Page 3 of 10 FirstFirst 12345 ... LastLast
Results 41 to 60 of 181

Thread: Travel Gates & Destination Pads

  1. #41

    Default Re: Travel Gates & Destination Pads

    Add Destination to Existing Travel Gate(s):
    Community Name: Racial Circut
    New Destination Pads for this gate: Fire Island

    New Destination Pad:
    Community Name: Fire Island
    Coordinates:276xx/299xx or 284xx/151xx
    Associated Travel Gates: Racial Circut

    New Travel Gate:
    Community Name: Amon
    Coordinates:27115/14175
    Associated Destination Pads: Britsugo, Blizzard Point,Parsinia, Morathaven, Last Stand, Harro.



    Tempus fugit, memento mori.

  2. #42

    Default Re: Travel Gates & Destination Pads

    Better yet how about a player buildable travel gate. Say something that would take all levels of essence through t6, some t5/t6 mason and fitting work, and perhaps even some mithril tinkering items applied with ingenuity. Could have either 1 or 2 flavors similar to what is currently in the guild towns such as Tavu, or the ones in the outlying player communities such as Last Stand.

    Haven't given this a huge amount of thought to figure out why this might be bad, but just a thought.

  3. #43

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by Barnaby Gump
    Better yet how about a player buildable travel gate. Say something that would take all levels of essence through t6, some t5/t6 mason and fitting work, and perhaps even some mithril tinkering items applied with ingenuity.
    I like the idea to have all levels of builder's involved. After all if you put it all t5/t6 what sense of community would this bring. You need the base, the circle, scafolds and the mechanical gizmo, to make it all work.

    On a side note; t6 resources are a bit hard to manufacture. Many of the high level builders have left, and for the few remaining they would only work on the gate that they really need or want.

    I like the thinkering / mason / enchanter t5/t6 item to be placed, would not be a murder like 500x T6 essence sourceto place, but would mean you need a high level item to be made. Let's say it's like the heart of the gate, a mason or fitter construct a vase, the thinker add gears & lock to the vase, and the enchanter add the last essence oil.

    Of course this means quest for these builders to seek the long lost knowledge of gate construction.
    Poor Devs more work. [:P]
    Nalrach, Healer & Guardian, Member of the "Iron Circle" guild
    Ramti, Friendly draggy trying to wake-up from long nap.

  4. #44
    Member
    Join Date
    Oct 2004
    Location
    Sem / Last Stand
    Posts
    874

    Default Re: Travel Gates & Destination Pads

    Moving existing Travel Gate:
    Community Name: Sem
    Current Coordinates: 28784 / 15818
    Desired Coordinates: 29035 / 15837 (or there abouts)
    Associated Desination Pads: All current ones aswell as all other Saritova Isle Guild ports

    Or simply add a new, buildable (is that the way you're going to be doing it or just dumping it there?) port-out at the desired coordinates listed above.
    Truth is absolution - Killswitch Engage
    Gusi: 100 lvls of ELAR deleted and crafting forte.
    Aquzon: 0/100 Draconic Crafter achieved in under 100 hours gameplay.
    Yuthakon: 31 Berserker and aspiring Constructor.
    Proud member of Strata on Order Realm

  5. #45

    Default Re: Travel Gates & Destination Pads

    New Destination Pad:
    Community Name: Trandalar: Acul
    Coordinates: 27843 35219
    Associated Travel Gates:
    all racial towns

    New Portal
    Community Name: Trandalar: Acul
    Coordinates: 27843 35219 next to Pad
    destinations:
    Bristugo
    Abandoned Isle
    Parsinia (or another settlement)

    She heard Nanny say: 'Beats me why they're always putting invisible runes on their doors. I mean, you pays some wizard to put invisible runes on your door, and how do you know you've got value for money?'
    She heard Granny say: 'No problem there. If you can't see 'em, you know you've got proper invisible runes.'

