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Live Updates 24.1 Back to the Battlefield (Part 1) Istaria Community Manager
January 24, 2024

On Tuesday January 30th we will be taking down the live shards for the deployment of Update 24.1: Back to the Battlefield! This update has spent a lot of time in the oven and for a good reason: it brings the long awaited Combat Overhaul! This set of changes aims at streamlining certain actions within the system, making the impact of stats more visible & adding some new components to liven things up. But of course, that's not all this update will bring, the full change list follows below for you to read so you and your friends can prepare for this massive new update!

Highlights

  • Combat Overhaul
  • Blighted Equipment Revisit
  • Technique Components
  • Pouches
  • Keys & Chests
Due to the sheer size of this update, we have to break our community post into two parts. This is part one of two. Please see here for part two. 

In This Post...

  • Combat Overhaul
  • Blighted Equipment Revisit
  • Component Overhaul
 


 Full Notes, Part 1 of 2

Combat Overhaul
A year and a half later and it's finally here. Initially announced in 2022, the combat overhaul is a massive effort to breathe new life into the combat system and get rid of some of those decades old cobwebs. The coming changes are far too widespread to put in a simple summary, so let me direct you all to the Combat Overhaul document if you wish to read in-depth on all the changes we've done along with their reasoning. Rest assured, Istaria is not changing from it's tab-targeting roots and we expect the transition to be smooth for the vast majority of all.


Tactical Mastery and Critical Rating
These are two new attributes that we are introducing with the Combat Overhaul. Tactical Mastery dictates how hard an attack would hit, or what may be more commonly seen as Armor Penetration. It is gained innately through leveling up but is also impacted by Dexterity or Focus (depending on if the attack is physical or magical), as well as rating difference between attacker and target (the higher the difference the lesser the impact of Tactical Mastery). Critical Rating allows for attacks to critically strike, doing 50% extra damage, and is gained through school levels, equipment, and/or buffs. The chance to land a critical hit is calculated using Critical Rating, Dexterity or Focus (depending on the nature of the attack) and adjusted based on the rating difference between attacker and target.


Dispels
The way dispels work has been altered to foster a more reliable system; previously dispels functioned through a complex system of quality of the dispel versus an assigned value on the buff/debuff, this value was independent of the tier of the buff/debuff in question and thus never quite clear. The new system compares the quality of the dispel/cleanse (the lowest tier it is gained at) and a calculated tier on the buff/defbuff. These tiers are then compared and a chance of success is determined using the table below.:

Tier Difference % Chance
4 or more above Automatic Failure
3 above 25%
2 above 50%
1 above 75%
Same tier or below Automatic Success
The quality of dispels and cleanses is as follows:
  • Adventure: Dismissal (tech effect) (Tier 2)
  • Clarity I (Tier 2)
  • Detoxify Self (Tier 2)
  • Detoxify Other (Tier 3)
  • Group Detoxify (Tier 4)
  • Inner Flame (Breath of Fire quest) (Tier 4)
  • Breath of Lightning (Tier 5)
  • Inner Lightning (Breath of Lightning quest) (Tier 5)
  • Waking Palm (Tier 5)
  • Demon’s Bane (Tier 6)
  • Plague (from Algontoth Wyvern) (Tier 6)
  • Expulse (Tier 2 to 5)
  • Morning Dew (Tier 2 to 5)
  • Cleanse (tech effect) (Tier matches tier of technique)
  • Dispel spell (Tier matches the spell tier)
  • Purify spell (Tier matches the spell tier)
  • Detoxify Self II (a tier 4 dispel) is now gained by Druid and Blood Mage at level 56, Monk at 57, Shaman and Guardian at 66.
  • Detoxify Self III (a tier 6 dispel) is now gained by Druid and Blood Mage at level 86, Monk at 87, Shaman and Guardian at 96.
  • Detoxify Other II (a Tier 6 dispel) is now gained by Druid at level 88 and Blood Mage at level 94.
Delay
The system for handling ability, spell, item delay has been overhauled with the goal of giving us greater control over how much delay players can accumulate and how much impact it can have. Two new attributes have been added called Martial Alacrity and Magical Alacrity. Delay Mods have been replaced with modifiers of these statistics. As you can tell by the names, these attributes impact magical spell attacks vs non-magical melee or ranged attacks. A third attribute, known as Gathering Alacrity, will impact the speed of gathering.
