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Thread: Fall 2012 Content Update

  1. #1

    Default Fall 2012 Content Update

    An update will be applied to the Live servers on Tuesday, November 13th, 2012.

    Update Highlights
    • Houses and Guild Houses have been revamped, offering updated storage (stack and bulk) as well as standardized building requirements.
    • Return of the Fall Festival (Hammer's Rest) to New Brommel.
    • Introduction of broken items for Dragons to the game.


    Houses Revamped
    With this update we revamped houses in Istaria on player plots. It is important to note that no existing structures are changed by this update. Anything in the process of being built will be able to be completed, and anything built will remain the same.
    • Houses now come in different styles rather than being associated with particular races. Small, Medium and Large Houses come in 5 different styles each.
    • Small houses hold 40 stacks, 4800 bulk. Medium Houses hold 60 stacks, 7200 bulk. Large Houses hold 80 stacks, 9600 bulk.
    • Guild Houses are now either Basic, Small, Medium, Large, or Grand. Basic Guild Houses hold 110 stacks and 13200 bulk. Small Guild Houses hold 150 stacks and 18000 bulk. Medium Guild Houses hold 205 stacks and 24600 bulk. Large Guild Houses hold 280 stacks and 33600 bulk. And Grand Guild Houses hold 380 stacks and 45600 bulk.
    • Resources have been modified across the board so that each structure requires only one tier of resource to complete. All construction resources are used in building a particular tier of house, with the resource requirements being closer to even in order to make leveling the various construction schools a bit easier.
    • A Grand Guild House is meant to be a large project which requires the cooperation of players of various levels and therefore requires some of all construction materials to build.


    Fall Festival
    • Pax Istaria (the summer event) is over and NPC's have been removed for another year.
    • The fall event, Hammer's Rest, has returned to the island of New Brommel. Players will find people to talk to across the island during this event, not just in the resort town of New Brommel itself.
    • Added new Fall Harvest Mural and Fall Harvest Banner to options for players to build.
    • Jacques, the Costume Vendor, now sells two new items for Fall wear, a shirt and a dragon headscale. (And his title has been changed to reflect this wider variety of stock.)
    • Added player-submitted murals: Keeper, Helian Keeper, Lunus Keeper


    NPCs and Monsters
    • Moved Alina the Tavernkeeper back to her proper spot in Bristugo.
    • Enraged Wisps (all tiers) now have a full range of special abilities to use as well as resistances and skills. They will once again give full XP when defeated.
    • Karane is now a member of the NPC_Historian school.
    • Wild Grulets on New Trismus are no longer social.
    • Fixed broken link in Morrigan's chat.
    • Fixed the treasure percentages and quantities on Bhal'guk Gatherers.
    • Bloodskulk Bloodmages can no longer use the Coordinated Bolt ability.
    • Moved Hesia so she is on ground.
    • Mesoe the Healer Trainer in Kion will no longer speak about your "next adventure" since she offers no additional quests.
    • Updated Kesh, Geleon, Erelald and Leah Attanbar, all Scholar Trainers, so that they sell the same list of spells and that the list does not conflict with what drops as loot.
    • Minisa the Spellcraft Trainer in Dalimond no longer sells Burning Sky.
    • Kateos the Spellcraft Trainer in Kirasanct now sells Withered State.
    • Removed Dodge ability from Kwellen Berserkers.
    • Frig Tallowgar now sells a formula for Master Fabric Sacks which includes the Steelsilk Sack.
    • Kesset the Grey now resides in the Archives in Dalimond. This will make completing the "Erase Memories" quests easier for low level players. All quests involving Kesset should have been updated to reflect this change.
    • Tiered decorations for fall have had their resource requirements standarized. The Leaf Pile now requires more than just one resource unit to complete. Skulls now require 10 Sandstone Slabs and Skeletons will require 25 Sandstone Slabs (instead of a tech component) to complete.
    • Thornwood Treants now have a fixed aggro radius that won't adjust based upon player rating.
    • Update position of Ulaven so he's not in the ground.
    • Town Marshall quests have been removed temporarily while they are being revamped. Dialog from the Town Marshalls has been updated to reflect this temporary change.
    • Frig Tallowgar, the Imperial Quartermaster at the Imperial Outpost now sells formulas for Master Cut Gem, Master Essence Orb, Master Fabric Spool, Master Metal Bar, Master Stone Brick, and Master Wood Board. As a result, the Cenotaph NPCs in the Eastern Deadlands will no longer offer the master resource formulas.
    • Aggathos, the boss in Helian's Tomb, has had its level corrected to be 40 to 42 instead of 85 to 87.
    • Scary Zombies and Spooky Spiders have returned to the Festival Crypt region.


