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Thread: Lets just take everything, Ranger

  1. #1

    Default Lets just take everything, Ranger

    • Lightning Arrows now only applies to special attacks (I believe this also applies to ELAR's)
    • Temporary Stun, Root, Banish, Bleed, and Mesmerize Resistance now lasts for 6s (up from 3s)
    • "Did you forget to tell everyone you also lowered all the stun timers to 4 seconds?" Thunder (has been nerfed for a while) and thundercloud down from 0:14, lightning arrow (now basically useless) all down to 4 seconds while the Immunity goes up to 6 seconds

    You are basically taking away everything that makes a ranger worth playing, and his ability to keep his prey at bay so he can survive. Do we have to give up our bows too?

  2. #2

    Default Re: Lets just take everything, Ranger

    That does not sound good Mali,
    and Surth not stunnable anymore? Does not sound good either.

    I have the feeling, that lots of measures and changes within the last year,
    are ment to bring some uber-uber players down to earth-
    and stop them from "soloing" epics. Or force us to make bigger groups..
    That might work yes,
    and we- no uber ubers- can go for sandstone golems and group to kill KNOXX.
    (sry devs- lots of frustration here- but I already talked about that, no need to repeat myself all the time.
    Thy for the work for this update-. its appreaciated!! do not get me wrong. )
    Last edited by LOVWYRM; April 29th, 2018 at 06:41 AM.
    YOU told me to play a dragon!

  3. #3

    Default Re: Lets just take everything, Ranger

    I mean dragons had a pretty big "nerf" (I still don't consider it that, more a rebalance) before new things were added to them to give them a more varried playstyle (the spells come to mind, those would have never come if goldrage was still a 15sec ability, as well as the rebalancing on some of the other abilities)

    Who knows, maybe this holds promise to make Ranger/ELAR something more than stunbots, maybe their other abilities can be reviewed to have some actual bloody use?

  4. #4

    Default Re: Lets just take everything, Ranger

    Quote Originally Posted by meepsa View Post
    I mean dragons had a pretty big "nerf" (I still don't consider it that, more a rebalance) before new things were added to them to give them a more varried playstyle (the spells come to mind, those would have never come if goldrage was still a 15sec ability, as well as the rebalancing on some of the other abilities)

    Who knows, maybe this holds promise to make Ranger/ELAR something more than stunbots, maybe their other abilities can be reviewed to have some actual bloody use?
    Not sure what other abilities you think a Ranger might have that's not already in use. The ability to cast cloak of thorns? their ability to cast growth and regrowth? hmmmm, yes, I can see the implications (we could become healers with these and the 2 heals spells we can use (wink) )

    Not sure where this stunbot non-sense is coming from, they fixed stunning a long time ago (when claiming they were going to put a stop to mobs stun locking players.. who got the nerf? definitely not the mobs, just the players). The other Ranger abilities are all fine otherwise, and always in use
    Last edited by Malicore; April 29th, 2018 at 12:12 PM.

  5. #5

    Default Re: Lets just take everything, Ranger

    Quote Originally Posted by Malicore View Post
    Not sure what other abilities you think a Ranger might have that's not already in use. The ability to cast cloak of thorns? their ability to cast growth and regrowth? hmmmm, yes, I can see the implications (we could become healers with these and the 2 heals spells we can use (wink) )

    Not sure where this stunbot non-sense is coming from, they fixed stunning a long time ago (when claiming they were going to put a stop to mobs stun locking players.. who got the nerf? definitely not the mobs, just the players). The other Ranger abilities are all fine otherwise, and always in use
    Thanks for proving my point that scout literally was just a stunbot because the only defining ability about it is lightning arrows. And mobs are hit equally by the immunity? whenever I get stunned I definitely also get the immunity. Thing is, if you could re-apply the stun before it expired and gave the immunity, it'd just refresh itself, this made ranger still quite the stunner with low enough delay.

    Sure a lot of its abilities are shared with <insert any bow using class here>, but at the same time every bow class is...well, in the gutter. They could improve the abilities shared between those classes, or maybe give them something more unique when it comes to passives than increased armor or range. Or heck, give it some of it's own abilities rather than something frankensteined from other classes, You're literally saying: "Ranger has nothing that defines it except lightning arrows (shared with ELAR), Cloak of thorns, Growth and Regrowth (all shared by druid)."

