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Thread: SuHuz's User Interface (UI)

  1. #1

    Default SuHuz's User Interface (UI)

    I wanted to share my customized UI, there it is:



    (The group window is optional)

    1) Hidden hotkey bar

    My most used hotkeys are here (recall / toggle cargo disk / equip craft scales / equip battle scales...).

    Note: this hotkey bar is "cut" when I log in, moving it a bit solves this issue.

    2) Switchable hotkey bar

    I can access my other hotkeys here.

    3) Hidden knowledge book

    I place my mouse on the thin black bar you can see in my screenshot and the knowledge book appears. Removing it from the knowledge book window makes it disappear. It's very useful while crafting as the checked filters don't reset.

    Note: this window is empty the first time I move my mouse on the thin black bar to open it. Clicking once in the opened window solves this issue.


    How to quickly install it:

    Note
    : your hotkeys might disappear and you might have to reorganize/recreate them.

    1) First of all, make sure your Istaria client is closed.

    2) Open your Istaria folder and access your character's prefs:

    C:\Program Files(x86)\Istaria\prefs\shard_character's name

    3) Make a copy of your character's "UI personal" file and save it on your desktop for example (in case something goes wrong or if you don't like this UI and want to change it again).

    4) Open your character's "UI personal" file in your character's prefs (with Notepad for example).

    5) Delete everything in it and replace it with:

    Code:
    //////////////////////////////////////////////////////////////
    //
    // This file is auto-generated when the game closes.
    //
    //////////////////////////////////////////////////////////////
    
    
    float ScreenWidth = 1366
    float ScreenHeight = 745
    
    
    //--------------------------------------------------------------
    // Last Saved info for each window type 
    //--------------------------------------------------------------
    
    
    
    UI_LAST_WINDOW GuildCreateEventWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 282
        float    MinimizeSaveY = 175
        float    NormalHeight = 250
        float    NormalWidth = 236
        float    SizedH = 252
        float    SizedW = 238
        bool    TitleOn = false
        int    Version = 1
        float    X = 282
        float    Y = 175
    }
    
    UI_LAST_WINDOW StructureMaterialWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 269
        float    MinimizeSaveY = 215
        float    NormalHeight = 172
        float    NormalWidth = 264
        float    SizedH = 172
        float    SizedW = 264
        bool    TitleOn = false
        int    Version = 1
        float    X = 264
        float    Y = 201
    }
    
    UI_LAST_WINDOW GuildMemberInfoWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 200
        float    MinimizeSaveY = 150
        float    NormalHeight = 302
        float    NormalWidth = 402
        float    SizedH = 302
        float    SizedW = 402
        bool    TitleOn = false
        int    Version = 1
        float    X = 206
        float    Y = 148
    }
    
    UI_LAST_WINDOW TutorialHelperWindow
    {
        bool    Locked = false
        float    SizedH = 128
        float    SizedW = 128
        float    X = 619
        float    Y = 320
    }
    
    UI_LAST_WINDOW SupportWindow
    {
        bool    Locked = false
        float    SizedH = 400
        float    SizedW = 530
        float    X = 418
        float    Y = 184
    }
    
    UI_LAST_WINDOW DeconstructWindow
    {
        bool    Locked = false
        float    SizedH = 330
        float    SizedW = 505
        float    X = 430.5
        float    Y = 219
    }
    
    UI_LAST_WINDOW TutorialInfoWindow
    {
        bool    Locked = false
        float    SizedH = 300
        float    SizedW = 530
        float    X = 418
        float    Y = 234
    }
    
    UI_LAST_WINDOW ColorWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 575
        float    MinimizeSaveY = 284
        float    NormalHeight = 149
        float    NormalWidth = 216
        float    SizedH = 149
        float    SizedW = 216
        bool    TitleOn = false
        int    Version = 1
        float    X = 575
        float    Y = 284
    }
    
    UI_LAST_WINDOW ActionWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 531
        float    MinimizeSaveY = 155
        float    NormalHeight = 258
        float    NormalWidth = 34
        bool    SimpleMode = true
        float    SizedH = 258
        float    SizedW = 34
        bool    TitleOn = false
        int    Version = 3
        float    X = 0
        float    Y = 0
    }
    
    UI_LAST_WINDOW SurveyRolloverWindow
    {
        bool    Locked = false
        float    SizedH = 60
        float    SizedW = 250
        float    X = 558
        float    Y = 354
    }
    
    UI_LAST_WINDOW CameraWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 97
        float    NormalWidth = 135
        float    SizedH = 97
        float    SizedW = 135
        bool    TitleOn = true
        int    Version = 2
        float    X = 1139
        float    Y = 434
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 478
        float    MinimizeSaveY = 134
        float    NormalHeight = 500
        float    NormalWidth = 410
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 410
        bool    SortAsc = true
        int    SortColumn = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 478
        float    Y = 134
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 270
        float    MinimizeSaveY = 137
        float    NormalHeight = 435
        float    NormalWidth = 316
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 316
        bool    SortAsc = true
        int    SortColumn = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 347
        float    Y = 100
    }
    
    UI_LAST_WINDOW LoadWindow
    {
        bool    Locked = false
        float    SizedH = 600
        float    SizedW = 800
        float    X = 281
        float    Y = 70.5
    }
    
    UI_LAST_WINDOW TutorialWindow
    {
        bool    Locked = false
        float    SizedH = 500
        float    SizedW = 300
        float    X = 533
        float    Y = 122.5
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13413343
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW NewsWindow
    {
        bool    Locked = false
        float    SizedH = 400
        float    SizedW = 530
        float    X = 418
        float    Y = 172.5
    }
    
    UI_LAST_WINDOW SocketWindow
    {
        bool    Locked = false
        float    SizedH = 100
        float    SizedW = 114
        float    X = 626
        float    Y = 322.5
    }
    
    UI_LAST_WINDOW SystemListWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 169
        float    MinimizeSaveY = 100
        float    NormalHeight = 400
        float    NormalWidth = 462
        float    SizedH = 400
        float    SizedW = 462
        bool    TitleOn = true
        int    Version = 1
        float    X = 169
        float    Y = 100
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13779877
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13336053
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13417954
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16744984
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13413192
        bool    TitleOn = true
        int    Version = 1
        float    X = 569
        float    Y = 157
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16730386
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 12957980
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14406237
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14260147
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 5809685
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14260087
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 5842342
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14261187
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14304351
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14306101
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16687209
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13203455
        bool    TitleOn = true
        int    Version = 1
        float    X = 538
        float    Y = 185
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14315631
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14257955
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14303001
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14302981
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16831615
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 519
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14303902
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14310914
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 499
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 499
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14258284
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 123
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17193185
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14259605
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14318456
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14262173
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14250576
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14262164
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 18068972
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14262688
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17203061
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14267779
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16688452
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 15054131
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 19890284
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 20237490
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 20237331
        bool    TitleOn = true
        int    Version = 1
        float    X = 538
        float    Y = 191
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17081613
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14303897
        bool    TitleOn = true
        int    Version = 1
        float    X = 541
        float    Y = 184
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 14335177
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14257826
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17025302
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14259893
        bool    TitleOn = true
        int    Version = 1
        float    X = 561
        float    Y = 164
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16983584
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 15053978
        bool    TitleOn = true
        int    Version = 1
        float    X = 521
        float    Y = 219
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16965215
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 15054222
        bool    TitleOn = true
        int    Version = 1
        float    X = 533
        float    Y = 206
    }
    
    UI_LAST_WINDOW GuildDialogueInfoWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 275
        float    MinimizeSaveY = 210
        float    NormalHeight = 180
        float    NormalWidth = 250
        float    SizedH = 180
        float    SizedW = 250
        bool    TitleOn = false
        int    Version = 1
        float    X = 275
        float    Y = 210
    }
    
    UI_LAST_WINDOW lineeditwindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 533
        float    MinimizeSaveY = 332
        float    NormalHeight = 100
        float    NormalWidth = 302
        float    SizedH = 100
        float    SizedW = 302
        bool    TitleOn = true
        int    Version = 1
        float    X = 533
        float    Y = 332
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16745760
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13343195
        bool    TitleOn = true
        int    Version = 1
        float    X = 499
        float    Y = 199
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16692327
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13999024
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16687594
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13896787
        bool    TitleOn = true
        int    Version = 1
        float    X = 538
        float    Y = 176
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16687599
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13815197
        bool    TitleOn = true
        int    Version = 1
        float    X = 641
        float    Y = 193
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16687598
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13814770
        bool    TitleOn = true
        int    Version = 1
        float    X = 540
        float    Y = 164
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17038060
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13135181
        bool    TitleOn = true
        int    Version = 1
        float    X = 476
        float    Y = 160
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16790601
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 12172881
        bool    TitleOn = true
        int    Version = 1
        float    X = 655
        float    Y = 205
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16742181
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13999015
        bool    TitleOn = true
        int    Version = 1
        float    X = 597
        float    Y = 178
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 16687592
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13998849
        bool    TitleOn = true
        int    Version = 1
        float    X = 530
        float    Y = 170
    }
    