  • New biped spells: Gifts of Harvest:
    • These boost Gathering Alacrity by 50 to 300 by tier. They don’t conflict with Gift of Alacrity and Primal Alacrity bonuses, but they do conflict with Primal Harvest ones.
    • Formulas:
      • Beginner Scholar and Spellcrafter trainers Aminah, Erelald, Geleon the Wise, Izad, Kesh, Leah Attanbar, Minisa Albrath now have Beginner Spell: Gift of Harvest for sale.
      • Journeyman Spellcrafter trainers Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft now have Journeyman Spell: Gift of Harvest for sale.
      • Expert Spellcrafter trainer Hameth Fireborn now has Expert Spell: Gift of Harvest for sale.
  • New biped scrolls:
    • These provide Gift of Harvest bonuses without needing Augmentation skill. They don’t conflict with Gift of Alacrity and Primal Alacrity bonuses, but they do conflict with Primal Harvest ones.
    • They have been included into existing Gift Scrolls formulas.
  • New Dragon spells: Primal Harvest:
    • These boost Gathering Alacrity by 50 to 300 by tier. They don’t conflict with Gift of Alacrity and Primal Alacrity bonuses, but they do conflict with Gift of Harvest ones.
    • Formulas:
      • Dragon Crafter trainers Xarrinis and Resiata now have Beginner Spell: Primal Harvest to sell.
      • Dragon Crafter trainers Resiata and Queriata, and Journeyman Spellcrafter trainers Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft now have Journeyman Spell: Primal Harvest for sale.
      • Dragon Crafter trainer Queriata and Expert Spellcrafter trainer Hameth Fireborn now have Expert Spell: Primal Harvest for sale.
  • Gift of Alacrity and Primal Alacrity now boost Martial/Magical Alacrity by 50 to 300 by tier.
  • Expert Spell: Primal Alacrity is no longer dropped, but sold at Dragon Crafter trainer Queriata and Expert Spellcrafter trainer Hameth Fireborn instead.
  • Improved Berserk Rage now boosts Martial Alacrity.
  • Enraged (from Berserk Rage) now boosts Martial Alacrity.
  • Overburdened, from Matter Bolt, now reduces Martial Alacrity.
  • Fatigued (from Berserk Rage) now reduces Martial Alacrity.
  • Frozen Solid (from Frosty Maelstrom) no longer modifies alacrity (or delay).
  • Energize I and II (from the Ranger ability, Energize) is now known as Energized I and II respectively and boost martial alacrity.
  • Combat Stance: Alerted now boosts martial and magical alacrity.
  • Gnomian Prowess now boosts martial and magical alacrity as well as Gathering Alacrity and will stack with other delay mods.
  • Heroism now boosts martial alacrity.
  • Gummy Power now boosts martial alacrity and Gathering Alacrity and will stack with other delay mods.
  • New Rachival’s Blessing now boosts martial and magical alacrity as well as Gathering Alacrity and will stack with other delay mods.
  • Rapid Fire Posture now boosts martial alacrity.
  • The Wolf’s Blessing will now boost martial and magical alacrity.
  • Spirit of the Northlands now boosts martial alacrity.
  • Static Aura effect now boosts martial alacrity and will stack with other hastes.
  • Unbridled Energy now boosts martial alacrity and will stack with other hastes.
  • Banner of the Tempest effect (all tiers) now boosts martial alacrity.
  • Dark Tiger Style now boosts martial alacrity.
  • Primalist’s Power now boosts martial and magical alacrity.
  • Avaraldo’s Alacrity now boosts martial and magical alacrity
  • The Queen’s Siphon now boosts gathering alacrity.
  • The Fangs of Fury now boosts martial alacrity.
  • The Primal Rage now boosts magical alacrity.
  • Master Dragon Crafter’s Head Scale now boosts gathering alacrity.
  • Dimensional Apparatus now boosts gathering alacrity.
  • Surtheim-Infused Fiery Mining Pick now boosts gathering alacrity.
  • Flowing Water (from Glimmel Lake items) now boosts martial alacrity.
  • Defensive Dragon Claws now reduce martial and magical alacrity.
  • Master Crafter’s Cargo Gloves now boosts gathering alacrity.
  • Crystal Azulars, Crystal Beetle, and Eilafi, pets no longer modify delay of any type.
  • Light Skala pets now boost martial and magical alacrity.
  • Helian Head Scale of the Ancients now boosts magical alacrity.
  • Lunus Head Scale of the Ancients now boosts martial alacrity.
  • Demoralized (Blood Drain debuff) now reduces martial and magical alacrity.
  • Trinket buff, Alyssa’s Touch, now boosts magical alacrity.
  • Trinket buff, Brobbet’s Burst, now boosts gathering alacrity.
  • Trinket buff, Galderos’ Flurry, now boosts martial alacrity.
  • Trinket buff, Hastened, now boosts martial, magical and gathering alacrity.
  • Giant Daze (from Half-giant ability Giant Daze) is now known as Dazed and reduces martial and magical alacrity.
  • Slowed (from Ki Strike) now reduces martial and magical alacrity.
  • Lacerations (from Tearing Blades) will no longer impact delay (or alacrity).
  • Ice Breath (from Dragon’s Ice Breath) is now known as Icebound and reduces martial alacrity.
  • Crippled 1 to 7 (debuff) now reduces martial and magical alacrity.
  • Dispirited debuffs now reduce both Martial and Magical Alacrity.
  • Hamstrung (debuff) now reduces martial alacrity.
  • Disconcert (debuff) now reduces martial alacrity.
  • Staggered I and II (debuffs) now reduce magical and martial alacrity.
  • Encouraged (buff from Crystalshaper inspire) now boosts martial and magical alacrity.
  • Terrorized (debuff from Crystalshaper inspire) now reduces martial and magical alacrity.
  • Fractures (debuffs from the Dragon Tail Whip add-on) now reduce martial and magical alacrity.
  • Lungs Strike (from Crystals of Exhaustion) is now known as Winded and reduces martial and magical alacrity.
  • Wracked (from ability) now reduces martial alacrity.
  • Chaos Shield (from Silvane) now reduces martial and magical alacrity when equipped.
  • Daunting Mist (debuff) now reduces martial and magical alacrity.
  • Debase (debuff) now reduces martial and magical alacrity.
  • Shocked I to VI (debuff) now reduces martial alacrity.
  • Slow I to VI (debuff) now reduces martial and magical alacrity.
  • Blighted Weapon Delay techniques for Melee and Spells have been converted to increase martial and magical alacrity.
  • Deadly Blow (monster debuff) is now known as Staggered.
  • Greater Aura of Ice effect (monster debuff) is now known as Frigid.
  • Lesser Aura of Ice effect (monster debuff) is now known as Chilled.
  • Staggered (monster debuff) now only increases martial alacrity.
  • The following monster debuffs now reduce both martial and magical alacrity:
    • Barmaid Sting, Frosty Fingers, Ambience of Inhibition, Emanation of Inhibition, Slightly Decayed, Moderately Decayed, Greatly Decayed, Frigid, Chilled, Confused, and Discouraged.

Mitigation
Mitigation provided by armor, instead of offering a flat reduction of damage, now negates a % of incoming damage. At its maximum, you will be able to ignore 90% of the incoming damage through a combination of resistances (which can contribute a max of 25%) and armor, though reaching this maximum at any level may prove challenging. This value scales with you as you level so that armor will always be effective so long as you are properly equipped. Mitigation through armor is also less effective against certain damage types, as it is only 85% as effective against Arcane (Flame, Energy, Ice, Nature, Blight, and Primal), 70% effective against Mystical (Mind, Spirit, and Life), and 50% effective against Ethereal. Making resistances even more valuable against these. Lastly your mitigation will increase innately if you are attacked by monsters 10 or more levels beneath you. The greater the level difference, the greater the impact to mitigation, though this cannot exceed the 90% limit.


Resistances and Wards
A change to Resistances and Wards with the Combat Overhaul is that they have been simplified; Rather than matching up against each individual damage type (e.g. Flame damage being checked against Flame Resistance/Ward, Slash against Slash Resistance/Ward, and so forth) the types have been reduced to four (Physical, Arcane, Mystical and Ethereal). The goal of this change is to make it easier to boost your mitigation against a mixture of damage, instead of needing sets of gear for each individual element.
