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Thread: Blight Delta 285 + Discussion

  1. #1

    Default Blight Delta 285 + Discussion

    Blight Delta 285

    • Niesa is now a Wraith (instead of zombie)
    • Niesa’s Bonds (Part 2) will drop more than one Slave-Bonds during quest.
    • Preeminent Acclaim (Tech Kit) will now properly stun target when using Spells.
    • A large assortment of quests accros multiple tiers have had errors in their text fixed. (Thanks to everyone who reported them)
    • Slave-Bonds are now stackable.
    • The Harbinger epic weapon gives +70 Crossbow skill instead of +70 Bow skill.
    • Primal Rage crystal (augmentation) now properly triggers with Spells instead of Melee or Specials (Abilities).
    • Lightning Breath debuff is now known as Electrified
    • Incorporal Shift is now known as Incorporeal Shift
    • Fix terrain at 28500, 31245
    • New dragon animation for gathering mushrooms and herbs
    • Trikoz Trek now sells the “Inspire Freedom” ability, while Niesa does not.
    • Quest “Tame the Cyclone” is once again available to players, this time at level 95. It no longer gives the formula for Dark Cyclone, but instead gives the spell itself. Note: This means the spell cannot be techniqued. This is a temporary situation.
    • Speak to Iseru the Nature Keeper for more information.
    • Dark Cyclone has been given a boost to its damage, but has heftier level/skill requirements.
    • Shredded Armor now stacks with other armor debuffs.
    • Cotton Sack is now correctly tinted
    • All sacks can now be dyed with Weapon and Tool Dye Kits
    • Volcano spell for biped is now an arcane spell
    • Surtheim Fragment’s Lesser Flame Burst is no longer an AoE attack
    • (Daily) Nature’s Bastion Chough (61) and Jackdaw (66) rank quests fixed to properly count the mobs in Western Deadlands
    • Shrunken Purple Weaver drop quantity increased from Min 1 / Max 1 to 2.
    • Onye Kutima, Cole Tomason, Town Marshall Drugan has moved slightly in Dalimond.
    The schedule might be tight, but there is always time.

  2. #2

    Default Re: Blight Delta 285 + Discussion

    new gathering animation for dragons doesn't seem to work, tried it on mushrooms (istarian fungus), fiber (kenaf) and flowers (goldenbloom), it just uses the normal diggy-dig.

  3. #3
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    Default Re: Blight Delta 285 + Discussion

    No mention of Containers (Sacks and/or Satchels) being tintable using dyes at item creation, as is possible with Weapons and Tools. Does this Delta include such change? If not will it be covered in a future Delta?

    Knossos

  4. #4

    Default Re: Blight Delta 285 + Discussion

    The only dye tech I'm aware of is Armor Dye. Can you give an example of a Tool or Weapon that can be dyed in Item creation? The sacks and satchels can't be dyed with armor dye.
    Death points are temporary, Glory is forever!
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  5. #5

    Default Re: Blight Delta 285 + Discussion

    Checked and the Master Fabric Sack formula doesn't allow application of a dye at creation.

  6. #6
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    Default Re: Blight Delta 285 + Discussion

    For context please refer to this thread: http://community.istaria.com/forum/s...chels-tintable

    Satchels to accept the Chroma based Weapon and Tool Dye Kits. The Alchemical dyes can be used to tint weapons and tools at item creation - provided the crafter has scribed the dye technique of the color desired. For Weapons and Tools 2 dyes are needed for the item creation. For Armoir a single dye is needed - again the dye technique for the desired color must be scribed in order to see the dye listed in the available techs for shown in the item creation screen. Note the alchemical dyes are referred to as Armor dyes but same dyes are used for armor and weapons and tools.

    Thus it would seem that Satchels could join the items for which the same dyes could be utilized.

    Hopefully matters may now be clearer.

    Knossos

  7. #7
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    Default Re: Blight Delta 285 + Discussion

    Quote Originally Posted by Knossos View Post
    For context please refer to this thread: http://community.istaria.com/forum/s...chels-tintable

    Satchels to accept the Chroma based Weapon and Tool Dye Kits. The Alchemical dyes can be used to tint weapons and tools at item creation - provided the crafter has scribed the dye technique of the color desired. For Weapons and Tools 2 dyes are needed for the item creation. For Armoir a single dye is needed - again the dye technique for the desired color must be scribed in order to see the dye listed in the available techs for shown in the item creation screen. Note the alchemical dyes are referred to as Armor dyes but same dyes are used for armor and weapons and tools.

    Thus it would seem that Satchels could join the items for which the same dyes could be utilized.

    Hopefully matters may now be clearer.

    Knossos
    In the above I got a bit "looped out".

    Kion Quartermaaster Marcus sells Armor and Scale Dye Techniques in 24 colors. He also sells Weapon and Tool Dye Techniquis in 23 colors.

    The Techniques must be scribed in order for them to respectively appear as available techniques in item creation screens for either Armor and Scale items or Weapon and Tool items. The dyes do not use an item tech slot and good practice would suggest any dye be the first technique selected for the item to be created.

    Knossos

  8. #8

    Default Re: Blight Delta 285 + Discussion

    I noticed this latest blight client doesn't how the loading splash screen anymore. Still see it during shutdown.

  9. #9

    Default Re: Blight Delta 285 + Discussion

    Quote Originally Posted by Knossos View Post
    Kion Quartermaaster Marcus sells Armor and Scale Dye Techniques in 24 colors.
    I was so focused on Armor Dye techs and Weapon Dye kits that I forgot there are Weapon Dye techs from Marcus. That's what I was missing while testing.

    Devs said we can add dyes (during item creation) to both sacks and satchels. This is now added for Delta 286.
    Death points are temporary, Glory is forever!
    Need game info? Try: Istaria Reference (Info and Links to other resources)

  10. #10
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    Default Re: Blight Delta 285 + Discussion

    Quote Originally Posted by Cegaiel View Post
    I was so focused on Armor Dye techs and Weapon Dye kits that I forgot there are Weapon Dye techs from Marcus. That's what I was missing while testing.

    Devs said we can add dyes (during item creation) to both sacks and satchels. This is now added for Delta 286.

    Many thanks!

    Knossos

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