So, the revamp is pretty neat, but it really has just *one* trouble - you either lose out on several of the summoned abilities or you get to use techs - which, I get it, the weapon stats are pretty snappy to try to make up for it, but update after update it seems like the team keeps adding more and more cool tech kits and quested ones - and let's not even talk about epic weapons and such.

A simple, short solution is to make the summoned weapon unequippable so you can at least use the abilities.

Other random idea while playing: A reactive effect that makes your next spell hit extra, automatically hit, damage boost, something - it'd be nice to have _any reason_ to cast the couple summoning spells past the 20s. Not a lot else, the direction to take it tanky is interesting and it seems to do well what it does there, just unfortunate you miss out on so much new and neat stuff that keeps being added with regards to special crystals and kits, as well as fancy epic mob weapons.