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Thread: AMON's Fix to keep Map Pack from patching over...

  1. #1

    Default AMON's Fix to keep Map Pack from patching over...

    From Amon:

    ----
    There is another way, as well:

    Add the map folder to your no_update_list and the patcher will ignore that folder. The no_update_list file is in your \version_info\ folder.

    - Amon


    -----------

    I added UIMapWindow.def and the /resources/interface/maps. We'll see if that's all that needed to be added.

    -HratLi

    HratLi SnowPelt : From Bounty to Chaos : Eyes of Istaria
    MultiCrafter, Spirit Disciple, Walking Bleed Attack.
    HratLi's Bucket of Fury : A Saris in cargo gear appears and beats on your foe.
    Damage :
    50-150 Attack Type: Bucket Duration: Until Dispelled Frequency: 0:02

  2. #2
    Fridlekh
    Guest

    Default Re: AMON's Fix to keep Map Pack from patching over...

    This will not do any good. When there is a patch, the patcher downloads new copies of no_update_list, no_delete_list, and master_file_list ... any changes you make to these lists will be lost, and you'll wind up with the same problems as before.

    so, the best known solution for now is to just re-isntall the map packs after patching.

    If resources_override is working somewhat Ok, you should be able to re-create the directory tree : resources_override\interface\maps\* and copy the map pack over there and have it work ...IFthe resources_override is working right when you have a master_file_list present. If you aren't seeing any new assets when fiels are placed in resources_override you'll have to delete your master file list from \version_info and launch the game whilst skipping the patch check step.

    Here are a couple ways to start the game using batch files, so you can get into the game withoutdownloading newfile lists. :

    1)

    a: After starting a character you want to play again, copy the Clientprefs.def to your \prefs folder and rename it to something like clientprefs_name.def

    b: Edit the copied def, and enter your username and password between the quotes where suggested, and set requireCommandLineParams = false ... save/close

    c: Create a new batch file called Launch_name.bat or something, and put the following inside:

    copy /y Clientprefs_name.def ..\Clientprefs.def
    start horizons.exe
    exit

    ... save/close

    d: Run the batch file to launch the game.


    2)

    a: Make sure debug logs are enabled.

    b: Start a char you want to play with, then shut down right away.

    c: Look at your latest debug log, and look for the line that starts: "Handling command line params:" ... copy everything from (and including) 'weblaunch_standard' though 'your character name'

    d: Create a new batch file called Launch_name.bat oe something, and put in the following text:

    cd ..
    start horizons.exe *paste command line params here*
    exit

    ... don't forget to change [removed] to your password. save/close

    e: Run the batch file to launch the game.


    3) If you just want to log into the last char you played, you can edit clientprefs.def and enter your user/pass, make sure requirecommandlineparams = false and then run the exe. This is basically option 1 done manually.

    Remember to use the patcher whenever there's an update, and just delete the master file list when it's done to resume use of custom assets in resources_override


    Disclaimer: People behind me will probably get mad at me for posting this in the first place, mostly because it will mean more support requests from people that never update their client, and the fact that there is some danger of account comprimise if you are on a public computer, or prone to getting trojans, as options 1 and 2 both place your password in clear text in thefiles used to launch the game. Tulga Games cannot be held responsible for account comprimises caused by poor security on your computer, so use these options at your own risk.

  3. #3

    Default Re: AMON's Fix to keep Map Pack from patching over...

    Great info!
    I'll find out tomorrow for myself about the no_update_list :\

    As for the rest that's great! One of the main features that Wish had that I wish that HZ had was the 'quicklaunch' ability to launch the last character played.

    -HratLi

    HratLi SnowPelt : From Bounty to Chaos : Eyes of Istaria
    MultiCrafter, Spirit Disciple, Walking Bleed Attack.
    HratLi's Bucket of Fury : A Saris in cargo gear appears and beats on your foe.
    Damage :
    50-150 Attack Type: Bucket Duration: Until Dispelled Frequency: 0:02

  4. #4

    Default Re: AMON's Fix to keep Map Pack from patching over...

    It's true, the no_update_list file ITSELF gets overwritten. ::sigh::
    -HratLi

    HratLi SnowPelt : From Bounty to Chaos : Eyes of Istaria
    MultiCrafter, Spirit Disciple, Walking Bleed Attack.
    HratLi's Bucket of Fury : A Saris in cargo gear appears and beats on your foe.
    Damage :
    50-150 Attack Type: Bucket Duration: Until Dispelled Frequency: 0:02

  5. #5

    Default Re: AMON's Fix to keep Map Pack from patching over...

    Yea,sadly this does not work. However, it did get us discussing things and there is a new way to handle the map pack.

    Open your ClientPrefs_Main.def file which is located in your \prefs\<server>_<character>\ folder and find the line near the bottom:

    string mapPath = "resources/interface/maps"

    You can point this wherever you want (within the horizons directory I believe). Meaning, you can put Pekkas into the resources_override and then point your mapPath there.

    - Amon
    "Alea iacta est" -- Julius Caesar

    Toot shouted, voice shrill, "In the name of the Pizza Lord! Charge!" (Jim Butcher's Dresden Files)

    "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will spends it whole life believing that it is stupid." -- Albert Einstein

  6. #6

    Default Re: AMON's Fix to keep Map Pack from patching over...

    That sounds like a good idea. Someone could modify the Pekka's installer to include this file, and store the directory structure under the override directory.

    When using batch files to switch out files, the source files and batch file need to be outside the horizons directory, or it will delete them each full scan.

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