Results 1 to 2 of 2

Thread: Selection Indicator

  1. #1

    Default Selection Indicator

    I propose a new Selection Indicator. Presently, there are 6 options including Invisible. I would like a new small rectangular shaped (horizontal) indicator; I use the single over head pointer. However, I would really like it if the indicator, indicated how much health the target (mob) has. Further to that, I would love it if there were an option to show all mobs health on the screen, such that all potential targets (hostile) had their 'selection indicator' above, and the mob you have actively selected had a bolded or slightly large target indicator (pulsing or flashing, even). Just throwing it out there
    --- iuvenilis --- [Officer of The Alliance]
    Demonslaying since July 2004

  2. #2

    Default Re: Selection Indicator

    While that'd be awesome, not sure if the current engine can support that or not...

    Probably along the lines of the reason why we can't see target's buffs/debuffs in the target window, the code just doesn't support it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. In/Out of Combat indicator.
    By Dhalin in forum Suggestions
    Replies: 5
    Last Post: November 29th, 2010, 08:40 PM
  2. Replies: 6
    Last Post: September 22nd, 2007, 04:14 PM
  3. Dual Selection
    By Vizharan in forum Suggestions
    Replies: 5
    Last Post: October 8th, 2005, 05:15 PM
  4. Replies: 0
    Last Post: March 23rd, 2005, 05:08 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •