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Thread: Offline World Object Editing

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  1. #1

    Default Offline World Object Editing

    Place holder/teaser for something interesting. More info soon... We're awaiting another client update and patch before these features will work 100% correctly.

    Use your client to:

    • Any object you see in the world, can be added (copied) anywhere you want, elsewhere in the world.
    • New keybindings that allows you to drag, rotate, adjust position of said object; just like the devs.
    • New slash commands to do more interesting things, related to world editing.
    • Have an interesting concept? You'll be able to output of all your changes into a log file. This log file can be submitted for consideration of being added to the game.
    • For those very clever, objects can be added to sector_default.def (in world_cache folder) and shared with other players. I've seen a player working on a "dragon park/resort" ^_^ . Many possibilites, only limited by imagination.
    • While offline, teleport to anywhere in the world at will. But note, you will need to have visited the location previously while online (and have a cached world file) or else it will be black and empty.
    Last edited by Cegaiel; October 15th, 2015 at 02:04 AM.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  2. #2

    Default Re: Offline World Object Editing

    https://www.youtube.com/watch?v=ZaOTTGOTaH4

    Now, I don't do videos. This is a quicky video, no attempts to retry to make more perfect or less errors. 1st take, 1st post! Microphone isn't very good either.

    When the new client is available, I'll post the new keybindings in a post, for you to copy/paste and be able to do these things. Don't attempt to try it until next client patch, as you'll be unsuccessful and aggravated from failure.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  3. #3

    Default Re: Offline World Object Editing

    ...I got terrain to load finally.
    I didn't see command for resizing objects. Nice video though. Moving objects looks much smoother. Looking forward to this.

    Ignore pic.
    Attached Images Attached Images
    Last edited by Tilithia; October 15th, 2015 at 03:18 PM.


    ____________________Never forget to appreciate each other and stay UNITED!____________________

  4. #4

    Default Re: Offline World Object Editing

    Quote Originally Posted by Cegaiel View Post
    Place holder/teaser for something interesting. More info soon... We're awaiting another client update and patch before these features will work 100% correctly.

    Use your client to:

    • Any object you see in the world, can be added (copied) anywhere you want, elsewhere in the world.
    • New keybindings that allows you to drag, rotate, adjust position of said object; just like the devs.
    • New slash commands to do more interesting things, related to world editing.
    • Have an interesting concept? You'll be able to output of all your changes into a log file. This log file can be submitted for consideration of being added to the game.
    • For those very clever, objects can be added to sector_default.def (in world_cache folder) and shared with other players. I've seen a player working on a "dragon park/resort" ^_^ . Many possibilites, only limited by imagination.
    • While offline, teleport to anywhere in the world at will. But note, you will need to have visited the location previously while online (and have a cached world file) or else it will be black and empty.
    from what you listed here, I take it that editing the heightmap is not a possibility then? (if istaria uses a heightmap that is :P)

  5. #5

    Default Re: Offline World Object Editing

    Funny... again... when I did use the Offine Mode from Istaria (January 2014) and reported something through a Ticket, the forum thread showing how to use Offline Mode was deleted instantly and I was told, it's not something for players.

    Looks like I did it wrong (again) back then *scritches his head*
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

  6. #6

    Default Re: Offline World Object Editing

    Just a heads up, devs are working on a new feature so when you do /printLocalObjects it will also add objects to sector_default.def to "save" your work for a future session. Stay tuned for a future release...
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  7. #7
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    Default Re: Offline World Object Editing

    Thanks Ceg and Sal, I appreciate the kind responses.

    That's a lot of work though, Salwirk. I'm impressed you managed to create the entire dragon park by copy-pasting like that. I seriously lack the time (and a lot of the patience) for that.

