Like many I went to werewolf Island when I was able to login after this last patch.
When I started fighting them I noticed something odd. Other than the fact they can use Ripclaw I and Ripclaw II which both seem to have a super short recycle time leading to an almost perma stun if there is more than one.
What I noticed was these <80 mobs seem to have absolutely no problem what so ever hitting me a Level 100 Spirit disciple with 1300+ evasion. The miss rate was roughly <5% of all attacks. Now I'm pretty sure when I was <80 and hell even at >80 I had a miss rate way higher than that. I heard someone in marketplace say using Forest mist and obtaining 1500+ evasion they were still being hit a great deal as well.
While I realise that mob skills have been adjusted up to make them more challenging how the hell is someone at an even level meant to fight this AND why is a monks main form of defense (not getting hit) constantly being undermined.
Since the "rebalance" of mobs, Evasion has remained useless unless it exceeds about 2000 which is not possible without A racial ability or a newly modified class ability. When can we have our primary method of defense back?