    UI_LAST_WINDOW GuildConfirmWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 275
        float    MinimizeSaveY = 210
        float    NormalHeight = 204
        float    NormalWidth = 250
        float    SizedH = 204
        float    SizedW = 250
        bool    TitleOn = false
        int    Version = 1
        float    X = 279
        float    Y = 210
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 18698312
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 14286268
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW ItemListWindow
    {
        bool    Locked = false
        float    SizedH = 250
        float    SizedW = 300
        float    X = 533
        float    Y = 247.5
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13871015
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13896700
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 15043868
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 13814750
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW WinPropsWindow
    {
        bool    Locked = false
        float    SizedH = 222
        float    SizedW = 216
        float    X = 575
        float    Y = 261.5
    }
    
    UI_LAST_WINDOW ChatListWindow
    {
        bool    Locked = false
        float    SizedH = 350
        float    SizedW = 300
        float    X = 533
        float    Y = 197.5
    }
    
    UI_LAST_WINDOW TrainingWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 433
        float    MinimizeSaveY = 109
        float    NormalHeight = 500
        float    NormalWidth = 502
        float    SizedH = 500
        float    SizedW = 502
        bool    TitleOn = true
        int    Version = 1
        float    X = 109
        float    Y = 68
    }
    
    UI_LAST_WINDOW CommunitySurveyorWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    CommunityID = 75963
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 100
        float    MinimizeSaveY = 100
        float    NormalHeight = 420
        float    NormalWidth = 602
        float    SizedH = 420
        float    SizedW = 602
        bool    TitleOn = true
        int    Version = 1
        float    X = 100
        float    Y = 100
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 15920847
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 11819194
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 524
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 524
        bool    SortAsc = true
        int    SortColumn = 0
        int    StructureID = 10621297
        bool    TitleOn = true
        int    Version = 1
        float    X = 407
        float    Y = 122
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 10534468
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 1898251
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13420738
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 331
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 331
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 687
        float    Y = 124
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13434605
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 436
        float    NormalWidth = 330
        bool    ShowList = false
        float    SizedH = 436
        float    SizedW = 330
        bool    SortAsc = true
        int    SortColumn = 0
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 686
        float    Y = 123
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13526093
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 330
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 330
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 663
        float    Y = 100
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 11834460
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 331
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 331
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 687
        float    Y = 124
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13487406
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 315
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 315
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 663
        float    Y = 100
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13511023
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 331
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 331
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 663
        float    Y = 100
    }
    
    UI_LAST_WINDOW LootWindow
    {
        bool    Locked = false
        float    SizedH = 250
        float    SizedW = 250
        float    X = 558
        float    Y = 247.5
    }
    
    UI_LAST_WINDOW GuildManagerWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 200
        float    MinimizeSaveY = 100
        float    NormalHeight = 400
        float    NormalWidth = 602
        float    SizedH = 400
        float    SizedW = 602
        bool    TitleOn = true
        int    Version = 1
        float    X = 122
        float    Y = 86
    }
    
    UI_LAST_WINDOW TeleportWindow
    {
        bool    Locked = false
        float    SizedH = 250
        float    SizedW = 440
        float    X = 463
        float    Y = 247.5
    }
    
    UI_LAST_WINDOW LagWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 678
        float    MinimizeSaveY = 539
        float    NormalHeight = 67
        float    NormalWidth = 264
        float    SizedH = 67
        float    SizedW = 264
        bool    TitleOn = false
        int    Version = 1
        float    X = 308
        float    Y = 45
    }
    
    UI_LAST_WINDOW FPSWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 57
        float    NormalWidth = 233
        float    SizedH = 57
        float    SizedW = 233
        bool    TitleOn = true
        int    Version = 2
        float    X = 0
        float    Y = 0
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 20250930
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 20244202
        bool    TitleOn = true
        int    Version = 1
        float    X = 615
        float    Y = 182
    }
    
    UI_LAST_WINDOW SiloWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 20319507
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 0
        int    StructureID = 20250929
        bool    TitleOn = true
        int    Version = 1
        float    X = 707
        float    Y = 196
    }
    
    UI_LAST_WINDOW ShoppingWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 383
        float    MinimizeSaveY = 247
        float    NormalHeight = 307
        float    NormalWidth = 602
        float    SizedH = 307
        float    SizedW = 602
        bool    TitleOn = true
        int    Version = 1
        float    X = 186
        float    Y = 222
    }
    
    UI_LAST_WINDOW StructureSelectWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    CommunityID = 75318
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 427
        float    MinimizeSaveY = 184
        float    NormalHeight = 378
        float    NormalWidth = 514
        int    plotID = 10079469
        float    SizedH = 378
        float    SizedW = 514
        bool    TitleOn = false
        int    Version = 1
        float    X = 427
        float    Y = 184
    }
    
    UI_LAST_WINDOW HotkeyEditorWindow
    {
        bool    Locked = false
        float    SizedH = 680
        float    SizedW = 800
        float    X = 283
        float    Y = 32.5
    }
    
    UI_LAST_WINDOW PeopleWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 335
        float    MinimizeSaveY = 100
        float    NormalHeight = 208
        float    NormalWidth = 152
        bool    OnlineOnly = false
        float    SizedH = 208
        float    SizedW = 152
        bool    TitleOn = false
        int    Version = 1
        float    X = 1040
        float    Y = 192
    
        UI_PEOPLEGROUP Y
        {
            bool    Expanded = true
            string    GroupName = "friends list"
        }
    
        UI_PEOPLEGROUP Y
        {
            bool    Expanded = true
            string    GroupName = "franco"
        }
    
        UI_PEOPLEGROUP Y
        {
            bool    Expanded = true
            string    GroupName = "guild"
        }
    
        UI_PEOPLEGROUP Y
        {
            bool    Expanded = true
            string    GroupName = "family"
        }
    }
    
    UI_LAST_WINDOW StructureContributeWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 523
        float    MinimizeSaveY = 202
        float    NormalHeight = 342
        float    NormalWidth = 322
        float    SizedH = 342
        float    SizedW = 322
        bool    TitleOn = false
        int    Version = 1
        float    X = 851
        float    Y = 114
    }
    
    UI_LAST_WINDOW PropertyWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 428
        float    MinimizeSaveY = 162
        float    NormalHeight = 440
        float    NormalWidth = 641
        float    SizedH = 440
        float    SizedW = 641
        bool    TitleOn = true
        int    Version = 1
        float    X = 155
        float    Y = 160
    }
    
    UI_LAST_WINDOW ProductSelectionWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 250
        float    MinimizeSaveY = 175
        float    NormalHeight = 250
        float    NormalWidth = 352
        float    SizedH = 250
        float    SizedW = 352
        bool    TitleOn = true
        int    Version = 1
        float    X = 164
        float    Y = 200
    }
    
    UI_LAST_WINDOW ItemCreateWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    CloseOnCreate = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 364
        float    MinimizeSaveY = 186
        float    NormalHeight = 460
        float    NormalWidth = 652
        float    SizedH = 460
        float    SizedW = 652
        bool    TitleOn = true
        int    Version = 1
        float    X = 508
        float    Y = 206
    }
    
    UI_LAST_WINDOW PromptWindow
    {
        bool    Locked = false
        float    SizedH = 140
        float    SizedW = 250
        int    Version = 2
        float    X = 523
        float    Y = 302.5
    }
    
    UI_LAST_WINDOW ItemCustomizeWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 232
        float    NormalWidth = 260
        float    SizedH = 252
        float    SizedW = 262
        bool    TitleOn = false
        int    Version = 2
        float    X = 217
        float    Y = 26
    }
    
    UI_LAST_WINDOW PopupWindow
    {
        bool    Locked = false
        float    SizedH = 0
        float    SizedW = 0
        float    X = 683
        float    Y = 372.5
    }
    
    UI_LAST_WINDOW QuestWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 105
        float    MinimizeSaveY = 0
        float    NormalHeight = 433
        float    NormalWidth = 674
        float    SizedH = 433
        float    SizedW = 674
        bool    TitleOn = true
        int    Version = 1
        float    X = 105
        float    Y = 0
    
        QUEST 20344941
        {
            bool    Expanded = false
        }
    
        QUEST 20243701
        {
            bool    Expanded = false
        }
    
        QUEST 20331492
        {
            bool    Expanded = false
        }
    
        QUEST 16006127
        {
            bool    Expanded = false
        }
    
        QUEST 20362370
        {
            bool    Expanded = false
        }
    
        QUEST 20372430
        {
            bool    Expanded = false
        }
    
        QUEST 17669809
        {
            bool    Expanded = false
        }
    
        QUEST 20338871
        {
            bool    Expanded = false
        }
    
        QUEST 20260299
        {
            bool    Expanded = false
        }
    
        QUEST 20368794
        {
            bool    Expanded = false
        }
    
        QUEST 20299854
        {
            bool    Expanded = false
        }
    
        Filter Buttons
        {
            bool    quest_type_adventure = false
            bool    quest_type_all = true
            bool    quest_type_crafting = false
            bool    quest_type_daily = false
            bool    quest_type_lore = false
            bool    quest_type_marshall = false
            bool    quest_type_story = false
            bool    quest_type_title = false
            bool    quest_type_trophy = false
        }
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13448544
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 330
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 330
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 706
        float    Y = 148
    }
    