    Quests
    • Quest "Primal Mastery III: Fulfill Lisandia's Contract" now calls for Rose Quartz Golems instead of Amethyst Golems.
    • Juquenas no longer offers the quest "Spellcraft Mastery I".
    • Quest "Spellcraft Mastery I: Sandstone Bricks" now properly refers to Xarinnis in Kion instead of Parsinia.
    • Updated quest "Primal Mastery I: An Extension Of Primal Knowledge" to be more clear about the chat step before doing the killing.
    • Vault Upgrade quest have been modified to no longer require as a constraint the previous version of a vault, but instead look at if a player has done the earlier quest. This should help with players no longer seeing the "Constraints not met" problem when a vault is slow to load.
    • Quest "Fishing Supplies for Bammas" will no longer auto-complete.
    • Ahala Bruttien now offers two new quests to players who have completed the quest "Ahala's Sweet Tooth":
      • "Ahala's Sweet Brew" to Alchemists level 80 or greater.
      • "Ahala's Sweet Tooth II" to Confectioners level 80 or greater.
    • Galestorm or Monsoon will now count for the appropriate ARoP quest.
    • Scout step in quest "The Forest Skulk Artifact III" is no longer required and can be skipped if you assault the Forest Skulk village directly.
    • Quests from the Outfitter Trainer on New Trismus, Johald, have been completely revamped. They are now divided into one of three "groupings" (bronze, leather or cloth) and require you to do a basic quest first. They also no longer ask you to return to Johald to get the formula.
    • Jacques Allantyrn now gives out his quests via the quest book rather than persistent dialog. This will offer the proper quest to Dragons now as well as the right one for bipeds.
    • Uploaded Apple Bobbing quests to Autumn as well.


    World
    • Fixed bumps on a plot in Harro.
    • Added some clarification to steps in quest "Holy Symbols: The Tomb of Crankenspank"
    • Removed Undead Wall from Sslanis Basin area that was interfering with a lair in Outreach.
    • Fixed mural that had hedge sticking out at 45945, 17309.
    • Updated point in Kirasanct Travel scroll so it takes you to a point just outside the city rather than inside it.
    • Flattened plot in Falithien
    • Fixed spawn of Bass near Drift Point community so that they fish will spawn in the water now, not on land.