  8. #8

    Default Re: Offline World Object Editing

    Quote Originally Posted by meepsa View Post
    from what you listed here, I take it that editing the heightmap is not a possibility then? (if istaria uses a heightmap that is :P)
    I'm not quite sure what you mean by heightmap. It's only designed to allow players add objects into the world and submit those. Any other clever tricks, has to be done in the world_cache.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  9. #9

    Default Re: Offline World Object Editing

    Quote Originally Posted by Cegaiel View Post
    I'm not quite sure what you mean by heightmap.
    I think Meepsa meant to say terrain, which, if I remember correctly, can only be edited with dev-only software?

    "Our ancestors came down from the heavens and proudly reigned over the land they had created."

  10. #10

    Default Re: Offline World Object Editing

    Terrain changes can not be submitted at this time. Internally, the terrain is stored as a height map. If someone were to make some changes that are submitted for a world change, the devs will make terrain changes (as needed). Even something as simple as adding some trees along a road, or a logs here and there, etc. would likely require terrain changes and not a problem to do.

    It's very important to remember that if placing objects that might require terrain changes, terrain can only be edited outside of the bounds of plots (and lairs). If a change were made to the terrain on a plot / lair, it would mess up anything placed on that plot when those terrain changes were released to the shards.

  11. #11

    Default Re: Offline World Object Editing

    I do wonder what happens, if you try these commands on the live server
    Research Assistant Pharaxes Sphaerideion (started playing 2007-09-08, ascended 2008-06-15)
    Dragon Adventurer: 100 (2009-01-05) Dragon Crafter: 100 (prior 2008-06-04)
    Dragon Crystalshaper: 100 (2013-12-21) Dragon Lairshaper: 100 (2013-09-28)

  12. #12

    Default Re: Offline World Object Editing

    Something I've noticed over time while I was checking certain models/textures, it seems that going in/outside of certain buildings (tazoon library is an example) is almost a guaranteed crash for offline mode. Another building type I've noticed this with is the tutorial buildings (ex. "tutorial_dragon_cleric_room"), I will keep my eyes peeled for any other buildings that might cause similiar issues just to people know when to be carefull, but in general, just take care exploring (so far only the older) buildings while in offline mode.

  13. #13

    Default Re: Offline World Object Editing

    I noticed in offline mode you crash -everytime- you fall off something,be it a cliff or a tiny doorstep. so if tazoon buildinds are higher than ground and you walk out,youll crash. But also in offline mode you can shrink yourself much more than just 0.2. limit is 0.05 so I shrink my draggy to that to avoid crashing.

    I think you can crash everywhere,where dragon would start to fly on fall.


    ____________________Never forget to appreciate each other and stay UNITED!____________________

  14. #14

    Default Re: Offline World Object Editing

    It seems the correct client and new command_players.def is on Blight server. If you're not playing on Blight, you could check Troubleshoot button and tick the "Patch to Blight" to use the features.

    Here's the keybindings to add to your /prefs/server_Playername/ClientPrefs_Controls.def file. This will let you move the objects around, that you've added.

    Example click on an added object. Hold Shift+F1 and move mouse to drag object.

    Code:
    		// Begin World Builder Settings
    		// Copy with indentation for sanity/cleanliness. Ensure you leave two closing brackets at the end of the file, and place before those two or problems will happen.
    		{
    			string name = "DragXY"
    			string binding = "F1"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		{
    			string name = "DragZ"
    			string binding = "F2"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		{
    			string name = "RotZ"
    			string binding = "F3"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		{
    			string name = "planarXY"
    			string binding = "F4"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		{
    			string name = "rotY"
    			string binding = "F5"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		{
    			string name = "rotX"
    			string binding = "F6"
    			string list modifierBindings =
    			{
    				"SHIFT"
    			}
    		}
    		// End World Builder Settings
    I forgot to show the command to teleport in video. That's /moveself (or /ms) coordinate. ie /ms 22718 22779 will move you to Dalimond teleporter. Note you must have previously visited the location at least once WHILE YOU WERE ONLINE previously. This will cache the world in that area. When you are offline, you will still see everything around you. If the location is black and doesn't show anything, then this means you haven't visited this area before. You'll need to login the game normally to cache the files. So you won't be able to explore, unexplored areas while offline.

