the confirmation!
    You can get anything you want in life -- just make a lot of noise and bite the right people.

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