    Other
    • Burning Hands spell formula no longer drops as loot (since it is available for sale by Vendors).
    • Burning Sky spell formula now drops as loot (since it is no longer available for sale by Vendors).
    • Blighted Resource Processing formulas and Blighted Resource Cleansing formulas have been standardized across all tiers. Resource requirements, experience gained, skill requirements are all now consistent. This means that some formulas now have constraints requiring a certain skill level to be obtained before they could be scribed.
    • Resource Cleansing Formulas are all now for sale on either Dennison Jadefellow or Finagle Biggletorque. Blighted Resource Processing formulas (but Master) are found on either the Miner or Gatherer trainers and on Dragon Crafter trainers around the world. Frig Talllowgar sells all Master Blighted resource processing formulas.
    • Corrected the minimum and optimal skill for Expert Animal Hide Processing, adjusted the XP reward, and adjusted the skill level to scribe.
    • Corrected the coin value of the Expert Animal Hide Processing formula so that Expert costs more than the Beginner formula.
    • Outfitter Trainers no longer sell Fungal Hide or Animal Hide formulas.
    • Gatherer Trainers now sell Fungal Hide and Animal Hide Processing formulas.
    • Repriced the Fungal Cap Processing formulas (Beginner and Journeyman went down in cost, Expert and Master went up).
    • Craft: Fishing 2 technique now requires 2 Aviculara Scavenger Silk instead of 2 Brownback Matron Tails.
    • Defense: Nature Resistance 2 technique now requires 2 Enraged Elm Treant Mettle instead of 2 Brownback Matron Tails.
    • In preparation for the new Crystalshaper school, Defensive Armor, Tool and Weapon Crytals will no longer give a short duration buff when consumed.
    • The item "Wizards Hat" now will default to a blue color rather than a colorless grey.
    • Beginner Hide Armor formula has been corrected so that all products produced by the formula require Cedar Hide Tannin as well as Hide Strips. this does increase the experience gained from creating Hide Armor.
    • Mystery Boxes purchased from Techatrons or Formulatrons can now be filtered by tier.
    • Technique "Spell: Nature Damage II" will now require Aviculara Scavenger Silk instead of Forest Skulk Shaman Mettle.
    • Ethereal Tablets can once again be traded
    • Expert Imbued Essence Orb formula is now offered for sale by Jalthor the Scholar in Aughundell. This will allow players on the quest "Old Rachival: Engineering a Disaster (Part 3)" to complete the quest.
    • Corrected the icons used for Redbacked Spider and Redbacked Tarantula Breeder Legs.
    • Expert Gift Scroll formula now gives you 2 items per batch.
    • Corrected the description of the Flamestone of Drulkar. It will also now have a proper chance to fire when casting spells, instead of when using melee or ranged attacks.
    • Master construction formulas will now have the proper skill-range between minimum and optimal for Tier 5 resources (300 points instead of 275).
    • Baskets of Laundry, regular Baskets, Clotheslines, Hammocks, Wheelbarrows, Park Benches and Stone Firepit are all set to a limit of 5 per plot.
    • Beef Pasty now properly points at the correct augmentation, Summer Strength.
    • Master Resource Processing formulas now correctly require 1100 skill to scribe.
    • Dragon Broken Items have been added to the game. Formulas for repair have been added to Queriatia in Dralk and Resiata in Chiconis.
    Last edited by AmonGwareth; November 13th, 2012 at 01:03 PM.

  2. #2

    Default Re: Fall 2012 Content Update

    Thank you devs- that is lots of good news.

    Before I start with anything else
    I`ll go and kill some berseks Revenge- ya know?
    YOU told me to play a dragon!

  3. #3

    Default Re: Fall 2012 Content Update

    The Bard tail scale got Ninja Nerfed was this intentional ?
    It is now missing its Modify recycle by -5 % It is my opinion that is what made this scale so epic in-nature If that was an unexpected issue in this patch can and will it be fixed ?

    Edit All the dragon things are mising there -5 Recycle From Fangs of furry to the AROP head scale there all missing
    Face forward and you should be able to hear it now the only thing plugging your ears is your own fear. There is only one enemy and one of you so what is there to be afraid of ? Abandon your fear turn and face him, Don't give an inch. Now advance Never stop If you retreat you will age Be afraid and you'll die NOW SHOUT OUT YOUR NAME !!!

  4. #4

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by lightning claw View Post
    The Bard tail scale got Ninja Nerfed was this intentional ?
    It is now missing its Modify recycle by -5 % It is my opinion that is what made this scale so epic in-nature If that was an unexpected issue in this patch can and will it be fixed ?

    Edit All the dragon things are mising there -5 Recycle From Fangs of furry to the AROP head scale there all missing
    We're looking into this as no intentional change was made to remove recycle and delay mods. Suspect it is a display issue only.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  5. #5

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by AmonGwareth View Post
    We're looking into this as no intentional change was made to remove recycle and delay mods. Suspect it is a display issue only.

    One other thing Amon there are reports of all trophy hunters vanishing into thin air as if the blight has taken them to the land of the retired npcs
    Face forward and you should be able to hear it now the only thing plugging your ears is your own fear. There is only one enemy and one of you so what is there to be afraid of ? Abandon your fear turn and face him, Don't give an inch. Now advance Never stop If you retreat you will age Be afraid and you'll die NOW SHOUT OUT YOUR NAME !!!

