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Thread: Stun Lock change

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  1. #1

    Default Stun Lock change

    Granted I missed it at first in the blight notes but after seeing the Lightning stun failed because X target had <missing> made me wonder what is the point of such a change? This is excluding the note about about attempting to prevent stun lock, this seems more like a try to reduce 3 specific biped classes, 1 spell and 1 undead class ability to either temp stun lock a single target to near true stun lock 1 single target. I am also beginning to wonder when something new will actually be added in the way of either content or new public type events.

  2. #2

    Default Re: Stun Lock change

    Quote Originally Posted by starlight View Post
    I am also beginning to wonder when something new will actually be added in the way of either content or new public type events.
    Did I really just see you say that a month after the NT revamp..... gees short memory
    Gwain Drago - Mystic Paladin
    Arzel - Knight of creation/Battlemage
    Aurakvoar - Ancient Lunus

  3. #3

    Default Re: Stun Lock change

    Quote Originally Posted by Calyndrell View Post
    Did I really just see you say that a month after the NT revamp..... gees short memory
    Not to mention T3 revamp coming up.

  4. #4

    Default Re: Stun Lock change

    thanks Lov i like your suggestions. unlike dragon nerfs ( they always get something in returned when nerfed ) , bipeds always get nerfed and told tough luck . I have watched as many biped classes and ability gets nerfed . SO why not just get rid of ALL biped classes so players have to play just DRAGONS ( the money maker ) .you say stun lock is a bad thing but even using a demon flurry , you only get a 3% chance to stun for 3 secs ( any other hit will negate the stun ) , so in a group this is not ever a stun lock . i see alot of none ranged players responding to this thread . i suggest they get their ranged classed biped to 100 and then respond .Lov you are very right the FUN have gone away from the game for many and i see more leaving in the future . as per being able to never get hit as a ranger in a golem field i suggest you show me your secrets cause even using demon flurry , lightning arrow and ranged flurry i rarely stun them to they die . i do take lots of damage especially after the damage nerf ( now i miss 75% of the time even hitting low level mobs )

  5. #5

    Default Re: Stun Lock change

    Quote Originally Posted by terrox View Post
    thanks Lov i like your suggestions. unlike dragon nerfs ( they always get something in returned when nerfed ) , bipeds always get nerfed and told tough luck . I have watched as many biped classes and ability gets nerfed . SO why not just get rid of ALL biped classes so players have to play just DRAGONS ( the money maker ) .you say stun lock is a bad thing but even using a demon flurry , you only get a 3% chance to stun for 3 secs ( any other hit will negate the stun ) , so in a group this is not ever a stun lock . i see alot of none ranged players responding to this thread . i suggest they get their ranged classed biped to 100 and then respond .Lov you are very right the FUN have gone away from the game for many and i see more leaving in the future . as per being able to never get hit as a ranger in a golem field i suggest you show me your secrets cause even using demon flurry , lightning arrow and ranged flurry i rarely stun them to they die . i do take lots of damage especially after the damage nerf ( now i miss 75% of the time even hitting low level mobs )
    Perhaps you should take a look at the most recently series of patches and look for changes to biped schools. There are FAR more adjustments to timers speeding abilities up than there were for Dragons. Far more.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  6. #6

    Default Re: Stun Lock change

    yes I always keep up to date on all upcoming patch notes and I still am wondering were the far improvements are ( ranged flurry 90 sec recylce is nice BUT 30 durations SUCKS ) . healer recycles are also nice but try killing mobs as a healer solo ( you have said previous that you want healer to be a support class and WONT give the class any offensive abilities ) . cripple and pierce recycles are better but the ability themselves need improvements to be useful. make ranged flurry 100% hit , make cripple have 100% HIT, 75 % debuff ( maybe heavy or paralyze ), make heartstop do 2x damage and a DOT with a 1`% chance of instant kill( you are landing a HEARTSHOT).
    Last edited by terrox; March 15th, 2015 at 03:27 PM. Reason: spelling

  7. #7

    Default Re: Stun Lock change

    (it was not my intention to cause any flaming with my post. Esp not another dragons vs biped thing.
    Blame it to my insufficiant language that it might have sound like.
    All have to make compromises for a better more vivid game. Devs did a great job with the last patches.
    Number of people online and the fun we have prove that. Sry that I obviersly wasent able to explain, what I ment)
    YOU told me to play a dragon!

  8. #8

    Default Re: Stun Lock change

    I don't know about lightning stun but Tail whip,eminence,renown and acclaim got something called Stun Resistance that is applied to mob when stun wears off. it lasts 3 seconds.


