you have to make sure to load the skeleton file as well, that's what the animations use to move they're most often just [name]_skele or something like that.
I was tinkering with spell effects a few years ago, I think. I ended up file-swapping because I am lazy and actually editing spell effects seemed to be half stupidly complex and half impossible. :B
If you want to try swapping effects, you'll want to be looking in resources/entities/spell. The .ent files are the spell effects. I cannot, unfortunately, remember what effects were associated with dragon spells as they weren't named very well and tended to draw off other effects that were already there or default effects. Prime Bolt might have been using the same effect as Fire Bolt, for example (which also means that if you, say, make Prime Bolt blue, Fire Bolt will also be blue).
.:Malestryx:.
Aegis Shatterer - Scourge of the Scourge - Blight's Own Decay
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