I know anyone who's played a Dragon knows how hard it can be to click around it. It can get so aggravating to be trying to select something that's 20 m away and STILL get yourself! I have to totally turn the camera around so I'm looking into my Dragon's face in order to click on things, like mobs (even large ones like golems sometimes), that can get right up next to him or even under him. It takes a moment to turn the camera, and then click on the mob, and I'm lucky if I can select it without using 'select nearest enemy'. It just shouldn't have to be such an effort to select a mob/corpse/node. 'Select nearest enemy' has been a lifesaver, but there is no 'select nearest resource node' or 'select next corpse'. So, I'm in 1st person a lot in order to select things. Problem is that when in combat, the view is bobbing and weaving around so much that it's about impossible to loot, or select a particular bad guy, in group mob situations. You can't click on anything and the only way to see smaller mobs, skinny mobs, or mobs that mostly disappear into the ground (leaving only a tiny something to select to loot it) is in 1st person view. So, I end up losing loot because the corpse disappears before things settle down enough to loot, and/or corpses are piled on top of each other and I can't tell what's what.
So, is it possible to make some kind of stable, smooth view for 1st person, without having your character end up just standing there with all combat/spell/damage associated movements turned off?
Thanks!
Aramous' and Jazmynn's Handler
Of course, 'select nearest node' and 'select next corpse' would be nice additions too. Or even an auto loot option so it just auto loots each kill as they fall. Would have to auto turn off when in Group to prevent ninja looting, of course.