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Thread: Blight Delta 286 + Discussion

  1. #1

    Default Blight Delta 286 + Discussion

    The following changes/fixes will be going to Blight shard as part of Delta 286 in the next few days.


    • Foul Spectre from Niesa’s Draught 5, will now attack properly
    • Sacks and Satchels can now be dyed during Item Creation window.
    • Kenaf Bolt (300 and Tapestries (200) had minimum skill level and experience reversed.
    • Cobalt, Iron and Nickel golems will now drop quest specific loot while quest: “Metal Decorations on Every Gnomekindle” is active.
    • Inspired Void no longer requires the tier_1 keyword
    • Fixed a typo in Inspired Void’s description
    • Primal Rage crystal will now properly give its buff to the player, not the player’s target
    • Algontoth Wyvern is no longer flagged as stackable
    • Gummy Power and Gnomian Prowess now conflict with one another, but with no other delay mod buffs.
    • Major Anchor outside of Delgarath no longer has an Epic Aura
    • Corpses of Epic bosses will now remain in-game for up to 10 minutes (was 3 minutes).
    • Bond-Keeper Shielded buff now tracks spell damage to cause damage shield to fade.
    • Slaver’s Guard now have Slaver’s Shield, a special version of the Bond-Keeper Shielded buff that requires more damage to force it to fade.
    • Volcano no longer requires you to be in an arcane school to use
    • Corrected the description of the Gift of Algontoth
    • Niesa no longer sells King of Potions Draught formula (this was in error, you receive it as part of the quest)
    • Boar’s Rage can no longer be removed once acquired and causes greater damage to the player
    • Slivers of Freedom now have a bulk of 2, Shards have a bulk of 3
    • Consuming a Shard of Freedom now gives a buff, Healthy, in addition to Freedom
    • All combat allies now display a general description of what active abilities and passive buffs they offer.
    • Corrected the keywords on the Shard of Freedom so that it counts as a crystal and not a resource.
    • Niesa’s Legacy (Part 3) requires Nightshade instead of Nightshade Leaves.
    • Niesa’s Legacy (Part 5) requires Blighted Thornwood Bark instead of Sap.
    • Falgut now has the correct Epic aura (monster instead of player aura)
    • Prison Guards, Prison Wardens, Risen Binders, Bond-Keepers, and Slaver’s Guards now have Tier 6 appropriate loot
    • Epic Spell Technique: Mental Bane - Scribe/Constraint requirements updated to Spellcraft instead of Alchemy.
    • All guards in game should attack monsters if the monsters are close to the guard outpost
    • Epic Crates now have a slight chance to drop Epic Cores
    • Balennos no longer has the title of Crystalshaper (this is to help alleviate any confusion that he might be an actual Crystalshaping school trainer), speaks of Crystalshaping and refers players to Relstaroth for training
    • Balennos now sells the Beginner Azulyte Crystal Transmutation formula
    • Relstaroth now sells the Beginner Focused Azulyte Crystal formula
    • Lairshaping Mastery quests now use the naming convention of I, II, III, etc instead of Part 1, Part 2, Part 3, etc. This makes them more consistent with other mastery quests.
    • Training dummies no longer have resistance or wards to any type of damage.
    • Memorial Island (small plot) can now have the following items added (Construction List):

      • Basket: Cedar large rectangular, large round, medium round, small round
      • Basket: Elm large rectangular, large round, medium round, small round
      • Tulips/Clusters/Potted
      • Cluster Ferns
      • Fall Harvest Decoration: Ale Shack
      • Fancy Hammock
      • Park Bench
      • Pot, large empty, large w/Ferns, small empty
      • Red, Violet, White, Yellow Bromeliad
      • Row of Sunflowers, Tulips
      • Stone Firepit
      • Trellis Wall - 10 meters, 20 meters, 5 meters, corner, gate
      • All 20x40 tiles will no longer appear as they will not fit.

    • Damage output of Combat Ally active abilities increased significantly (from 1.75 to 2.5 times previous damage).
    • Wolf’s Bane Aura is no longer removable (this should prevent it from being dispelled by Breath of Lightning)
    • Defender of New Trismus tech kit now says +5 instead of *5 in its description
    • Guardian of Rage will now consistently be level 140
    • Primal Roar now has a post-delay of 4.0
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  2. #2

    Default Re: Blight Delta 286 + Discussion

    Quote Originally Posted by AmonGwareth View Post

    • Gummy Power and Gnomian Prowess now conflict with one another, but with no other delay mod buffs
    Why would you do this? Does saris sprint conflict with a speed potion? Since when is a racial ability penalized completely? Why conflict instead of taking a percent after the other percent is applied (multiplying instead of adding)?

  3. #3

    Default Re: Blight Delta 286 + Discussion

    I have tested the guards at every major city (the ones that I can pull enemies towards) also inculding the one's in the Eastern Outpost. I will only include guards that I was able to pull enemies towards.

    (Chiconis) Hetherandess: His HP wasn't changed and he didn't not react toward enemies
    (Aughundell) Gremmora:His HP wasn't changed and she didn't not react toward enemies
    (Aughundell) Prawn: His HP wasn't changed and he didn't not react toward enemies
    (Dalimond) Marie: HP is 10k, but she doesn't attack, and also follow the enemy until it get out of her aggro range.
    (Dalimond) Julian: HP is 10k, doesn't react to enemy
    (Dalimond) Heather: HP hasn't changed, but will attack enemy but will quickly die due to low HP and she misses every attack.
    (Dralk) Kesselan: His HP wasn't changed and he didn't not react toward enemies
    (Kion) Arilinne: HP is 10k, she attacks but misses the enemy every time.
    (Sslanis) Kerrak: His HP wasn't changed and it didn't not react toward enemies
    (Sslanis) Shasses: His HP wasn't changed and it didn't not react toward enemies
    (Sslanis) Ssathe: His HP wasn't changed and it didn't not react toward enemies
    (Eastern Outpost) Ssithan:HP is 10k, he attacks but misses the enemy every time.
    (Eastern Outpost) Borrin: HP is 10k, he attacks but misses the enemy every time.

    I believe these guards need to go through some training, it seems they need to get back into the combat groove.

  4. #4
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    Default Re: Blight Delta 286 + Discussion

    Quote Originally Posted by Dragonred
    he attacks but misses the enemy every time.
    I believe this is intended behavior; the guards are supposed to draw aggro off of you, not kill the mob, to prevent killstealing by guards and exploiting their abilities to level up. It's to save your life when you run, not help you kill.

    Though that and 10k hp is what's correct, guess the others got missed somehow?

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