Resistances

  • Slash, Crush, and Pierce now check against Physical Resistance and Ward.
  • Flame, Energy, Ice, Nature, Blight, and Primal now check against Arcane Resistance and Ward.
  • Mind, Spirit, and Life now check against Mystical Resistance and Ward.
  • Ethereal checks against Ethereal Resistance and Ward.
  • Maimed, a monster debuff, now reduces Arcane Resistance and conflicts only with itself.
  • The Crippled debuff now reduces Arcane Resistance and conflicts with itself.
  • Unrelenting Winds now debuffs Arcane Resistance and only conflicts with itself.
  • Bonus: Primal Resistance passive now reduces incoming primal damage by 6%.
  • Updated the description of Aura of Resistance to be more clear about what it does.
  • Gift of Dahm'a'mun now boosts Physical Resistance and will stack with other Physical Resistance buffs.
  • Ginesh's Thickened Skin potions now boost Physical Resistance, will stack with other Physical Resistance buffs, but will conflict with other tiers of the same potion.
  • Rune of Resistance now boosts Arcane Resistance.
  • Countercheck Primal now reduces incoming primal damage rather than boosting a resistance.
  • Blight Protection Potion now reduces incoming blight damage by a percentage.
  • Ignore Mysticism now boosts Mystical Resistance.
  • Added new resistance crystals (Conqueror, Korat and Kal’enas).
  • Added new resistance scrolls (Fighter, Arcanist and Mystic).
  • Added new resistance spells (Enat’s Shell of the Fighter, Arcanist and Mystic).
  • Added new Blighted and Defense resistance techniques (Armor, Arcane, Mystical and Ethereal).
  • Resistance Crystals, Scrolls, Spells, Defense Techniques, and Blighted Defense techniques are now obsolete.
  • Added Dekalis’ Soul Shield potions that boost Ethereal Resistance.
  • Armor Crystals of Ether have been renamed Crystals of Mirmaylth and boost Ethereal Resistance.
  • Added new socketable crystals for Armor, Jewelry, Weapon and Tool that will boost Physical, Arcane, Mystical and Ethereal Resistances.
  • Druid and Guardian passive abilities: Resilience, Vivacity, Vigor, Rigidity, Toughness and Fortitude now boost Physical Resistance.
  • Ice Barrier now boosts Physical Resistance.
  • Bruised I and II now debuff Physical Resistance and only conflict with each other.
  • Pulverized now debuffs Physical Resistance and does not conflict with anything.
  • Rancorous Blow now debuffs Physical Resistance and does not conflict with anything.
  • Smooooth! now debuffs Physical Resistance and does not conflict with anything.
  • Warrior's Resolve now buffs Physical Resistance.
  • Spider trait, Fleshy Carapace, now reduces incoming crush damage but increases piercing damage.
  • Spider trait, Hardened Carapace, now reduces incoming slash damage but increases crushing damage.
  • Quested crystal, Bastion of the Druidic Order, now boosts Arcane and Physical Resistance.
  • Corrosive Rain debuff, Corroded, now lowers Physical Resistance and will only conflict with itself.
  • Gremlin's Touch, a monster debuff, will now debuff Physical Resistance and will only conflict with itself.
  • Armor and Scale Tech Kit: Sslanis Militia Badge now boosts Physical Resistance instead of Crush Resistance.
  • Binding Crystals debuffs now reduce damage by a percentage from incoming Flame attacks instead of increasing a resistance. It will only conflict with itself.
  • The Medallion of the Disciplines now reduces damage by a percentage from incoming Flame, Ice, Nature and Spirit attacks instead of increasing resistances.
  • Nature’s Adjudication debuff now increases damage by a percentage from incoming Nature attacks instead of reducing a resistance, but its duration is much shorter (30s, down from 90s). Ability recycle is also shorter (60s, down from 120s). It will only conflict with itself.
  • Sear spells debuffs now increase damage by a percentage from incoming Flame attacks instead of reducing a resistance, but its duration is greatly shorter (20s, down from 300s). They will only conflict with themselves.
  • Dissolve debuff now increases damage by a percentage from incoming Nature and Energy attacks instead of reducing resistances.
  • Semblance of Fire now increases damage by a percentage from incoming Ice attacks and reduces damage by a percentage from incoming Flame attacks instead of modifying resistances.
  • Geleon's Resistance Scroll now reduces damage by a percentage from incoming Flame, Ice and Energy attacks instead of increasing resistances.
  • Event Shoulder Treants now increase Mystical Resistance, but reduce Arcane and Physical Resistances.
  • Stone of Remembrance now boosts Physical Resistance instead of Slash Resistance.
  • Soul Shield spells now have an area of effect.
  • Updated Imbued Scales; their bonuses stack with other resistance buffs:
    • Imbued Scales of The Arcanist now boost Arcane Resistance.
    • Imbued Scales of The Mystic now boost Mystical Resistance.
    • Imbued Scales of The Primalist reduces incoming Primal damage rather than boosting a resistance.
  • Group Defense abilities have received the following changes:
    • Flame Defense is now Cuadan’s Armored Defense and is available to mages. These abilities boost Physical Resistance.
    • Ice Defense is now Aelia’s Mystical Barrier and has been moved from Mage to Druid. These abilities boost Mystical Resistance.
    • Energy Defense is now Thurid’s Arcane Barrier and has been added to Wizard and Sorcerer. These abilities boost Arcane Resistance.
    • Mind Defense is now Akhanis’ Ethereal Barrier and has been moved from Sorcerer to Spiritist. These abilities boost Ethereal Resistance.
  • Round Shields have received the following changes:
    • Reinforced Round Shields Heavy now reduce incoming slash damage (replaces Slash Resistance).
    • Heavy Round Shields now reduce incoming crush damage (replaces Crush Resistance).
    • Round Shields now reduce incoming pierce damage (replaces Pierce Resistance).
  • Blight spells have received the following changes:
    • Soften now modifies incoming slash damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
    • Brittle now modifies incoming crush damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
    • Mark now modifies incoming pierce damage, has an improved description, will only conflict with itself, and lasts 20s (down from 300s).
  • Spell techniques have received the following changes:
    • Cinder now increases incoming Flame damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Chill now increases incoming Ice damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Junction now increases incoming Energy damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Covalence now increases incoming Nature damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Scorn now increases incoming Spirit damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Taint now increases incoming Blight damage by a percentage instead of lowering a resistance, but its duration is now shorter (down to 15s from 30s). It will only conflict with itself.
    • Fog now decreases Mystical Resistance by a flat number instead of a percentage of a base resistance statistic. It will only conflict with itself.
  • Storm Disciple abilities have received the following changes:
    • Way of Fire now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance.
    • Way of Ice now reduces damage by a percentage from incoming Ice attacks instead of increasing a resistance.
    • Way of Storm now reduces damage by a percentage from incoming Energy attacks instead of increasing a resistance.
  • Epic title bonuses:
    • Bonus: Flame Resistance I now reduces damage by a percentage from incoming Flame attacks instead of increasing a resistance
    • Bonus: Blight Resistance I now reduces damage by a percentage from incoming Blight attacks instead of increasing a resistance.
    • Bonus: Spirit Resistance I and II now reduce damage by a percentage from incoming Spirit attacks instead of increasing a resistance.
    • Bonus: Primal Resistance I now reduces damage by a percentage from incoming Primal attacks instead of increasing a resistance.
    • Bonus: Ethereal Resistance I now reduces damage by a percentage from incoming Ethereal attacks instead of increasing a resistance.
  • These bonuses now boost Arcane Resistance:
    • Abilities:
      • Path of the Lunus.
    • Companion abilities:
      • Guardian of Rage Ally.
      • Touch of the Inferno.
      • Touch of the Forest.
      • Gift of the Forest.
    • Spells:
      • Arcane Refusal. They will only conflict with themselves.
      • Earthen Crust. They will only conflict with themselves.
    • Equipment:
      • Balit's Signet Ring.
      • Armor of the Sun.
      • Fiery Maul of Determination.
      • (Antiquated) Ceremonial Chest Scale.
      • (Antiquated) Ceremonial Tower Shield.
    • Crystals:
      • Balit's Signet Stone.