    UI_LAST_WINDOW ChatPropWindow
    {
        bool    Locked = false
        float    SizedH = 520
        float    SizedW = 400
        float    X = 483
        float    Y = 112.5
    }
    
    UI_LAST_WINDOW EmoteListWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 528
        float    MinimizeSaveY = 334
        float    NormalHeight = 250
        float    NormalWidth = 312
        float    SizedH = 250
        float    SizedW = 312
        bool    TitleOn = true
        int    Version = 1
        float    X = 122
        float    Y = 359
    }
    
    UI_LAST_WINDOW VaultWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 17721812
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 195
        float    MinimizeSaveY = 50
        float    NormalHeight = 435
        float    NormalWidth = 306
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 306
        bool    SortAsc = true
        int    SortColumn = 0
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 40
        float    Y = 100
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 13224459
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 423
        float    Y = 122
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 20226969
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 500
        float    NormalWidth = 520
        bool    ShowList = false
        float    SizedH = 500
        float    SizedW = 520
        bool    SortAsc = true
        int    SortColumn = 1
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 447
        float    Y = 146
    }
    
    UI_LAST_WINDOW ItemSplitWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 247
        float    MinimizeSaveY = 250
        float    NormalHeight = 100
        float    NormalWidth = 306
        float    SizedH = 120
        float    SizedW = 308
        bool    TitleOn = true
        int    Version = 1
        float    X = 529
        float    Y = 312
    }
    
    UI_LAST_WINDOW TradeWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    CloseOnComplete = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 372
        float    MinimizeSaveY = 147
        float    NormalHeight = 470
        float    NormalWidth = 754
        bool    ShowLists = false
        float    SizedH = 470
        float    SizedW = 754
        bool    TitleOn = true
        int    Version = 1
        float    X = 471
        float    Y = 150
    }
    
    UI_LAST_WINDOW OptionsWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    CurTab = 1
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 433
        float    MinimizeSaveY = 134
        float    NormalHeight = 500
        float    NormalWidth = 500
        float    SizedH = 520
        float    SizedW = 502
        bool    TitleOn = true
        int    Version = 1
        float    X = 441
        float    Y = 142
    }
    
    UI_LAST_WINDOW NotepadWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 267
        float    MinimizeSaveY = 215
        float    NormalHeight = 269
        float    NormalWidth = 302
        float    SizedH = 269
        float    SizedW = 302
        bool    TitleOn = true
        int    Version = 1
        float    X = 926
        float    Y = 214
    }
    
    UI_LAST_WINDOW ItemInfoWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 100
        float    MinimizeSaveY = 0
        float    NormalHeight = 160
        float    NormalWidth = 424
        float    SizedH = 244
        float    SizedW = 424
        bool    TitleOn = false
        int    Version = 1
        float    X = 118
        float    Y = 0
    }
    
    UI_LAST_WINDOW InventoryWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        int    ContainerID = 12993205
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 423
        float    MinimizeSaveY = 122
        float    NormalHeight = 435
        float    NormalWidth = 315
        bool    ShowList = false
        float    SizedH = 435
        float    SizedW = 315
        bool    SortAsc = true
        int    SortColumn = 0
        int    StructureID = 0
        bool    TitleOn = true
        int    Version = 1
        float    X = 347
        float    Y = 100
    }
    
    UI_LAST_WINDOW EquipmentWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 291
        float    MinimizeSaveY = 127
        float    NormalHeight = 435
        float    NormalWidth = 219
        float    SizedH = 435
        float    SizedW = 219
        bool    TitleOn = true
        int    Version = 2
        float    X = 127
        float    Y = 100
    }
    
    UI_LAST_WINDOW GroupWindow
    {
        float    Alpha = 0.197478
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 335
        float    MinimizeSaveY = 150
        float    NormalHeight = 177
        float    NormalWidth = 132
        bool    SimpleMode = false
        float    SizedH = 172
        float    SizedW = 132
        bool    TitleOn = false
        int    Version = 1
        float    X = 1234
        float    Y = 142
    }
    
    UI_LAST_WINDOW CharacterWindow
    {
        bool    AbilityListSortAsc = true
        int    AbilityListSortCol = 1
        bool    AdvSchoolListSortAsc = true
        int    AdvSchoolListSortCol = 1
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = true
        bool    CraftSchoolListSortAsc = true
        int    CraftSchoolListSortCol = 1
        int    CurrentTab = 0
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 351
        float    MinimizeSaveY = 103
        float    NormalHeight = 492
        float    NormalWidth = 419
        int    SelectedAbility = 4
        bool    ShowCraftSkill = false
        float    SizedH = 492
        float    SizedW = 419
        bool    SkillListSortAsc = true
        int    SkillListSortCol = 2
        bool    TitleOn = true
        int    Version = 1
        float    X = 79
        float    Y = 118
    }
    