    Just shouting that a nerf needs to be reverted generally speaking doesn't get you anywhere in any game, looking at opportunities tends to get a better reaction.

  6. #6

    Default Re: Lets just take everything, Ranger

    your just throwing around the word stunbot without any real concept of what you are talking about. You do know that lightning arrow and dragon crystals, do not mix? If you want to help take down an anchor you need to disable lightning arrow, in order to use a spirit crystal.

    This works with any mob that doesn't pertain to nature.. must disable lightning arrow to use xx crystal. I think they well covered their grounds on stopping what you poorly refer to as Stunbots. What I meant by what is already in use is pinion, long shot, head shot and the other 3 abilities they have. so what's with this constant "oh see? you prove my point that they are stun bots" Sheesh. go play a ranger before you make such statements

    They made lightning arrow the same as stuns many years ago, giving the mobs 4 second stun and 3 second resist, just like everyone else. I had no trouble with that. but there was no need to place it now on only abilities. and still the same changes go to lightning arrow as the new stuns too.. now 3 second stun with 6 second immunity.. They are no more a stun bot than any nature class in the game.

    As it stands right now? with the new updates on blight, I don't consider them any more useful than just playing a scout
    Last edited by Malicore; April 29th, 2018 at 12:44 PM.

  7. #7
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    Default Re: Lets just take everything, Ranger

    *defers further leveling of ranger school until the air clears*

    Knossos

  8. #8

    Default Re: Lets just take everything, Ranger

    Several days have now gone by, and still not a single explanation from any real Developer has come into light here. This issue is just being tossed in with no interaction with players, and seemly with no real rhyme or reason for such a thing to take place. This is aimed at the least problematic classes in the game. What is the end game plan here? is there one? There are currently no adjustments being planned (or at least not being spoken about, to us players on the forum) to make these classes better in any way, shape or form. For now, we are just left to twiddle our thumbs and wait, it seems. Are we being forced to group hunt? if so, with whom? Dragons don't need us to help them, unless they want a healer. So, now we are losing our ability to solo properly as well.

    So, how about a Dev stepping up and at least give us some insight, please. I certainly hope this is not going to be about an imbalance that these classes can stun. But here we are, having our stuns completely removed as far as being useful in any manner, waiting for some response. Thank you

  9. #9

    Default Re: Lets just take everything, Ranger

    These changes were about seriously unbalanced abilities. However, I am open to discussion about them since we have time for additional changes/tweaks.


    • Lightning Arrows - Having a stun on every single attack is incredibly unbalanced. I changed it to special attacks as that seems more reasonable. I am open to adding a different effect to the ability for every regular attack, perhaps extra damage or a chance to give an energy DoT.
    • Stun, Root, Banish, Bleed, and Mez Resistance. This is necessary so that monsters get a chance to attack and use their abilities and aren't stunned into immobility for every fight.
    • A 14s stun is crazy. It really is. However, I admit that I overreacted by lowering it so far. I am considering raising it to 6s and making it AoE.


    As far as the schools themselves, I am open to suggestions about how to improve them. Though adding more stuns or longer stuns isn't going to happen.

    Looking at Ranger... One thing is that Ranger doesn't feel like it has a central purpose. Is it a nuker, a crowd controller, what. Some specific ability changes though....


    • Skin Like abilities +132 armor at level 88... That doesn't seem very useful. I mean, better than nothing, but not game-changing. Might be something we could do there. Raise the value, or change it to be a % resistance or damage reduction
    • Headshot. Maybe this could have a debuff... Afterall, its a HEAD shot. So maybe a disorient debuff that impacts the target's recycle and/or to-hit.
    • Heartseeker. Another one that could use a debuff to go with its name. A chance to cause a severe bleed perhaps.