      • Daggarth's Shard of Strength.
      • Stone of Seeking.
    • Techniques/Tech Kits:
      • Banner: Volcano.
      • Armor and Scale Tech Kit: Blessing of the Sun.
      • Armor and Scale Tech Kit: Fiery Rose Quartz Shard.
      • Armor and Scale Tech Kit: Badge of Merrasat.
      • Armor and Scale Tech Kit: Crest of the Blackhammer Clan.
      • Armor and Scale Tech Kit: Amulet of Protection.
      • Armor and Scale Tech Kit: Blighted Stone Shard.
    • Others:
      • Caramel Goodness.
      • Aura of Merrasat.
      • Aura of Warmth.
      • Aura of Purity.
      • Elixir of Aegis Might.
  • These bonuses now boost Mystical Resistance:
    • Abilities:
      • Path of the Helian.
      • Encouragement.
      • Blood Shield.
      • Ice Armor.
      • Group Ice Armor.
    • Companion Abilities:
      • Myloc Ally.
      • Touch of the Swamp.
    • Spells:
      • Ignore Mysticism. They will only conflict with themselves.
    • Equipment:
      • Crimson: Gold-etched Earring of Spite.
      • Crimson: Mithril-etched Earring of Spite.
      • Crimson: Platinum-etched Earring of Spite.
    • Crystals:
      • Nyrevin's Broach
    • Others:
      • Aura of the Forgotten.
  • These bonuses now boost Ethereal Resistance:
    • Abilities:
      • Ethereal Resistance.
    • Companion Abilities:
      • Guardian of Rage Ally.
      • Spiritual Fortitude.
      • Gift of Virrak.
      • Strength of Virrak.
    • Spells:
      • Soul Shield. They will only conflict with themselves.
    • Equipment:
      • (Antiquated) Ceremonial Chest Scale.
      • (Antiquated) Ceremonial Tower Shield.
      • The Bard's Tail.
      • Resplendent Platinum Necklace.
      • Resplendent Platinum Ring.
      • Regal Mithril Necklace.
      • Regal Mithril Ring.
      • Priceless Adamantium Necklace.
      • Priceless Adamantium Ring.
      • Knight of Creation summoned shields.
    • Crystals:
      • Stone of Seeking.
      • Ancient Memory Crystal.
      • Reliquary of the Saris.
      • Saris Stone of Friendship.
      • Restored Darkstaff Armor Crystal.
    • Techniques/Tech Kits:
      • Armor and Scale Tech Kit: Blighted Stone Shard.
      • Jewelry and Scale Tech Kit: Annis' Ring.
      • Armor and Scale Tech Kit: Defender of New Trismus.
      • Armor and Scale Tech Kit: Circlet of Borannis.
      • Armor and Scale Tech Kit: Ethereal Essence Salve.
      • Armor and Scale Tech Kit: Spiritual Matters.
      • Armor and Scale Tech Kit: Family Heirloom.
    • Others:
      • Semblance of Fire.
      • Form of the Void
      • Niatha's Aegis.
  • The following debuffs lower Arcane Resistance:
    • Incinerate.
    • Flame Vulnerability.
    • Sheath of Moss.
    • Ruin.
    • Freeze.
    • Frostbite.
    • Energy Vulnerability I.
    • Unrelenting Winds.
  • New/updated abilities:
    • Bare Soul abilities:
      • Now lower Mystical Resistance instead of Blight and Spirit Wards (Bare Soul II to V). Apply a better debuff if used with Combat Stance: Attuned.
      • Now deal damage. Deal 10% more damage if used with Combat Stance: Offensive.
      • Are now masterable.
    • Soul Scarification is a Reaver ability that lowers Ethereal Resistance. It is gained at level 9, 29, 49, 69, 89.
  • New spells:
    • Enat’s Shell of the Fighter is an Augmentation spell that enhances Physical Resistance.
    • Enat’s Shell of the Arcanist is an Arcane spell that enhances Arcane Resistance.
    • Enat’s Shell of the Mystic is a Mystic spell that enhances Mystical Resistance.
    • Thorns Embrace is a Nature spell that lowers Arcane Resistance. It only conflicts with itself.
    • Sacred Beam is a Life spell that lowers Mystical Resistance. It only conflicts with itself.