    UI_LAST_WINDOW MapWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = false
        string    LastMap = "New Trismus"
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 431
        float    NormalWidth = 515
        float    SizedH = 431
        float    SizedW = 515
        bool    StickToSelf = true
        bool    TitleOn = false
        int    Version = 2
        float    X = 0
        float    Y = 0
    
        MAP_SAVE Y
        {
            bool    Layer10Vis = true
            bool    Layer11Vis = true
            bool    Layer12Vis = true
            bool    Layer13Vis = false
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = false
            bool    Layer9Vis = true
            float    MetersToPixels = 3.39276
            string    Name = "Istaria"
            float    WorldX = 24195.7
            float    WorldY = 29639.3
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1.27402
            string    Name = "Chiconis"
            float    WorldX = 24302.6
            float    WorldY = 22100.9
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 0.663552
            string    Name = "Aughundell"
            float    WorldX = 25218.9
            float    WorldY = 25897.3
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = false
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1.66434
            string    Name = "New Trismus"
            float    WorldX = 45803.8
            float    WorldY = 14632.8
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = true
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            float    MetersToPixels = 1.0752
            string    Name = "Dralk"
            float    WorldX = 22450
            float    WorldY = 28911.3
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 0.452985
            string    Name = "Dalimond"
            float    WorldX = 22607.6
            float    WorldY = 22911.4
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1.23863
            string    Name = "Kirasanct"
            float    WorldX = 23882.2
            float    WorldY = 28000.6
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1.56
            string    Name = "Mahagra"
            float    WorldX = 23733.3
            float    WorldY = 30251.2
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 2.23949
            string    Name = "Skalkaar"
            float    WorldX = 41681.9
            float    WorldY = 16523.3
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 2.304
            string    Name = "Sslanis"
            float    WorldX = 20001.1
            float    WorldY = 21952.8
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 2.10406
            string    Name = "Kion"
            float    WorldX = 20328.7
            float    WorldY = 24463
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1.74808
            string    Name = "New Brommel"
            float    WorldX = 48193.9
            float    WorldY = 14324
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 2.42218
            string    Name = "New Koraelia"
            float    WorldX = 45186.2
            float    WorldY = 17773
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = true
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            float    MetersToPixels = 1.70246
            string    Name = "New Vassarak"
            float    WorldX = 48184.7
            float    WorldY = 18214.9
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 1
            string    Name = "Tazoon"
            float    WorldX = 23669.5
            float    WorldY = 25554.5
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = true
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            float    MetersToPixels = 0.762
            string    Name = "Feladan"
            float    WorldX = 25239.8
            float    WorldY = 23260.2
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 2.2885
            string    Name = "Serenity"
            float    WorldX = 16728.9
            float    WorldY = 33472.5
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 3.58318
            string    Name = "Drakul"
            float    WorldX = 18023.9
            float    WorldY = 31417.9
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 0.929963
            string    Name = "Isle of the Drowned"
            float    WorldX = 18366.9
            float    WorldY = 23099.7
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 0.45408
            string    Name = "New Rachival"
            float    WorldX = 23175.1
            float    WorldY = 25584.9
        }
    
        MAP_SAVE Y
        {
            bool    Layer2Vis = true
            bool    Layer3Vis = true
            bool    Layer4Vis = true
            bool    Layer5Vis = false
            bool    Layer6Vis = true
            bool    Layer7Vis = true
            bool    Layer8Vis = true
            bool    Layer9Vis = true
            float    MetersToPixels = 4.608
            string    Name = "Isles of Battle"
            float    WorldX = 20999.9
            float    WorldY = 10903.3
        }
    }
    
    UI_LAST_WINDOW PeopleSearchWindow
    {
        float    Alpha = 0.242236
        float    BorderAlpha = 0.496894
        bool    BorderOn = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 320
        float    MinimizeSaveY = 142
        float    NormalHeight = 480
        float    NormalWidth = 863
        float    SizedH = 480
        float    SizedW = 863
        bool    TitleOn = true
        int    Version = 1
        float    X = 264
        float    Y = 111
    }
    
    
    
    //--------------------------------------------------------------
    // Currently OPEN Windows 
    //--------------------------------------------------------------
    
    
    
    UI_OPEN_WINDOW RenderWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 745
        float    NormalWidth = 1366
        bool    Resized = false
        float    SizedH = 745
        float    SizedW = 1366
        bool    TitleOn = false
        int    Version = 1
        float    X = 0
        float    Y = 0
    }
    