    Elemental Archer


    • Flame Arrows. Had thoughts to maybe have this give the "Burning" debuff. That way future flame attacks by anyone would do greater damage.
    • Ice Arrows. Could maybe tie this with Shatter/IceTomb? Work similar to Burning, but with Ice.
    • Lightning Arrows. Mentioned above.
    • Spirit Arrows. It was a healing arrow, a drain, but maybe it should do something else? Ethereal damage? Or a Spirit DoT? Something similar to "soul link" so that future damage heals the attacker for a time?
    Last edited by AmonGwareth; May 2nd, 2018 at 01:56 PM.
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  10. #10

    Default Re: Lets just take everything, Ranger

    The lightning arrow having a stun on every attack, is unbalancing how? A ranger/elar can walk into a field and still spend 10 minutes trying to kill 1 healer and 2 casters.. if they survive at all. I can't speak for everyone as to how they play an ELAR or Ranger. But in my own 14 years of playing one, I do not call this an imbalance. We can not just go out and solo a tons of mobs at a fast pace. It still takes us time to kill even one mob, compared to how short of time it takes many other school. Now consider that most mobs aren't even affected by nature, we (a lot of times ) do very little damage. Now as mentioned above: We hit a mob that is social, like a than'kuk. Now if we do not have lightning arrow and maybe a few druid class stuns.. we are overwhelmed very quickly as we do not have type of crowd control now. 3 second stun? completely useless, you might as well remove the stuns from the game, because there is nothing you can do in 3 seconds. So as I already mentioned, our solo abilities are nearly 0 without stun and lightning arrow. I have never been a big fan of grouping and in today's world of Istaria.. well lets say the only grouping now is for bosses only. Good luck trying to find one (group that is). A ranger does make a good bedside companion to other players in groups, and can make for a very good experience when you group with one who knows how to play it properly. (Yes you might say it helps with crowd control) but for solo, there is no control left with what you are changing in this new patch

    We are not like a dragon, we can not go into a field with 20 mobs, run around gathering them into a pile and one hit killing them with something like Breath of Flame Burst (talk about imbalance) So I am not getting this imbalance you refer to. It still takes archers of any type time to kill it's original target, while stunning 1 or 2 others nearby so we can survive. You already fixed the ability to perma stun,
    a few years back, and no one really complained about those changes. but now you are seriously lowering archers chances of survival in any solo hunt.

    Spirit arrow, good idea's there for life support on ELAR. Though I was fine when I played an ELAR before. and since we have weapons (bloodthorn bow) to steal life. Since not all archers will be able to have, or get Bloodthorn bow, it will be a very handy skill. I'm not keen on soul link from any school, very ineffective from any class I have played, so I can only assume you will consider strengthening it to make it actually useful? as it stands right now, It's as useless as the new stun effects.

    Flame arrow also good idea's there. Give a debuff for future flame attacks from other players to be more effective. same for Ice Arrows

    Skin like abilities (aren't they already like damage reductions being they give armor?) Maybe add a few more similar abilities depending on the type of ranger you are playing, as they can play either with 1h weapons and a shield, or Bow. I do like the extra armor myself.

    Heartseeker, should seriously damage an opponent in some fashion, since it is a Heart stopping shot. Maybe weaken them causing slower movement, less damage output from the creature.. Bleed can work too, but probably not as effective.

    Headshot, could be a serious or deadly bleed effect if you are interested in bleeds. Or better yet, what about making the target lose focus on it's prey? similar to a warrior's attack (distract) causing confusion and forcing the mob to change targets or lowering his ability to see, concentrate and inflict damage.

    I look at Ranger in a completely different perspective than you seem to. Since you do not play one, you won't see eye to eye with much of what I say. I can only suggest that before you put these new changes to Live, you reconsider that unless you have a back-up plan already in place, you are only going to hurt the player base in a serious fashion. Right now you are seemingly just nerfing them off the bat, rather than discussing this and other options before you make sudden changes as you have already started to do. The way it is right now, you had already planned to just throw this in, and I think this was, and is very poor judgement on your behalf. There was no discussion prior to this, possibly giving idea's for any changes.

    Archers are a very well defined group of individuals, if you find a person who knows how to play it. Can have a major effect just taking things away like this. Also, you are not just hurting one type of player in this fashion, you are also seriously damaging Druid / Nature classes that also rely on a lot of the same stuns as a Ranger does. Now a Ranger was in fact designed to kill from a ranged position and you are killing off the entire reason for their existence. Druid schools also being hurt by this decision are going to feel the effects and major complaints will come in later. Druids aren't armored like Rangers, wearing only leather (I believe) and now unable to stun mobs while killing one slowly just like ranger / elar's do. You make it sound like we go out and mass kill and are completely unscathed in our battles. I guarantee you, this is not the case. I have spent many days (at times) figuring out ways to attack certain creatures in the game so I could come out the winner and not end up with a boat load of death points.. Take away lightning arrow and all the stuns.. well now we have a major problem. In most cases, it is the tactics that win you the big fights, this includes taking the time to level other schools for supporting abilities, kiting (running, stop to hit, run some more. stop to stun one and keep hitting another)... all while trying to stay within a mobs direct fighting area, so it doesn't run off from being pulled too far from his home. This is not an easy task.

    I am still asking you to leave lightning arrow, and the stuns the way they are. This is not game changing, the way you and others make it sound. I do notice that it's not other archer's making the claims that rangers, druids are overpowered in any way. Even warriors can kill much faster than any ranger. Lightning arrow is not a stun every hit as you claimed, since you fixed that with the introduction of 3 second stun immune. Archers also miss a lot for some reason (also not considered) especially on epics. which (BTW) are stun / mez immune on greaters and mez immune on lessers.

    I ask that you take a week and go play an archer/druid class in your free time and then think about the changes you are putting into place. This should have been discussed long before you just decided to throw it in, so myself and others could have possibly contributed info that could have been useful. Right now you are simply looking at it as other non-archer classes describe, and not from actual knowledge of the class

    I did like the changes made to KNoC, those were great. I even leveled a character just for that school. But taking away the survival techniques of 3 other schools is just wrong, especially when (seemingly) based only on hear-say. Please tell me of any fight, any place, any time, where a ranger has even come close to reaching the ability to single hit or mass single hit kill anywhere near what dragons can do and I will give up my bow. I will gladly talk about imbalance, if you wish. For now, I ask that you leave ranger / elar and druid schools alone unless you have a good plan in place (before) you jump in with both hands to seemingly obliterate them like this.

    Regardless of the rumors you hear, it can take several minutes for a scout/ranger/elar/druid to kill just one mob. This is not counting the fact that most times you have several hitting you while you are trying to kill just one. as don't have mass capabilities. we kill one at a time like most other schools do. Please take that into consideration. Also that archer classes completely rely on being ranged. how can we stay ranged with some sort of additional support like stuns? we are not stunning 20 mobs and just standing there killing them off one by one like fish in a barrel, as some people would have you believe. We can only stun just so much. maybe 2 - 3 mobs if we get swamped by social types. those stuns do not last very long even at 14 seconds like thundercloud has. it takes much longer to kill the initial target, than you think and those stuns are gone and we still have cool downs to deal with after.

    Now I am not trying to be rude here, but you folks seem to have some very odd things you consider to be either overpowering or game changing when it comes to slow killing, less damaging schools, than you do about the obvious one.

    I also hope to hear some others on the forum speak up as well. Lets get your idea's for these schools.

    There was also no mention about the fact that you are also hurting druid type schools here, what plans to give them some love when you take away their abilities to stay alive. You have opened a can of worms by this up coming patch. I don't think you realize how many schools you are essentially damaging with this.

    Folks, this does include you already. This is not just about Rangers / ELAR's here. All nature based class will be affected by these same changes and on a large scale. Your opinions would be appreciated

  11. #11

    Default Re: Lets just take everything, Ranger

    Thank you for that post Mali,
    I agree in all points.

    Its no secret that we are close friends- but that does not influence my opinion with that issue.
    And we often enough disagree^^
    We did not talk about that- belive it or not dear readers.

    I said on another place, that I consider that changes dangerous. Mali did say it better than I could do.
    So I hope its heard where it belongs to be heard.

    Mali- I doubt that we will ever have a discussion again like it used to be on forum once.
    This times are gone. *shruggs*
    Last edited by LOVWYRM; May 2nd, 2018 at 05:59 PM.
    YOU told me to play a dragon!

  12. #12
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    Default Re: Lets just take everything, Ranger

    In post 9, above, is stated "A 14s stun is crazy..."

    Yet in the Thread "Talk to the team:Sorcerer - Post 29" is stated:

    "If I can find a way to make it so that mobs (and players) can't be chain-stunned then I could see my way to allowing a 20 second stun."

    I urge the reader to review that thread for context - http://community.istaria.com/forum/s...-Team-Sorcerer

    Knossos

  13. #13
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    Default Re: Lets just take everything, Ranger

    Quote Originally Posted by Knossos View Post
    In post 9, above, is stated "A 14s stun is crazy..."

    Yet in the Thread "Talk to the team:Sorcerer - Post 29" is stated:

    "If I can find a way to make it so that mobs (and players) can't be chain-stunned then I could see my way to allowing a 20 second stun."

    I urge the reader to review that thread for context - http://community.istaria.com/forum/s...-Team-Sorcerer

    Knossos
    The context of the thread is Sorc, which generally deals with Mez skills (which break after x hits) and not stuns (which last for x amount of time, period, end of story, doesn't matter how many times you hit it).

    It seems to me that Amon just used mez and stun interchangeably, which is totally understandable for the context but not applicable to this thread. 14 seconds of a mob being frozen in place and unable to act no matter how many times you hit it is crazy. A 14 sec/20 sec 'crowd control' that breaks after a small amount of hits/one hit definitely is not, as it lets you set aside mobs you don't want to deal with and take them out of the fight as long as you control the rest of your party so stray AoE doesn't hit said mob and free it.

    Seems to be just a semantics thing.

    Edit: Last I checked, Ranger was near the top of the biped schools. Sure, RANGER can't run around like a drgn and smash everything, but you biped schools weren't made to be used on their own. A multi-classed ranger most certainly can do that, albeit perhaps not as often as other schools can. They definitely don't have a high time-to-kill for single mobs, either, as long as you rotate your lengthier cooldowns in a timely manner (multishot, the flurry whatsit, etc). I think you're severely downplaying Ranger's ability to deal with multiple targets and combat ability in general, though I do agree that this change seeeeems to kinda have come out of nowhere.

    Thundercloud was ridiculously strong though and definitely needed to be shoved over, then kicked a little while it was down.
    Last edited by Alisto; May 3rd, 2018 at 02:22 AM.

  14. #14

    Default Re: Lets just take everything, Ranger

    Thanks for missing the point a little there Alisto. The reference was made about stuns, and Amon's willingness to raise the stun timer (nothing to do with mez)once stun lock was taken care of (is being called into play). Well, stun lock was dealt with and all were happy again in their worlds, until someone decided to kick the door down and fire off a shotgun, with no apparent reason. Now the attitude is: "This is how it will be and nothing you can do about it" This is not the way to go about this.

    (Amon):As far as the schools themselves, I am open to suggestions about how to improve them. Though adding more stuns or longer stuns "isn't going to happen." Now he is saying that 14 seconds is crazy, after stating he would be willing to go to 20 seconds.

    No one is asking for longer stuns, or more stuns. Just that you leave what we had alone. If you haven't played a ranger, how can you make such judgment calls as these. You need some background to form an opinion on, but you have none.

    You can't just walk in and take away 1/2 of what people worked hard to build their characters up to, just because you don't like how it turned out in the end. We are not talking about someone just logging on, making a ranger, taking it to 100 and suddenly he's overpowered. We are talking months and years of work, practice and figuring out how to play this class with the resources we have at hand. Then to have someone basically say "Oh I don't like that you figured out how to play it so well, so we're just going to tear it apart now without any warning what-so-ever". Not even any consideration into the other what? 6 - 8 schools that are also now inadvertently screwed as well because of this sudden and unnecessary change? Just telling everyone that TC was ridiculously strong and needed to be kicked down and beaten, is quite a stretch of the imagination and a completely false statement at that.

    for starters, we are not always fighting one singular mob, as many are social. We still have our quests to do, and do not want, nor need to stand around town, hoping and praying for a dragon to come to our rescue. Or enough people online to form a group. There aren't enough people now to get a group, for something that should not require a group. But if a mini boss has a very social family, then we are screwed without out defenses. You are completely forgetting that we are not hand to hand combatants, yet we are being treated as such. There's a reason the word RANGE is in RANGER. 2 decent stuns in the druid family, does not make it out of balance. Now I can make it work using other schools, but then what? you tear those down too? where does it end? I do not believe this issue is related at all to any imbalance.

  15. #15

    Default Re: Lets just take everything, Ranger

    my final thoughts:

    Can something be overpowered that is ingame more than a decade?
    The game has become more challenging, the mobs stronger, healthier and tricky.
    So how realistic is it to call such old items/spells/abilities overpowered, when they weren t for such a long time.
    (and pls consider: We payed and played for it)
    or is there something else behind. that I cannot see?
    What I often hear is plain enviousness.
    And sometimes I feel send back in the early 60ties where lefties all over the world
    claimed all and everything for all and everyone.
    Here in Germany we have something like protection of acquired possessions/vested rights (grandfathering??)
    But well-as said: final thoughts. I m out of this now.
    Not only spells and items become obsolete.
    Last edited by LOVWYRM; May 3rd, 2018 at 05:12 AM.
    YOU told me to play a dragon!

  16. #16

    Default Re: Lets just take everything, Ranger

    I don’t have much to add to what Knossos and Malicore have written, just planting my flag next to theirs because I think they are right.
    As you astutely noted Amon, Rangers don’t really have a central purpose. They were designed as a middle of the road generalist who could do a little of a few things but nothing incredibly well. A support role that could heal a little, attack at range, and buff. The main weapon in their arsenal was/is CoT, roots, snares, and stuns. Bow damage is piddly unless you go for a full out STR build, and once you get in melee range you take a hit to accuracy. Rangers can use 1h melee weapons but get no specials except ones that have been mastered from other classes. Keeping mobs at range is critical to the survivability of the class, and you have taken that away. Maybe why that’s why we get an extra run buff? You may as well change the name from ‘Nature’s Path’ to ‘Run Away!’

    And to touch on what Malicore mentioned, the first time I rounded up a bunch of mobs on my dragon and fired off a primal-cast BOFB, I thought, “There is no reason to play a biped anymore.” That was before adamantium scales. Thunder Cloud and Lightning Arrows are by no means overpowered. And its not a stun on every attack, it’s a chance to stun on every attack, big difference if the RNG isn’t cooperating. Are you going to do the same thing to Lightning Claw? I’m sure if anyone played a Storm Disciple they would be pretty pissed off to hear the news.

    As far as EL AR goes, spirit arrow doesn’t do enough damage for its leech to even be noticed. I’d opt for ethereal damage. Also, get rid of ‘elemental arrow’ (useless) and give them an energy attack instead.

    The rest of the delta... I don’t get it. Some fixes, some fluff, some love for the low levels. The stances look interesting but what happens to Rapid Fire Stance? One of a Ranger’s defining abilities… is it gone now too? You say our stuns are overpowered, but then you add a potion to make levelling easier? And a potion to make resting more effective? We have a heal with a 15 second timer: nobody rests. Well I take that back, I suppose a new player might. Lovwyrm, one of the games staunchest advocates, comes to the boards and cries out in frustration about not being able to kill bosses because of a bug and your response is ‘get better, grow stronger’ and then you make the bosses harder. Because stuns are overpowered?


    In the interest of harmony, I have presented a list of things in no certain order that you could be spending your time on instead of pissing off/alienating your veteran playerbase:
    Fix the plots in Morning Light
    Fix the lair in Chiconis
    Fix the boss mobs regenerating (id look at the flee mechanism).
    Do something with Tazoon for god’s sake
    Finish the t3 revamp
    Start the t4 revamp then
    Finish the T4 revamp
    Start the t5 revamp
    Condemned plots
    Bosses with ¼ health for 30 seconds after you kill them
    How about some adamantium gear for the biped? My dragons waddle around with T/C and Primal around 2200, my bipeds can barely get a skill above 1750.
    Maybe flip the chainmail/ringmail meshes so they actually match their description.
    Finish what you started on the Satyr Islands, or put Alged back the way it was
    Dryads; seriously a race that can fly can’t cross a freaking stream? Stop being lazy, fix the mechanic.
    Life bolt plz, thy.
    Demon’s flurry overwrites Hero’s Resolve.
    Stop nerfing classes, abilities, and spells. Remember when people played as Reaver? I do. Pretty soon the only classes you will see are Healers and Dragons.
    Tempus fugit, memento mori.

  17. #17

    Default Re: Lets just take everything, Ranger

    I leave it up to those that have done their research to make the logical arguments. All I can say is I agree wholeheartedly. Ranger got hit with the nerf bat and also with the druid nerf. Now the class sadly will lose whatever little use it had. I sign this.
    Last edited by Creme; May 3rd, 2018 at 06:29 AM.
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  18. #18
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    Default Re: Lets just take everything, Ranger

    @Mali If you went to the thread and scrolled back a bit, you'd see that the couple of posts Knossos referenced were about Spellbind and it being a 20 sec 'stun' that broke after x hits. There's a bit difference between a 20 sec 'stun' that breaks after a small number of hits and a 14 sec stun that renders a mob unable to do anything for the duration, no matter how many players are beating on it (especially important, since Istaria has a LOT Of multistrike skils). I even explained why I guessed that Amon was using mez and stun interchangeably - which was, again, based on that the chain of forum posts were all aimed at Spellbind. So, yeah. Semantics. Stun that breaks on a certain nubmer of hits vs stun that lasts the full duration no matter what. One is very, VERY strong with a 14 sec duration (TC ), but a stun that lasts 14 sec and breaks after a small number of hits definitely isn't. It seems you've also fallen into the semantics trap xD Goodness.



    Quote Originally Posted by LOVWYRM View Post
    my final thoughts:

    Can something be overpowered that is ingame more than a decade?
    The game has become more challenging, the mobs stronger, healthier and tricky.
    So how realistic is it to call such old items/spells/abilities overpowered, when they weren t for such a long time.
    (and pls consider: We payed and played for it)
    or is there something else behind. that I cannot see?
    What I often hear is plain enviousness.
    And sometimes I feel send back in the early 60ties where lefties all over the world
    claimed all and everything for all and everyone.
    Here in Germany we have something like protection of acquired possessions/vested rights (grandfathering??)
    But well-as said: final thoughts. I m out of this now.
    Not only spells and items become obsolete.
    To answer your first question: Yes, most definitely. The only thing you can really say about something that exists is that...it exists. There have been bugs lasting years in istaria. Doesn't mean they're not bugs when they eventually do get fixed (like trading bound items).

    And really, you're right. The game HAS changed. And that's what you need to take into consideration - is this or that thing too strong compared to alternatives? As the game grows more challenging, it becomes more and more noticeable what items/schools/etc are overperforming compared to their counterparts. What remains is - do we nerf to da ground or raid the ground up. Is Thunder Cloud too good cuz all the other options suck, and so those other spells should get changes? Or is Thunder Cloud just miles ahead of still-useful and well-used spells and should be brought down.

    And Lov, you know I have a decent amount of legacy items. I still say a good chunk of 'em are OP. You would be hard pressed to call me envious

    Furthermore, you paid and played for the items you had, but would you deny others the chance to do so just...because you did? I'm not sure how that makes any sense. Or that, just because you played and paid for the game and leveled Ranger or w/e school during, it should...never see any nerfs/changes, ever? As Meeps said - this could, and imo likely will, open up some more nice changes for Ranger.


    Aaaaand again - I do agree that this change kinda came out of left field and probably shouldn't go live without some additional changes. But I do think the changes to TC were well deserved (6 sec AoE stun sounds cool).

    Edit: Someone correct me if I'm wrong...but this stuff is all still on the blight server, right? *Presses the 'Don't Panic' button*.
    Last edited by Alisto; May 3rd, 2018 at 06:48 AM.

  19. #19

    Default Re: Lets just take everything, Ranger

    Quote Originally Posted by Trust View Post
    In the interest of harmony, I have presented a list of things in no certain order that you could be spending your time on instead of pissing off/alienating your veteran playerbase:
    Fix the plots in Morning Light
    Fix the lair in Chiconis
    What is wrong with these? A quick search in our support system with relative keywords returns no results.