    • Hallucination is a Mind spell that lowers Mystical Resistance with an area of effect. It only conflicts with itself.
    • Iron Maiden is a Summoning spell that lowers Physical Resistance. It only conflicts with itself.
    • All new formulas have been added to trainers except Expert Spell: Hallucination which requires to be looted or obtained at the Formulatron.
    • Imperial Spell Vendors:
      • Enat's Shell of The Fighter I, Enat's Shell of The Arcanist I, Enat's Shell of The Mystic I, Thorns Embrace I, Sacred Beam I and Iron Maiden I added to Resliak the Great in New Trismus.
      • Hallucination I added to Syrani in Kion.
      • Enat's Shell of The Fighter II, Enat's Shell of The Arcanist II and Enat's Shell of The Mystic II added to Ssardask in Sslanis.
      • Hallucination II added to the Librarian of Magic in Dalimond.
Wards
  • New Defense Techniques
    • Techniques
      • Defense: Physical Ward techniques replace the now obsolete Defense: Crush Ward, Defense: Pierce Ward and Defense: Slash Ward techniques.
      • Defense: Arcane Ward techniques replace the now obsolete Defense: Blight Ward, Defense: Energy Ward, Defense: Flame Ward, Defense: Ice Ward, and Defense: Nature Ward techniques.
      • Defense: Mystical Ward Ward techniques replace the now obsolete Defense: Life Ward, Defense Mind Ward and Defense: Spirit Ward techniques
      • Defense: Ethereal Ward techniques have been added.
    • Vendors
      • Amenak and Ssanithor now have the new Tier I Ward techniques for sale.
      • Barton Taylor now has the new Tier II Ward techniques for sale.
      • Balto Telblanter now has the new Tier III Ward techniques for sale.
      • Alba Tulius and Philemon now have the new Tier IV Ward techniques.
      • New Tier V Ward techniques have been added to treasure tables.
  • New Spells
    • Eytelira's Screen of The Fighter spells award a bonus of Physical Ward. They only conflict with themselves.
    • Eytelira's Screen of The Arcanist spells award a bonus of Arcane Ward. They only conflict with themselves.
    • Eytelira's Screen of The Mystic spells award a bonus of Mystical Ward. They only conflict with themselves.
    • Formulas:
      • Aminah, Erelald, Geleon the Wise, Izad, Kesh, Leah Attanbar and Minisa Albrath have the Beginner formulas for sale.
      • Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft have the Journeyman formulas for sale.
      • Expert formulas have been added to treasure tables.
    • Soul Elusiveness spells increase Ethereal Ward. They only conflict with themselves.
    • Formulas:
      • Beginner Spellcrafter trainers Aminah, Izad and Minisa Albrath have the Beginner formulas for sale.
      • Journeyman Spellcrafter trainers Eirik Ingisson, Kateos, Kwenya, Rondo Wisecraft have the Journeyman formulas for sale.
      • Expert Spell: Soul Elusiveness has been added to treasure tables.
  • New Scrolls
    • Scrolls
      • Scroll of The Fighter's Screen scrolls award a bonus of Physical Ward. They only conflict with themselves.
      • Scroll of The Arcanist's Screen scrolls award a bonus of Arcane Ward. They only conflict with themselves.
      • Scroll of The Mystic's Screen scrolls award a bonus of Arcane Ward. They only conflict with themselves.
    • Formulas
      • Geleon the Wise, Kesh and Leah Attanbar now have the new Beginner Warding Scrolls formula for sale.
      • Hubert Hufflebing, Palaikis, Revaan Nosfer, Talyshae now have the new Journeyman Warding Scrolls formula for sale.
      • Jalthor Longbraid now has the new Expert Warding Scrolls formula for sale.
  • New Potions
    • Mirkaendal's Soul Elusiveness Potions increase Ethereal Ward. They only conflict with themselves.
    • Formulas:
      • Beginner Alchemist trainers Haron Bubblepop, Aaric Morgan and Ssharnu now have the new Beginner
      • Mirkaendal's Soul Elusiveness Potion formula for sale.
      • Journeyman Alchemist trainers Gard Brownbottle, Alkabiades and Morrigan now have the new
      • Journeyman Mirkaendal's Soul Elusiveness Potion formula for sale.
