Results 1 to 4 of 4

Thread: New Poison stuff, good and bad!

  1. #1

    Default New Poison stuff, good and bad!

    I dig the whole idea that poison is now something that must be dealt with - but with that said, the "benign" poison is a bit of a wrecking game-stopper for anyone lower. There appear to not be any vendors who sell potions to remove it, and if there are not any on the consigner, well.. An hour is a bit long!

    Maybe the tavern environment buff could provide a cleanse type effect so there is *some* recourse? The lowest cure poison can't be used by many schools either, leaving quite a few just out in the cold given the quests that point you towards spiders and such.. without better rewards to balance the heavier hassle of dealing with poison, I imagine they'll just be ignored a bit, which seems unfortunate!

    It's fun to have new obstacles to consider and bear in mind, but less fun when there's no real feasible way to overcome besides asking for someone to dump tons of potions on you that trivialize it entirely. Maybe something craftable, a quest to make some general, simple ingenuity based thing on a not-too-great duration/recycle timer? Anything, really! It just seems a little heavy handed, mostly because the best solution besides just avoiding then is just doing alchemy yourself as it simply can't be dealt without due to the duration.

  2. #2

    Default Re: New Poison stuff, good and bad!

    I would just set the length of the poison effect based on the tier.

    Tier 1 10 minutes
    Tier 2 20 minutes
    Tier 3 30 minutes
    Tier 4 40 minutes
    Tier 5 50 minutes
    Tier 6 1 hour

    At least then the lower players can just heal thru it while waiting for someone to possibly cleanse them. But under level 10, deaths have no penalty anyway... however the tiered duration does allow someone to get used to dealing with them as they level.

  3. #3
    Member
    Join Date
    Feb 2015
    Location
    Harro somewhere near Fafnir the Defiler
    Posts
    486

    Default Re: New Poison stuff, good and bad!

    I think the poison should make use of the antidotes , but I don't agree with the times for lower tiers. It's game-breaking even and Guaran's suggestion is reasonable. Losian is right some people can be left in the cold and dealing with the effects may demoralize people from playing the game. There is a possibility of that. There should be something sold by imperial vendors for the lower tiers but higher tiers should be able to get help from fellow players. Maybe even the tavern suggestion by Losian is a good idea to encourage more use to taverns give more purpose to them.

  4. #4

    Default Re: New Poison stuff, good and bad!

    I think this has been addressed with the Healers that are now present in most major cities including New Trismus.
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Cure Poison / Group Cure Poison
    By Cegaiel in forum Game Bugs
    Replies: 1
    Last Post: June 27th, 2013, 10:10 AM
  2. Cure Poison/Primal Cure Poison
    By Malicore in forum Game Bugs
    Replies: 2
    Last Post: February 7th, 2013, 10:20 AM
  3. Trading! Stuff! Good stuff!
    By Mensar in forum Order (Roleplay)
    Replies: 13
    Last Post: June 20th, 2012, 04:29 AM
  4. Where did all the good stuff go....
    By olyblast in forum Suggestions
    Replies: 27
    Last Post: February 29th, 2008, 05:04 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •