Dragon Spells are atrocious. A repeater or AoE cycling. A pull shot and heal. YAYYYY!

Now being able to take on a specialist school - that would be something. Even a choice of a modified version of the spirit / energy / ice / flame / nature schools. I'd be happy to only pick one, or at least only have one active at a time.

Nature could be more like an elementalist - summoning little thunder clouds that follow them around casting lightning, acid rain, mud slowdown, micro snowstorm, Stalagmite (rising spear from ground), Stalagmite Cage, Stone Maker (turns them to stone, slows down but make VERY hard to damage as an add holder), Element of Wood (makes them burn better)

Flame - summon fire breathing wyvern, fire storm, flame whirlwind, burning magma blob, Burnt Eyes (blind spell), wall of fire, Lava pool AoE

Ice - Ice tomb, Ice pond (stick in place), Icicle Spear (thrown Ice javelin), Crystal Pillar (ice spikes rise up), Shatter (makes then take more mele damage), Frozen blood (prepares them to accept greater flame breath damage), Steam Burns (enrages and lowers accuracy)

Energy - Ball lightning, Static Discharge (lightning that comes our of the caster - Negative Charge (lighning spark damage jumps from the target monster to other mobs in big ZAPS over time), Nevous Shock (paralyze), Electic Snare Trap, Paralize and damage over time

Spirit - Vampirical Wyrm (summoned life sucking mini long skinny dragon), Soul Threads (winding "fingers" of death), Dark Harvest (summoned spirit claw), Aura of Death (purple player surronding cloud thats a near AoE life returning drain), Soul Ripper (nasty single shot), Mists of Hell (ground covering black mist that slows and drains health)

Just a couple of ideas.

Give Dragons a Specialist Class PLEASE!!!!!