    Quote Originally Posted by Trust View Post
    Fix the boss mobs regenerating (id look at the flee mechanism).
    This is actively being looked into by tech, we have alread sent out a first patch that seemingly took care of the issue on a large scale, if it is still persisting sending us full reports with logs and anything else you can supply helps track things down much faster.

    Quote Originally Posted by Trust View Post
    Do something with Tazoon for god’s sake
    There are plans for Tazoon, and it is actively being worked towards, but there is a lot of work involved which makes it a long-term project.

    Quote Originally Posted by Trust View Post
    Finish the t3 revamp
    Start the t4 revamp then
    Finish the T4 revamp
    Start the t5 revamp
    See above, future content is a large scale undertaking and takes time away from the core team that focuses on them, furthermore troubleshooting bugs also takes time away from these projects.

    Quote Originally Posted by Trust View Post
    Condemned plots
    I believe we tackled most of these, I cannot check in our database if there still are some around currently, but if there are they will be touched upon.

    Quote Originally Posted by Trust View Post
    Bosses with ¼ health for 30 seconds after you kill them
    This is most likely the result of a timeout between the client and the server, and can be caused by a number of factors, sending in logs of when this happens if you can reliably trigger it and sending those in to support can help track down the issue faster.

    Quote Originally Posted by Trust View Post
    How about some adamantium gear for the biped? My dragons waddle around with T/C and Primal around 2200, my bipeds can barely get a skill above 1750.
    Bipeds do not have T6 broken (the only way T6 would happen) armor because they have T6 broken weapons and jewelry, there are no plans to expand the system currently.

    Quote Originally Posted by Trust View Post
    Maybe flip the chainmail/ringmail meshes so they actually match their description.
    A texture-swap for these can be considered, though it would be low priority.

    Quote Originally Posted by Trust View Post
    Finish what you started on the Satyr Islands, or put Alged back the way it was
    There are currently no plans to work on the Satyr Isles to my knowledge.

    Quote Originally Posted by Trust View Post
    Dryads; seriously a race that can fly can’t cross a freaking stream? Stop being lazy, fix the mechanic.
    We cannot fix what isn't broken, nothing lazy about it. Now if we cut the joking, there is no way we can put in "limited flight" for dryads without it taking a lot of time to not look and work strange.

    Quote Originally Posted by Trust View Post
    Life bolt plz, thy.
    I cannot personally comment on this, so I'll leave this one open for Amon to comment on.

    Quote Originally Posted by Trust View Post
    Demon’s flurry overwrites Hero’s Resolve.
    Will be looked into.

    Quote Originally Posted by Trust View Post
    Stop nerfing classes, abilities, and spells. Remember when people played as Reaver? I do. Pretty soon the only classes you will see are Healers and Dragons.
    You have to keep in mind, as was said earlier in this thread, that in some cases a rebalance of certain abilities is required for something else to be brought forward, like the Gold Rage change of a couple of years back. This change is currently also only on blight for now and there are no plans to push this delta as-is to live, as we have several more planned for the next content patch.

    Please also keep in mind that not everyone on the team is working on the same thing, tech won't be working on art assets, art won't be working on new logic/deeper lying bugfixes.
    Oooooh, what does this button do?

  20. #20

    Default Re: Lets just take everything, Ranger

    Quote Originally Posted by Liseth View Post
    You have to keep in mind, as was said earlier in this thread, that in some cases a rebalance of certain abilities is required for something else to be brought forward, like the Gold Rage change of a couple of years back. This change is currently also only on blight for now .
    Lol- last word cause drags are involved:
    No Lis-nonono. Do not compare apples with pears.
    The weakening of GR was NOT a nerf..for those who know how to play that game. I eg did not care at all.
    Drags did not loose anyrthing of their power or abilities. Just needed little change of tactics -if at all.
    Now-Weakening Rangers AND other schools- means annoying people who- at least most of them- know how to play.
    And they cannot just play other tactics to compensate.
    YOU told me to play a dragon!

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