Something I've been mulling over - why not add a
For the Helian crystal-
+10 to range for all spells
For the Lunus-
+10 to-hit for all melee attacks
I've found that my spell attacks rarely miss (when I bother to use them) even on my melee character, while my melee attacks sometimes suffer horrible miss steaks. +range would help helians with kiting and +tohit would help lunus hit stuff more without being grossly overpowered or changing anything overmuch.
I thought it would be nice to add a little something 'more' to the crystals that only ancients get beyond a stat and -delay/-recycle, as to me, it's a toss up between my ancient crystal and another crystal (. Something along the lines of these changes would make the ancient crystals more valuable while (Hopefully) still allowing for some choice in crystals.
Thoughts?