    ____________________Never forget to appreciate each other and stay UNITED!____________________

  9. #9

    Default Re: Stun Lock change

    Quote Originally Posted by Salwirk View Post
    I don't know about lightning stun but Tail whip,eminence,renown and acclaim got something called Stun Resistance that is applied to mob when stun wears off. it lasts 3 seconds.
    this was an overall change added to all stuns.
    basicly, the target of a stun (both mobs and players) get a 3 second immunity to any other stun after it wears off, effectively getting rid of possible stun locking. (again, from both sides)

  10. #10

    Default Re: Stun Lock change

    Yes, I have noticed that my COT on my Ranger is getting used a lot more than it used to using lighting arrows. Not sure if that is really a good thing. Keep getting the message about ranged attacks being less effective at this range. Makes me think that I need to go back to kiting mobs like when I was a little guy and scared to die. I definitely see the difference in the stun change though.
    -Kor

  11. #11

    Default Re: Stun Lock change

    Quote Originally Posted by Korchak Strongbone View Post
    Yes, I have noticed that my COT on my Ranger is getting used a lot more than it used to using lighting arrows. Not sure if that is really a good thing. Keep getting the message about ranged attacks being less effective at this range. Makes me think that I need to go back to kiting mobs like when I was a little guy and scared to die. I definitely see the difference in the stun change though.
    -Kor
    Currently Mobs can be restunned whilst still stunned... and I doubt thats the intent... So I can only expect that its going to get worse.
    Gwain Drago - Mystic Paladin
    Arzel - Knight of creation/Battlemage
    Aurakvoar - Ancient Lunus

  12. #12

    Default Re: Stun Lock change

    Quote Originally Posted by Calyndrell View Post
    Currently Mobs can be restunned whilst still stunned... and I doubt thats the intent... So I can only expect that its going to get worse.
    The fix for this is on blight currently (its a server change). Once it goes live you won't be able to stun-lock monsters (and vice-versa) when they are already stunned.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  13. #13

    Default Re: Stun Lock change

    in every other MMO i have played if you spam an ability long enough the target got resistance ( not after 1 hit ) so why don't we apply this to all abilities that way a mage that spams heals, a berserker that spams rage or even a dragon that spams breath weapons, spells or Gold rage is effected the same way. but not after the first hit . and YES demon flurry is 3% chance at max damage. when uses with lightning arrows 3 sec stun ,it was useful UNTIL someone else hit the target .. i would like to see the biped ranger that could solo a epic since they are ALL immune to stuns . please get your facts straight cause the EFFECT of lightning arrow was neglected by the very next hit

  14. #14

    Default Re: Stun Lock change

    Im gonna do it..im gonna risk my sanity...

    Whoever said demon flurry is 3% proc or something..IF ITS SO SMALL THEN WHY IS STUN LOCKING POSSIBLE ONLY WITH THE DEMON FLURRY?

    This change is NOT hurting ranger at all, rangers have sufficient heals, cloak of thorns, druid stuns etc. to fall back on aside form your perma stun...get me an ELAR or SORC and i'll listen to complaints about stun locks.

    There's a huge problem when only ranged classes can take out things like the Greater anchor solo and furthermore when your enemy is so consistantly stunned (espcially rangers) can solo all epics except reklar. Why would you be concerned when you can just keep it stunned for 90% of the time? Until now, all you wanted if you were elar/ranger in terms of gorup members were people to speed up the process of killing an epic.

    But hey, now that you can't stun lock stuff they can make better adjustments to the schools affected. Adjustments that won't end up with people not taking damage because the enemy can't do a thing.


    EDIT:
    I awlays say to people on dragon vs ped arguements "Take ranger away from your thoughts and THEN give me a dragon v ped arguement" or something akin to that. ELAR and i think SORC too fall under the same bracket too, because the reason i say it is because perma stun gave those schools such a huge advantage over everything dragons cry about not haivng perma stuns and don't realise that other ped classes really don't have that much power and advantage.

  15. #15

    Default Re: Stun Lock change

    Quote Originally Posted by Azath View Post
    There's a huge problem when only ranged classes can take out things like the Greater anchor solo .
    Not sure if you consider Drags as ranged class too- but we can^^
    Have not tried since anchor strikes back (and shall not do, cause it took a lot of testing and preparation- and then again, it took hours to get it down)- but a caster drag could do it.

    ZEN Philosophy says "there are no secrets" and I gladly share with those who are intersted. So no "Ooops" necessary- but a thank you to all who share knowledge and experiences with the community.
    YOU told me to play a dragon!

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