Originally Posted by
Vahrokh
I wish I could grind 130 rating or even 200 rating! Then I could tell you "I levelled Healer, Reaver, Paladin... so I am meant to be awesome".
Plus, there's more to the story. Feel free to skip the TLDR, but I want to tell the original story, the story before it all. Here's Horizons: Empire of Istaria early story.
The "biped vs dragon" does not end with rating. There's a massive disconnect between what the original developers sold and what they gave. Istaria comes right after the last, great MUDs, those like RetroMUD (where my red dragon aptly called Vahrokh Vain lives). In those games, a selected handful of players could aspire to become a dragon. This usually involved huge sacrifices, like deleting their max level character (at the time it took years and years to get to max level, every easy death you'd lose up to 30% of a level), performing endless epic quests, having massive restrictions on gear, gear slots. Having massive body restrictions (I simply could not do some dungeons because I was too big to enter). Everything was made 5 times harder to do than playing a normal character. The rewards? They were epic and awesome. I could one hit stun a raid boss with one paw! A tail swipe and heabutt would basically put any creature on their knees. And so on. There was REALLY an epic feeling at playing one of the few dragons. I have been the only guy with the endless patience to play up to an high level dragon for years. I had the "Lord Of Dragons" title, I was the ONE ancient dragon in the whole game! An amazing, endless feeling of having hit the honey pot, to have ascended to epic-ness.
Then came Istaria, where dragons would stop being a 2D ASCII representation and would take life. They were portrayed as the essence of awesome. So players expected to play an awesome beast. Description: "The Dragons of Istaria are an enigmatic, ancient race whose existence predates the earliest of written records..."
Imagine the letdown at discovering:
- you were an unique snowflake... At the dawn of Istaria, I recall digging sand at Chiconis with 130+ other hatchlings!
- you were an hatchie who would easily die to 2 beetles.
- no armor whatsoever. I recall hatchies carnage by low level skeletons who multistriked them into oblivion.
- when Artifact Entertrainment introduced RoP, we strongly depended on bipeds even Lunus did.
- once adult, you found out that between lack of skill quests, self-depleting hoard, lack of gear, you were STILL basically an hatchling, just larger.
- then there were the endless bugs, of course. We were actually born to use gear (and had a buggy gear window for years, sometimes it'd switch to a biped user interface). Somebody at AE screwed us big time and we could not heal, our CDs were not working.
I have spent WEEKS on IRC with the AE devs (including a genius lead developer) checking the MS SQL database entries for our class one by one, finding a lot of value set to zero. Just putting values in there made us 20% stronger.
- shortly after, the first bipeds got their first max level... I'd go to hunt with my guild mates. They could pull hordes of Marrows and farm them, a dragon would close-to-instadie to a fraction of them. I still recall the original ED full of players, there were that "death point" sound going on all the time and it was 90% of the time dragons who died.
Add this to more bugs, unfinished quest lines, self consuming hoard (I had to play 18 (EIGHTEEN) hours a day to get to about full hoard, my whole guild creating items all day long for me to "eat"). And we were still just overgrown hatchies.
Then the dragons revolt started. Not because we wanted more (at first) but because we could fly and bipeds could not so they pressured the devs until they made us unable to "perk" and take off easily when engaged.
Then, hell broke loose. There has been one of the first MMO wide revolts in gaming history. Enough was enough. A ton of players had quit the game in silence already (also due to unbearable lag, crashes, unresponsive gameplay, exploits...) but others were not to accept defeat so easily. Istaria was their ONLY hope to play a dragon. So it all started. The Tazoon.com forums were literally set ablaze, people (me included) being banned and unbanned. In the end the devs revoked the self hoard consumption, introduced hoard items and Silver Strike + Gold Rage.
I was against accepting that quick "atomic bomb I WIN button" fix, but the others leading the riot were happy with that (too) quick fix.
And so we are now. About a decade later. Still debating about Gold Rage and a race that never got completed.