TAnimStateList
{
TAnimState list animStateList =
{
//magic_combat_directional_prepare
{
string name = "magic_combat_directional_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//magic_combat_directional_hold
{
string name = "magic_combat_directional_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//magic_combat_directional_release
{
string name = "magic_combat_directional_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//magic_combat_directional_failed
{
string name = "magic_combat_directional_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//1hp_magic_combat_directional00_prepare
{
string name = "1hp_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//1hp_magic_combat_directional00_hold
{
string name = "1hp_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//1hp_magic_combat_directional00_release
{
string name = "1hp_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//1hp_magic_combat_directional00_failed
{
string name = "1hp_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//1hp_magic_combat_directional01_prepare
{
string name = "1hp_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//1hp_magic_combat_directional01_hold
{
string name = "1hp_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//1hp_magic_combat_directional01_release
{
string name = "1hp_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//1hp_magic_combat_directional01_failed
{
string name = "1hp_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//1hs_magic_combat_directional00_prepare
{
string name = "1hs_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//1hs_magic_combat_directional00_hold
{
string name = "1hs_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//1hs_magic_combat_directional00_release
{
string name = "1hs_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//1hs_magic_combat_directional00_failed
{
string name = "1hs_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//1hs_magic_combat_directional01_prepare
{
string name = "1hs_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//1hs_magic_combat_directional01_hold
{
string name = "1hs_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//1hs_magic_combat_directional01_release
{
string name = "1hs_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//1hs_magic_combat_directional01_failed
{
string name = "1hs_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//2hs_magic_combat_directional00_prepare
{
string name = "2hs_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//2hs_magic_combat_directional00_hold
{
string name = "2hs_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//2hs_magic_combat_directional00_release
{
string name = "2hs_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//2hs_magic_combat_directional00_failed
{
string name = "2hs_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//2hs_magic_combat_directional01_prepare
{
string name = "2hs_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//2hs_magic_combat_directional01_hold
{
string name = "2hs_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//2hs_magic_combat_directional01_release
{
string name = "2hs_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//2hs_magic_combat_directional01_failed
{
string name = "2hs_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//h2h_magic_combat_directional00_prepare
{
string name = "h2h_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//h2h_magic_combat_directional00_hold
{
string name = "h2h_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//h2h_magic_combat_directional00_release
{
string name = "h2h_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//h2h_magic_combat_directional00_failed
{
string name = "h2h_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//h2h_magic_combat_directional01_prepare
{
string name = "h2h_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//h2h_magic_combat_directional01_hold
{
string name = "h2h_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//h2h_magic_combat_directional01_release
{
string name = "h2h_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//h2h_magic_combat_directional01_failed
{
string name = "h2h_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//bow_magic_combat_directional00_prepare
{
string name = "bow_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//bow_magic_combat_directional00_hold
{
string name = "bow_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//bow_magic_combat_directional00_release
{
string name = "bow_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//bow_magic_combat_directional00_failed
{
string name = "bow_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//bow_magic_combat_directional01_prepare
{
string name = "bow_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//bow_magic_combat_directional01_hold
{
string name = "bow_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//bow_magic_combat_directional01_release
{
string name = "bow_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//bow_magic_combat_directional01_failed
{
string name = "bow_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//cbow_magic_combat_directional00_prepare
{
string name = "cbow_magic_combat_directional00_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//cbow_magic_combat_directional00_hold
{
string name = "cbow_magic_combat_directional00_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//cbow_magic_combat_directional00_release
{
string name = "cbow_magic_combat_directional00_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//cbow_magic_combat_directional00_failed
{
string name = "cbow_magic_combat_directional00_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//cbow_magic_combat_directional01_prepare
{
string name = "cbow_magic_combat_directional01_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//cbow_magic_combat_directional01_hold
{
string name = "cbow_magic_combat_directional01_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//cbow_magic_combat_directional01_release
{
string name = "cbow_magic_combat_directional01_release"
float easeInTime = 0.0
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//cbow_magic_combat_directional01_failed
{
string name = "cbow_magic_combat_directional01_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//magic_combat_nondirectional_prepare
{
string name = "magic_combat_nondirectional_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_combatidlenondirectional_prepare_n_n.gr2 "
}
}
}
//magic_combat_nondirectional_hold
{
string name = "magic_combat_nondirectional_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_combatidlenondirectional_hold_n_n.gr 2"
}
}
}
//magic_combat_nondirectional_release
{
string name = "magic_combat_nondirectional_release"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_combatidlenondirectional_release_n_n.gr2 "
}
}
}
//magic_combat_nondirectional_failed
{
string name = "magic_combat_nondirectional_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//magic_idle_directional_prepare
{
string name = "magic_idle_directional_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_prepare_n_n.gr2"
}
}
}
//magic_idle_directional_hold
{
string name = "magic_idle_directional_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_hold_n_n.gr2"
}
}
}
//magic_idle_directional_release
{
string name = "magic_idle_directional_release"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idledirectional_release_n_n.gr2"
}
}
}
//magic_idle_directional_failed
{
string name = "magic_idle_directional_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
//magic_idle_nondirectional_prepare
{
string name = "magic_idle_nondirectional_prepare"
float easeInTime = 0.0
float easeOutTime = 0.0
TAnimation list animList =
{
{
string name = "dragon_u_idlenondirectional_prepare_n_n.gr2"
}
}
}
//magic_idle_nondirectional_hold
{
string name = "magic_idle_nondirectional_hold"
float easeInTime = 0.0
float easeOutTime = 0.0
bool loop = true
TAnimation list animList =
{
{
string name = "dragon_u_idlenondirectional_hold_n_n.gr2"
}
}
}
//magic_idle_nondirectional_release
{
string name = "magic_idle_nondirectional_release"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_idlenondirectional_release_n_n.gr2"
}
}
}
//magic_idle_nondirectional_failed
{
string name = "magic_idle_nondirectional_failed"
float easeInTime = 0.2
float easeOutTime = 0.2
TAnimation list animList =
{
{
string name = "dragon_u_impact_mid.gr2"
}
}
}
}
}