Originally Posted by
Shoebuckle
*raises hand*
This sounds similar to my story.
In my case, I played during '04 and '05 - after becoming bored/burned out/fed up with EverQuest, and while trying to decide if I wanted to give EQII a try (which I eventually did.)
I loved playing H:EoI, and I still enjoy playing I:CotG (almost) just as much - but if I wasn't a returning player I wouldn't be here past the two week trial.
It's a Ghost Town now. I was aghast when I realized there are only 3 consigners now, and then saw how very little they have to offer (compared to the old days).
Also, 'Back in the Day,' there were *many* more mobs wandering the roads - they were *everywhere*. (Heh, I've got an old screenshot lying around somewhere of an Avatar mob - Agony? Pain? - fighting with an NPC guard in Morning Light, which was little more than roadways and empty plots back then.)
It was nigh on to impossible to travel between cities (on foot) without having to fight, run like hell, or die (usually all three). Now, except for wolves, most of the road patrolling mobs (mostly blighted undead, iirc) are gone.
Anyway, what sticks in my craw most with this game is the lack of client stability - which is the *exact* same thing that ultimately drove me away 5 new computers and 4 operating systems ago.
I crash to my desktop every 3rd or 4th recall or teleport or so - just like I did almost a decade ago. (If I avoid recalling and teleporting, I still crash without warning, only not as often. I used to think this was due to a memory leak. I still do.)
And (even deserted) Tazoon, Kion, and Sslanis (to name just a few) are still horribly laggy. I get upwards of 50 fps (and sometimes more) elsewhere, but I'm down to under 20 in these places.
Another thing that I find incredibly annoying is how, after logging out (or crashing), my character's bank and personal inventories are always jumbled up when I return to the game. This too is something I remember from days of yore. (I don't recall if there was a fix or a workaround for this back then - I just know it happened then and that it still happens now.)
These are problems that I never experienced with any other MMO that I've played - except when I played Horizons: Empire of Istaria.
But these are issues that would definitely drive away a two week trial subscriber, in my view. (And they contributed mightily to my decision to stick with Free Access and its single human character restriction this time around.)
I'm not complaining (for FREE, who has a right to complain?), and I'm definitely not trying to put the game down - if I didn't think Istaria was worth playing, I wouldn't be playing it now - but no matter how many people you might succeed in attracting (via YouTube channels or by any other means), I believe that (largely because of the problems I mentioned - which is why I mentioned them) player retention will remain a central issue in terms of this game's future growth and success.