  6. #6

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by AmonGwareth View Post
    We're looking into this as no intentional change was made to remove recycle and delay mods. Suspect it is a display issue only.
    As reported by Holth and Knossos in the "Game Bugs: Winter 2012" thread, the gifts of alacrity and primal alacrity are affected as well, also the gummy maggots and gift of velocity as well.
    SO, I'm affraid it is not a display issue only since Knossos also tested it and the gift of alacrity does not improve the recycle timer.

    Could it be related to the removal of "short timer buffs" from the consumed crystals? Especially since it's the only removal of beneficial effects that took place in the last patch.

    If SO, I would really appreciate a very very quick fix or a roll back since the missing alacrity effects are reaaaaly game breaking.
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  7. #7

    Default Re: Fall 2012 Content Update

    i'm not 100% sure on this, but i "believe" the numbing haze had a 1 minute mez timer on it before (please correct me if i'm wrong, could have been 45 seconds or something) but i looked last night and it has what appears to be a shorter timer. not only does it seem shorter, it's an odd number to be a timer at all. 34 seconds. most things go by 5's. not sure why this is now set at 34.

    btw, this is T5 version i am referring to

    Numbing Haze 4 as a delete timer of 30 seconds, the one after that is 34 seconds, and the one after that is 38 seconds. There were no known changes to it, and I've asked our database admin to confirm that there were no changes with this delta just to be sure. But to my knowledge, nothing with that has changed.
    Last edited by Velea; November 15th, 2012 at 03:02 PM.

  8. #8

    Default Re: Fall 2012 Content Update

    Numbing Haze 4 as a delete timer of 30 seconds, the one after that is 34 seconds, and the one after that is 38 seconds. There were no known changes to it, and I've asked our database admin to confirm that there were no changes with this delta just to be sure. But to my knowledge, nothing with that has changed.[/QUOTE]

    you say the one is tier 4 for 30, one after is 34 (T5) and is there another after that at 38? cause there are no T6 numbing hazes in the game. i have Numbing haze V and it's at the 34 you mentioned. far as i know there are none higher at 38

    and thanks for looking into it

    Never said it was available in game.
    Last edited by Velea; November 15th, 2012 at 06:30 PM.

  9. #9
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    Default Re: Fall 2012 Content Update

    I am unable to determine if Hesia is now on the ground but she does seem now to be behind (or inside) a wall, and is not visible.

    Knossos

  10. #10
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    Default Re: Fall 2012 Content Update

    Wizard School ability Acceleration recycle is broken.

    Knossos

  11. #11

    Default Re: Fall 2012 Content Update

    The problems encountered with Recycle/Delay appear to affect all items, spells, etc. We are investigating this matter as we can assure you that removing/altering this feature of the game was not intended. There is no need to continue posting specifics regarding this as we have sufficient information to investigate at this time. Thank you for your patience in this matter.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  12. #12

    Default Re: Fall 2012 Content Update

    so, i pose another question. why are there no lower GH's than T3 for ppl just starting out, or not having a lot of room for the bigger halls? and with these revamp of gh's, required tier mat to build is higher, using lower models, and at a loss of stack and bulk.

    T1/T2 nothing available for those that don't have room for larger ones, or ability to build T3 yet

    first GH is T3 mats, T2 model and less stack/bulk capacity, as are all other up the line

    Guildhouses are intended to be a community project. They are not intended to be something that someone who is "just starting out" should be able to build. They are purposely set up to start at T3, in other words.

    and yet someone starting out, can not help work on them, since no T1 or T2 materials are required. and the T3 also give less stack/bulk than the T2 model it replaces
    Last edited by Malicore; November 17th, 2012 at 01:11 AM.

  13. #13

    Default Re: Fall 2012 Content Update

    i have to disagree. now, community project generally means that all lvls are able to help build, that's not so with normal guild halls, as each only requires one tier material

    the Grand Hall on the other hand, would be considered a community project, and is even stated as such, in the patch notes. requiring all tiers acrossed the board from T1 - T6.

    but (and no this is not a dragon vs biped thing) dragons have ability to build T1-T6 as did bipeds pre-patch. and you are stating low lvls aren't supposed to be able to build a guild hall

    starting them at T3 doesn't make them any more of a community project than T1 or T2

  14. #14
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    Default Re: Fall 2012 Content Update

    The Formula Ahala's Sweet Brew is classified as a Resource and thus in the Item Creation Screen is selected with the Resources Filter. The product from this Formula has same name but is a Potion and is properly classified as a Potion.