    More documentation will follow on some of the new /slash commands.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  15. #15
    Member
    Join Date
    Aug 2013
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    you'll find me everywhere
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    Default Re: Offline World Object Editing

    I did everything right and I tried holding shift and F1 but when I try to move the objects, nothing happens. Did I do something wrong?

  16. #16

    Default Re: Offline World Object Editing

    A bit off topic, but wanted to share a tidbit. .agf files are models. They point to a shader file, which is a .agh file (sometimes it says .tga, but .tga is same thing as .agh). These .agf files are binary files. BUT, if you open a .agf file in notepad, you will see one clear legible line of text, that shows the .agh file it is trying to load (ie):

    [AGF_SHADER] com_plant_bromeliad02_reg_red.tga

    While viewing in notepad, you see mostly binary code (gibberish). But, in text viewer, you will see a line pointing to a .agh file (proceeding the [AGF_SHADER] tag.
    ---
    What plant_bromeliad02_reg_n.agf looks like loaded in Notepad:

    [N b2$ < *<Ȥ<[N b2$ < P P Base Section 0 ` 8 i;@
    ;;$ ; :ӻ d;@6; J7 ; U7{ ;@ H8 ; b_; "; >:z; |; z;; ;; G; 9'<@ H8@ H8 ! |;Nx; B;8 nڃ;@ /;@ b2 |:H9@J;@O@ ;: \ջ ;zĨ**;7 $ < e : <[ W; ;軀; ; ۨ;); ʻ ɋ;7 $ 7 $ ܻ*;^;cݻ ;@μ **;q|;T <Z;[N :պ @< 3: 9; : @ q; Q8 @ : @ q;K: 8; Q8 @պ @<K: 8; 3: 9; Q8 @  ,@<@ 鷀P<Ua <Ȥ<e |@<$Ѻ %: < 8 @<ú 8 < /ģ< c 0<& X!<q xL;@9<r ;**< 69< ( 95< 69< @8 E< I.9 ^k;< 9 T Y< ֺ : < @8E< T 78< : xՓ<@ @<: **ɹ@3< T 78<7 $ ]: Ý; #f; H;@; ;;9;ʫ;@ *< jB;7 $ ;ܤ; u;M; b:;[h;; ;4< : ;Z; \U; :@ H8o< **; b; S P9;I N: ; =;;@a;;@ H8TҺ RP;F < G; *;;﹀; =;"; y; ;:Y; Ã;



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    ! " # # $ $ % & ' ' $ $ ( ) * * + + , - . . / / 0 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 : ; ; 9 9 < = = > > ? @ @ ? ? A B B C C D E E D D F G G H H I J I K L M M N N O P Q R Q S S T T U V U W X Y Y Z Z [ \ ] ^ ] _
    Last edited by Cegaiel; January 21st, 2016 at 04:02 AM.
    Death points are temporary, Glory is forever!
    Need game info? Try Istaria Reference or Istaria Lexica Wiki

  17. #17

    Default Re: Offline World Object Editing

    Uh also when i am in offline mode my draggy is walking even if it is supposed to stand. I mean he is walking but not going anywhere. Sorry i am not so good in english so i don't know what word mark this activity. He is just walking when i stop him and not pressing any key. How to fix this? Thank you for helping.

  18. #18

    Default Re: Offline World Object Editing

    Wanted to give this a try, but it seems the commands added in the client arent working? I'm in the game offline, and the settings are showing up in the Commands_Player DEF file, but the commands like /moveself and /loadmodel are giving me the "there is no command or macro" message. Any idea what I'm doing wrong? I'd appreciate the help!

  19. #19

    Default Re: Offline World Object Editing

    Do you have another Commands_Player file anywhere in resources_override?


    ____________________Never forget to appreciate each other and stay UNITED!____________________

  20. #20

    Default Re: Offline World Object Editing

    So I just found this out today when trying to fix a crash that prevented me from even logging to the game. Is there a way to see a list of any and all the commands able to be used?

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