(trimmed) Chat log:

[13:12.43] <Fridlekh> Is anyone still working on updating the gfx engine? or was that project put on hold for an indeterminate amount of time?
[13:13.26] <AmonGwareth|AE> we're working on optimizing parts of the client
[13:13.34] <AmonGwareth|AE> which involves the engine
[13:15.53] <AmonGwareth|AE> Fridlekh: They have a new client that is in testing right now (not on blight) that has much improved performance.
[13:17.02] <Fridlekh> Is it still dependant on the Intrinsic Alchemy core? if not I might not cancel my acct at the end of this year's subscription to go for a more short term plan :P
[13:17.56] <AmonGwareth|AE> I don't know the answer to that question, unfortunately.
[13:18.28] <AmonGwareth|AE> But I don't think they are working on replacing the engine. Rather, improving parts of it that don't work so well.
[13:18.43] <AmonGwareth|AE> resource handling, rendering of the UI, etc
[13:20.08] <Fridlekh> hmm, none of that helps all that much if it's still getting processed by libIGCore.dll
[13:21.19] <Fridlekh> at the very least, the max view distance should be much more limited to use that engine effectively, considering it's more of a console engine than a PC one.
[13:26.22] <Thorgat> halleluja for the client than ... ;)
[13:26.39] <Thorgat> any eta when it might be life?
[13:30.54] <AmonGwareth|AE> should go to blight soon...couple weeks maybe
[13:31.16] <Thorgat> in which way has it a much improved performance?
[13:31.22] <Thorgat> special areas?
[13:31.58] <Thorgat> ressource handling means emptying ram?
[13:32.14] <AmonGwareth|AE> the way it handles resource files, such as graphics, sounds, def files, etc