Anyone care to sum up the changes in 6 months? I left because it was really boring. Nothing really to do except grind and craft a bit. The game lagged a ton. Dragons didn't have lairs. Fighting the undead was pointless unless you needed to grind. The promise of a world that would react to things, like if you killed a ton of undead in a area , that area's blight would move back some. OR if you didn't kill any in this another area, that blight would move forward... So in other words whats new?