  6. #46

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Yumi
    Coordinates: 28690, 14060
    Associated Destination Pads:
    - Bristugo
    - Tazoon West - Kion - Harro - Morning Light - Aughundell
    New Destination Pad:
    Community Name Coordinates:
    Associated Travel Gates:


    Add Destination to Existing Travel Gate:
    Community Name: Aughundell
    Coordinates: 25242, 25940
    New Destination Pads for this gate: - Tavu - Fairweather - Yumi Add Destination to Existing Travel Gate:
    Community Name: Kion Coordinates: 20435, 24614
    New Destination Pads for this gate: - Tavu - Fairweather - Yumi Add Destination to Existing Travel Gate:
    Community Name: Harro Coordinates: 28430, 24440
    New Destination Pads for this gate: - Tavu - Fairweather - Yumi Add Destination to Existing Travel Gate:
    Community Name: Morning Light Coordinates: 27925, 28445
    New Destination Pads for this gate:
    - Tavu - Fairweather - Yumi
    Add Destination to Existing Travel Gate:
    Community Name: Fairweather Coordinates: 23200, 17600
    New Destination Pads for this gate: - Tazoon West - Kion - Harro - Morning Light - Aughundell
    Korth Koragan-

  7. #47
    Member C`gan's Avatar
    Join Date
    Oct 2004
    Location
    Acul, Trandalar and Tagath's in Mala, Genevia Island
    Posts
    3,246

    Default Re: Travel Gates & Destination Pads

    Koragan, may I request you do an edit, select all, and change your text color to something a bit lighter? Black just isn't a good color given the background.

    A good set of portals to add, though, I will agree.
    C`gan Weyrsinger, blue Tagath's rider, WorldProjects Team Lead Emeritus
    Tagath, blue Lunus "for the breath weapon"
    Located in sunny Acul on Trandalar, Order shard

  8. #48

    Default Re: Travel Gates & Destination Pads

    New Travel Gate:
    Community Name: Trandalar: Acul
    Coordinates: 27880 35020
    Associated Destination Pads:
    Aughundell
    Chiconis
    Dalimond
    Dralk
    Feledan
    Kion
    Kirasanct
    Mahagra
    New Rachival
    Sslanis
    Tazoon South
    Tazoon West

    New Destination Pad:
    Community Name: Trandalar: Acul
    Coordinates: 27860 35010
    Associated Travel Gates:
    Aughundell
    Chiconis
    Dalimond
    Dralk
    Feledan
    Kion
    Kirasanct
    Mahagra
    New Rachival
    Sslanis
    Tazoon South
    Tazoon West

    Add Destination to Existing Travel Gate:
    Community Name: Aughundell
    Coordinates: 25242 25939
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Chiconis
    Coordinates: 24310 21916
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Dalimond
    Coordinates: 22787 22659
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Dralk
    Coordinates: 22457 28871
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Feledan
    Coordinates: 25330 23323
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Kion
    Coordinates: 20436 24613
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Kirasanct
    Coordinates: 23861 27990
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Mahagra
    Coordinates: 23729 30471
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: New Rachival
    Coordinates: 23214 25539
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Sslanis
    Coordinates: 19873 21611
    New Destination Pads for this gate:
    Trandalar: Acul

    Add Destination to Existing Travel Gate:
    Community Name: Tazoon West
    Coordinates: 23656 25248
    New Destination Pads for this gate:
    Trandalar: Acul

    I think that about does it. [:D]

    Drulgar - Adult Helian Dragon - 92 Adventurer - 96 Crafter - 14 Lairshaper - 5 million hoard
    Graldur - Dwarf - 70 Spiritist - 46 Healer - 30 Mage - 100 Carpenter - 100 Fletcher - 72 Gatherer

  9. #49

    Default Re: Travel Gates & Destination Pads

    Wow, this went to the second page. >.<

    How is this coming along btw DB?

  10. #50

    Default Re: Travel Gates & Destination Pads

    hi David



    New Travel Gate:
    Community Name: Shepert`s Mounten: North Crystal
    Coordinates: 23384 16951
    Associated Destination Pads:
    Bristugo
    Harro





    Greetings Qal Kehk

  11. #51

    Default Re: Travel Gates & Destination Pads

    I have done a first pass; adding some destination pads to existing travel gates. This will be an ongoing, long-term project that moves forward cautiously. Rapid travel is one of the most powerful forces in a persistant world. I'll keep reading this thread, and will probably start another after the next delta is taken. Keep making suggestions.

    David
    David Bowman

  12. #52
    evilena
    Guest

    Default Re: Travel Gates & Destination Pads

    Travel Gate
    Brandons Shelf in Trandalar

  13. #53

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by Levity
    New Travel Gate:
    Community Name: Bristugo
    Coordinates: 22119 22463
    Associated Destination Pads:
    Aiya
    Desert's Edge
    Dikaina
    Drift Point
    Dryart
    Falathien
    Granite Hills
    Grayling
    Harro
    Harton Valley
    Heather
    Lerena
    Mia's Edge
    Morning Light
    Parsinia
    Selen
    South March
    Tishlar


    ( I can't count how many times folks have assumed they could get to my place from Bristugo [img]/Web/emoticons/emotion-1.gif[/img] Please let's make that possible. )
    I second or third or fourth this one in a BIG way. :)

  14. #54

    Default Re: Travel Gates & Destination Pads

    New Travel Gate
    Community:Crucita (on Order)
    Coordinates: 29006,16419
    Associated Destination Pads
    Bristugo
    New Rachavial
    West Tazoon
    Trandalar

    New Destination Pad:
    Community: Crucita
    Coordinates:29130,16533
    Associated Travel Gates:
    Aughendell
    Bristugo
    Saritova Island
    New Rachival
    Brain: It must be inordinately taxing to be such a boob.
    Pinky: You have no idea.

  15. #55
    Elren
    Guest

    Default Re: Travel Gates & Destination Pads

    I'll second this.

    Quote Originally Posted by Eni

    New Travel Gate:
    Community Name: Mithril's Anvil
    Coordinates: 27113 25089
    Associated Destination Pads:
    Aughundell
    Harro
    Bristugo
    Apia
    Baker
    Gerard
    Jambi
    Nana
    Pangai
    Papa
    Sakon
    Tavu

    New Destination Pad:
    Community Name: Mithril's Anvil
    Coordinates: 27133 25080
    Associated Travel Gates:
    Aughundell
    Harro
    Bristugo
    Apia
    Baker
    Gerard
    Jambi
    Nana
    Pangai
    Papa
    Sakon
    Tavu



    Add Destination to Existing Travel Gate:
    Community Name: Aughundell
    Coordinates: 25243 25942
    Last stand



    Add Destination to Existing Travel Gate:
    Community Name: Harro
    Coordinates: 28428 24441
    Last stand



    Add Destination to Existing Travel Gate:
    Community Name: Last stand
    Coordinates: 26434 25508
    Harro
    Aughundell

  16. #56

    Default Re: Travel Gates & Destination Pads

    Quote Originally Posted by Eni

    New Travel Gate:
    Community Name: Mithril's Anvil
    Coordinates: 27113 25089
    Associated Destination Pads:
    Aughundell
    Harro
    Bristugo
    Apia
    Baker
    Gerard
    Jambi
    Nana
    Pangai
    Papa
    Sakon
    Tavu
    I'll second that !

    GhostRdr -
    100- RVR, SPRT, HLR, CONJ, SHMN, GRD
    100- BLK, WPN, FIT, MSN

    Fayde- 69 Adult Lunus/35 craft
    82nd Level Hoard
    Member of the Dark Council
    Nana & Gerard Guild Communities

  17. #57

    Default Re: Travel Gates & Destination Pads

    David,
    Thanks for the almost immediate changes posted to Blight. Looks like a really good start. :)

  18. #58
    Rogan
    Guest

    Default Re: Travel Gates & Destination Pads

    New Travel Gate: Cresent
    Destination:As many places as you will allow
    At the current time If you bind at your guildhouse you have to go cliff jumping to the nearest portal

  19. #59

    Default Re: Travel Gates and Destination Pads

    Add New Travel Gate
    Community Name: North Crystal
    Coordinates: 23384:16939
    Associated destination Pads:
    Bristugo
    Player Towns

  20. #60
    Member
    Join Date
    Oct 2004
    Location
    Search for hoard, must find hoard!
    Posts
    483

    Default Re: Travel Gates and Destination Pads

    There's a thread on this in the suggestions forum, started by David Bowman.
    Gliding Frost
    Dark Defenders
    Adult May 16, 2004
    Ancient October 2005

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •