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Thread: Talk to the Team: Conjurer

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    Default Talk to the Team: Conjurer

    With the next content update nearing completion, we're once again looking at projects on our backlog to implement for the next update. One of the items on the list was Conjurer, so I wanted to put this to the community for feedback.

    Conjurer
    Conjurer is currently a school that has little actual focus, but instead has a few useful abilities such as Glaring Quills, Infix Fury, and Glare. What type of school does it want to be? A Nuker? A Crowd Controller? A Debuffer?

    What is a Conjurer?
    - A person who conjures
    - A performer of tricks

    How would this be implemented?
    Conjurer should be a school that would work to debuff enemies or buff allies through the use of “illusions”, while providing some direct nuking support. Conjurer would do this through the use of summoned combat allies that would provide a “specialization” and a set of abilities.

    These abilities would provide buffs, debuffs, and attacks as well as potential direct benefits to the caster. Conjurers would no longer use the Ice/Flame Elements as a mana-like resource to cast.

    Summons
    Summon abilities would be tied together and would have a lengthy recycle to discourge frequent switching.

    Kheprit Beetle - Flame Ally

    • Flame Adept (Passive)
    • Fireflies - An Illusion of Fire that acts as a Mez and causes the target to take greater damage from fire.
    • Raging Elemental - An illusion of Fire that emboldens the caster’s allies, increasing +FireResistance and causing their attacks to have a %Chance to cause extra fire damage.
    • Phoenix Rising - Flame AoE, %Chance to cause Burning (Fire DoT) or Terrified (Mez)
    • Infix Fury - An illusion of Fire that enhances a weapon to do extra fire damage (ethereal)
    • Adekanian's Bane - Illusion of Fire, stackable fire resistance buff
    • Blazing Vermin - Illusion of Summoning, Flame DoT and lowers target's to-hit
    • Korrai's Fireball - Illusion of Summoning, direct damage, chance to cause AoE if target has been previously hit by Fireflies


    Hrimwarg - Ice Ally, Viking word for Hoarfrost and Old English word for Wolf

    • Ice Adept (Passive)
    • Hoarfrost - An Illusion of Ice that acts as a Mez and causes the target to take greater damage from ice.
    • Fata Morgana - An illusion of Ice that acts as a protective barrier to all within the AoE range, providing +IceResistance to allies and giving their attacks to do extra ice damage.
    • Icy Whirlwind - Ice AoE, %Chance to cause Freezing (Ice DoT) or Frozen (Stun)
    • Wuot Iss - An illusion of Ice that enhances a weapon to do extra ice damage (ethereal)
    • Frozen Fog - Illusion of Ice, stackable ice resistance debuff
    • Cone of Cold - Illusion of Summoning, single target with subsequent AoE
    • Faldora's Spear - Illusion of Summoning, direct damage with chance to shatter and cause AoE damage if target has been hit by Hoarfrost previously


    Armadillo - Martial Ally

    • Glaring Quills (Passive) (While Equipped)
    • Cloud of Barbs - An illusion of Matter that causes the target to take greater damage from Piercing and Slashing attacks.
    • Barb of Jor’dan - Directed and ranged matter attack, %Chance to cause Overburdened (Slow)
    • Barrier of Alma-Tok - An illusion of Matter that provides the target with temporary enhanced resistance to Crush, Slash and Piercing damage (Was Ice Barrier)
    • Armor of Bala-Tok - Increases threat by 2.5x and % chance to absorb incoming attacks
    • Matter Strike - Single target bolt
    • Varran's Totem - Illusion of Summoning, summons a totem that causes the caster to do 25% greater damage and generate 300% more threat
    • Visage of Loricatus - Illusion of Summoning, player version of harden shell


    Living Spark - Energy Ally, Thunder Blight

    • Energy Adept (Passive)
    • Glare - Ranged energy attack, %Chance to cause Blinded (Stun)
    • Dancing Rapier - Illusion of Energy, a rapier that floats around the target and causes the target to become distracted, greatly raises the caster’s evasion.
    • Motes - Illusion of Energy, flickering lights, AoE and chance to mez
    • Fate - Target believes he or she will die when timer expires (does not work on epics)
    • Veil of Merras - Illusion of Energy, incoming physical attacks are more likely to reflect back at target
    • Mordekan's Mist - Illusion of Summoning, a mist blankets the area reducing to-hit and reduces agro
    • Galavan's Mark - Illusion of Summoning, summons a mark over the target which makes attacks have a higher chance to do maximum damage



    Directed

    • Coordinated Matter Bolt



    Support

    • Summoning Affinity
    • Shield of Torkath - Absorbs one incoming special attacks (was Phoenix Shield)
    • Barrier of Torkath - Absorbs three incoming special attacks
    • Wall of Torkath - Absorbs five incoming special attacks (not masterable)
    • Greater Summoning Affinity - +Summoning, reduces recycle of summon abilities
    • Coordinated Torrent - AoE illusion of summoning that does damage against every target in range that has Coordinated debuff


    Last edited by AmonGwareth; September 8th, 2020 at 12:09 PM. Reason: updates
    "Alea iacta est" -- Julius Caesar

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