    UI_OPEN_WINDOW CompassWindow
    {
        float    Alpha = 0.198758
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 46
        float    NormalWidth = 293
        bool    ShowPos = true
        float    SizedH = 46
        float    SizedW = 293
        bool    TitleOn = false
        int    Version = 2
        float    X = 1073
        float    Y = 0
    }
    
    UI_OPEN_WINDOW SelfStatusWindow
    {
        float    Alpha = 0.192547
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 0
        float    MinimizeSaveY = 0
        float    NormalHeight = 75
        float    NormalWidth = 397
        bool    SimpleMode = false
        float    SizedH = 75
        float    SizedW = 397
        bool    TitleOn = false
        int    Version = 2
        float    X = 0
        float    Y = 0
    }
    
    UI_OPEN_WINDOW TimeWindow
    {
        float    Alpha = 1
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 34
        float    MinimizeSaveY = 547
        float    NormalHeight = 20
        float    NormalWidth = 200
        float    SizedH = 20
        float    SizedW = 200
        bool    TitleOn = false
        int    Version = 2
        float    X = 610
        float    Y = 646
    }
    
    UI_OPEN_WINDOW MonsterWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 608
        float    MinimizeSaveY = 222
        float    NormalHeight = 233
        float    NormalWidth = 152
        float    SizedH = 233
        float    SizedW = 152
        bool    TitleOn = false
        int    Version = 1
        float    X = 0
        float    Y = 138
    }
    
    UI_OPEN_WINDOW AugmentationsWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 240
        float    MinimizeSaveY = 268
        float    NormalHeight = 62
        float    NormalWidth = 396
        float    SizedH = 62
        float    SizedW = 396
        bool    TitleOn = false
        int    Version = 1
        float    X = 0
        float    Y = 76
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 5
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 705
        float    MinimizeSaveY = 688
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 708
        float    Y = 715
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 3
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 515
        float    MinimizeSaveY = 360
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 708
        float    Y = 688
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 2
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 515
        float    MinimizeSaveY = 360
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 408
        float    Y = 688
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 0
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 708
        float    MinimizeSaveY = 661
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 408
        float    Y = 661
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 1
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 573
        float    MinimizeSaveY = 634
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 708
        float    Y = 661
    }
    
    UI_OPEN_WINDOW KnowledgeWindow
    {
        float    Alpha = 0.496894
        bool    AutoHide = true
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    KnowledgeType = 30
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 105
        float    MinimizeSaveY = 0
        float    NormalHeight = 352
        float    NormalWidth = 502
        float    SizedH = 352
        float    SizedW = 502
        bool    SortAsc = true
        int    SortCol = 1
        bool    TitleOn = false
        int    Version = 1
        float    X = 439
        float    Y = 0
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 15
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 515
        float    MinimizeSaveY = 360
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = true
        bool    SimpleMode = false
        float    SizedH = 337
        float    SizedW = 34
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = true
        float    X = 0
        float    Y = 368
    }
    
    UI_OPEN_WINDOW TargetWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 647
        float    MinimizeSaveY = 515
        float    NormalHeight = 150
        float    NormalWidth = 293
        float    SizedH = 150
        float    SizedW = 293
        bool    TitleOn = false
        int    Version = 1
        float    X = 1073
        float    Y = 44
    }
    
    UI_OPEN_WINDOW ChatWindow
    {
        float    Alpha = 0.490683
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurTab = 0
        int    FontSize = 8
        bool    ForceFocus = false
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 148
        float    MinimizeSaveY = 246
        float    NormalHeight = 134
        float    NormalWidth = 357
        string    PlayerPrefix = ""
        bool    PlayerPrefixOn = false
        bool    Primary = false
        bool    ReadOnly = true
        float    SizedH = 134
        float    SizedW = 357
        bool    TitleOn = false
        int    Version = 1
        float    X = 1009
        float    Y = 611
    
        UI_CHANNEL_LIST
        {
            string    TabName = ""
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 2
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 4
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 5
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 7
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 9
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 10
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 15
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 18
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 19
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 100
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 101
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 102
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 103
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 104
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 105
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 106
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 107
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 108
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 109
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 110
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 111
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 112
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 113
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 114
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1000
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1001
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1002
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "the alliance"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Universal Soldiers"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "hungaryan players"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Dragon"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "MarketPlace"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Icecials Family chat channel"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "ascension"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Heynauss's band"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "The Blade Of The Phoenix"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "franco"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Queenhunt"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Role-Play"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Istara's Chosen"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Scions-OOC"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "New Player"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "test"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Temp"
                bool    ChannelOn = false
            }
        }
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        bool    AutoHide = true
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 11
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 515
        float    MinimizeSaveY = 360
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 305
        float    SizedW = 34
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = true
        float    X = 1332
        float    Y = 308
    }
    