    The Formula needs reclassification from Resource to Potion.

    Knossos

  15. #15

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by AmonGwareth View Post
    Other
    • Burning Sky spell formula now drops as loot (since it is no longer available for sale by Vendors).
    Please Amon, can you specify what denizens are bound to drop the Burning Sky spell formula?
    I'm asking that because several days ago I had the unpleasant surprise to find out that my Knowledge Book no longer holds the formula, although I successfully crafted it less than a month ago. So I proceeded to hunt it down, but I already spent 2 evenings hunting for it without it dropping and I would really love to know that I'm not bashing some innocents.
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  16. #16

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by Northwind View Post
    Please Amon, can you specify what denizens are bound to drop the Burning Sky spell formula?
    I'm asking that because several days ago I had the unpleasant surprise to find out that my Knowledge Book no longer holds the formula, although I successfully crafted it less than a month ago. So I proceeded to hunt it down, but I already spent 2 evenings hunting for it without it dropping and I would really love to know that I'm not bashing some innocents.
    The same monsters that drop any formulas. they aren't divided up such that spell formulas drop from monster type X while weapon formulas drop from monster type Y. It is simply that any type of monster that can drop formulas can drop spell, weapon, armor, etc.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  17. #17

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by AmonGwareth View Post
    The same monsters that drop any formulas. they aren't divided up such that spell formulas drop from monster type X while weapon formulas drop from monster type Y. It is simply that any type of monster that can drop formulas can drop spell, weapon, armor, etc.
    My personal opinion is that it would be lovely if it worked that way! At least a split between techs, spells, and formulas. Would make finding that one thing you need so much easier. I spent a week asking in Market if anyone had a particular formula, no luck there or hunting! C'est la vie.
    "I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
    Death thought about it. "Cats," he said eventually. "Cats are nice." Terry Pratchett, Sourcery

  18. #18

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by Kitimandiri View Post
    My personal opinion is that it would be lovely if it worked that way! At least a split between techs, spells, and formulas. Would make finding that one thing you need so much easier. I spent a week asking in Market if anyone had a particular formula, no luck there or hunting! C'est la vie.
    There aren't enough monster types at each tier to support this. If you want a specific formula you can always ask others or you can purchase a mystery box. Those, at least, are broken down by tier and type.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  19. #19

    Default Re: Fall 2012 Content Update

    Thanks for answering, Amon.
    After 2 days of beating Sal'guks, I decided to give them a break and switched my attention to the previous tier, the Ish'kuks. Probably being already warned about the suffering endured by the Sallies, within less than 2 hours of applying persuasive measures, an Ish'kuk warrior decided to gave up and dropped the Burning sky formula I was after.
    Northwind * Ancient, Crafter, Lairshaper * 100/100/100
    Northpole * Spoiled biped * 100 BTLM, 100 CLRC, 100 RVR, 100 RNGR, 100 MAGE, 100 WIZ, 100 SORC, 100 CONJ, 100 SPRT, 100 DRU, 100 HLR, 100 GRDN, 100 MON, 60 WAR, 44 BRSK/SPRM, 40 CHSW * 100 BLK, 100 OUT, 100 JWL, 100 ARM, 100 WPN, 100 FLE, 100 FIT, 100 MSN, 100 SCH, 87 SPL, 85 GTH, 85 MIN

  20. #20

    Default Re: Fall 2012 Content Update

    Quote Originally Posted by AmonGwareth View Post
    There aren't enough monster types at each tier to support this. If you want a specific formula you can always ask others or you can purchase a mystery box. Those, at least, are broken down by tier and type.
    Thank you for the reply, Amon. I haven't heard of these mysterious boxes yet since my return! I shall look into acquiring a few. ^_^
    "I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
    Death thought about it. "Cats," he said eventually. "Cats are nice." Terry Pratchett, Sourcery

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