    UI_OPEN_WINDOW HotkeyWindow
    {
        float    Alpha = 0
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurBank = 4
        bool    Locked = true
        bool    Minimized = false
        float    MinimizeSaveX = 408
        float    MinimizeSaveY = 688
        float    NormalHeight = 48
        float    NormalWidth = 305
        bool    Primary = false
        bool    SimpleMode = true
        float    SizedH = 30
        float    SizedW = 305
        bool    TitleOn = false
        int    Version = 1
        bool    Vertical = false
        float    X = 408
        float    Y = 715
    }
    
    UI_OPEN_WINDOW ChatWindow
    {
        float    Alpha = 0.493106
        float    BorderAlpha = 1
        bool    BorderOn = false
        int    CurTab = 1
        int    FontSize = 8
        bool    ForceFocus = true
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 182
        float    MinimizeSaveY = 234
        float    NormalHeight = 134
        float    NormalWidth = 381
        string    PlayerPrefix = "<!--color r=.7 g=.0 b=.0>"
        bool    PlayerPrefixOn = true
        bool    Primary = true
        bool    ReadOnly = false
        float    SizedH = 134
        float    SizedW = 381
        bool    TitleOn = false
        int    Version = 1
        float    X = 31
        float    Y = 611
    
        UI_CHANNEL_LIST
        {
            string    TabName = "Main"
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 2
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 4
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 5
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 7
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 9
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 10
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 15
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 18
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 19
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 100
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 101
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 102
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 103
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 104
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 105
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 106
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 107
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 108
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 109
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 110
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 111
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 112
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 113
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 114
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1000
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1001
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1002
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "the alliance"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Universal Soldiers"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "hungaryan players"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Dragon"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "MarketPlace"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Icecials Family chat channel"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "ascension"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Heynauss's band"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "The Blade Of The Phoenix"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "franco"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Queenhunt"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Role-Play"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Istara's Chosen"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Scions-OOC"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "New Player"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "test"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Temp"
                bool    ChannelOn = false
            }
        }
    
        UI_CHANNEL_LIST
        {
            string    TabName = ""
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 2
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 4
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 5
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 7
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 9
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 10
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 15
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 18
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 19
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 100
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 101
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 102
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 103
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 104
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 105
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 106
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 107
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 108
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 109
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 110
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 111
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 112
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 113
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 114
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1000
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1001
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                int    ChannelID = 1002
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "the alliance"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Universal Soldiers"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "hungaryan players"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Dragon"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "MarketPlace"
                bool    ChannelOn = true
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Icecials Family chat channel"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "ascension"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Heynauss's band"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "The Blade Of The Phoenix"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "franco"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Queenhunt"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Role-Play"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Istara's Chosen"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Scions-OOC"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "New Player"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "test"
                bool    ChannelOn = false
            }
    
            UI_CHANNEL
            {
                bool    BlockFilterNames = false
                string    ChannelName = "Temp"
                bool    ChannelOn = false
            }
        }
    }
    
    UI_OPEN_WINDOW LaunchWindow
    {
        float    Alpha = 1
        int    Anchor = 9
        float    BorderAlpha = 1
        bool    BorderOn = false
        bool    Locked = false
        bool    Minimized = false
        float    MinimizeSaveX = 650
        float    MinimizeSaveY = 120
        float    NormalHeight = 745
        float    NormalWidth = 150
        float    SizedH = 745
        float    SizedW = 150
        bool    TitleOn = false
        int    Version = 5
        float    X = 0
        float    Y = 0
    }
    6) Close your Istaria folders and open the game.

    7) In case something went wrong, make a full scan/patch (open your Istaria's game launcher, click on configuration, check "Full Scan - Fully scan and patch all game files" and launch the game).

    8) Still not working ? You don't like it ? Close the game, delete your character's "UI personal" file and replace it with your copy (see step 3).


    Any question about it ? Feel free to ask !
    Last edited by SuHuz; January 4th, 2018 at 05:48 PM. Reason: Uploaded better picture
    SuHuz Fieryclaw, Grand Master Dragon Crafter (Order)

  2. #2

    Default Re: SuHuz's User Interface (UI)

    If I get that right, this GUI is only accurate and set up when using a game resolution of 1366x745. See the 'float ScreenWidth' and 'float ScreenHeight' Parameters in your edited code.

    You might want to describe how to enter the correct resolution for each user prior to editing their original file (Extract from original file and enter into the customised code).

    Great work *cheers*

    ------------------
    Istaria Lexica | Istaria Reference

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