      • Expert Mirkaendal's Soul Elusiveness Potion had been added to treasure tables.
  • New Crystals
    • Crystals of The Conqueror's Screen increase Physical Ward. They only conflict with themselves.
    • Crystals of Korat's Screen increase Arcane Ward. They only conflict with themselves.
    • Crystals of Kal'enas' Screen increase Mystical Ward. They only conflict with themselves.
    • Crystals of Mirmaylth's Screen increase Ethereal Ward. They only conflict with themselves.
    • Formulas have been added to Aratanosh in the Fiery Rift.
  • Ability Changes
    • Defy Flame abilities now lower the chance to be hit by Flame damage.
    • Defy Nature abilities now lower the chance to be hit by Nature damage.
    • Defy Cold abilities now lower the chance to be hit by Ice damage.
    • Defy Spirit abilities now lower the chance to be hit by Spirit damage.
    • Elemental Ward abilities now award a bonus of Arcane Ward and Mystical Ward
    • Chaotic Ward abilities now award a bonus of Physical Ward And Arcane Ward.
    • Desiccate ability now lowers targets’ Arcane Ward and Physical Ward.
    • Dissipate abilities now award a bonus of Physical Ward.
    • Androgos' Armor abilities now award a bonus of Physical Ward.
    • Pierce Ward ability now awards a bonus of Physical Ward.
  • Potion Changes
    • Saja's Puissant Elixir now awards a bonus of Arcane Ward.
    • Latro's Evasive Aura Potions now award a bonus of Physical Ward.
  • Other Changed Items
    • Grazing Winds spells now lower targets’ Physical Ward and Arcane Ward.
    • Saris Life Stone now awards a bonus of Arcane Ward.
    • Magick's Touch augmentation now awards a bonus of Physical Ward.
    • Blighted equipment now has a chance to receive Physical Ward, Arcane Ward, Mystical Ward and Ethereal Ward bonuses upon generation.
  • Additional Related Changes
    • New Resistance scrolls have been renamed to Scroll of The Fighter's Shell, Scroll of The Arcanist's Shell and Scroll of The Mystic's Shell.
    • Updated quest "Scholar: Blight-A-Way!" and its dialogues to ask for Enat's Shell of The Fighter I spells instead of Blight Ward I ones.
    • Updated quest "Scholar: Stinging Nature" and its dialogues to ask for Eytelira's Screen of The Arcanist I spells instead of Nature Ward I ones.
    • Shielding Scrolls formulas have been updated to use Eytelira's Screen of The Arcanist and Eytelira's Screen of The Mystic spells instead of the obsolete ward spells and Countercheck Primal (which isn't a ward spell anymore).
Dodge, Evasion, & Magic Evasion
To streamline the dodging mechanic, the Dodge and Magic Evasion (sometimes called Magic Defense) attributes have been removed as they needlessly complicated the system. Anything that previously granted either of these has been shifted to give either Evasion, the statistic now used for dodging attacks regardless of the attack's nature, or to a different statistic altogether
  • Flow Like Water now boosts Evasion rather than Dodge.
  • Giant Daze, Combat Stance: Passive, and Grant’s Lucky Stone no longer boost Dodge or Magical Evasion.
  • Defense Tech Kit: Dodge/Magic Evasion are now obsolete.
  • Improved Dodge is now obsolete.
  • Passive dodge abilities gained from Monk’s “One with the Wind” have been renamed to reflect the change to boost Evasion.
  • Dragon’s Gift buff is now known as Gift of Drulkar, has an updated description, no longer boosts Magic Defense, has an increased boost to Evasion and won’t conflict with other Evasion buffs.
  • Spirit Form, Spirit and Blight Disciple ability, no longer boosts Evasion.
  • Apple Power and Mouse Power now conflict with one another (but not other Evasion boosts).
  • Group Evasion Aura effect is now known as Evasive Effect and boosts Evasion by a flat amount rather than using a multiplier.
  • The Stinging Cold debuff now reduces Evasion by an increased amount and only conflicts with itself.
  • Spell: Numbing now only conflicts with itself.
  • Etched Fang Pendant no longer boosts Evasion.
  • Mage’s Mark now boosts Arcane Resistance instead of Magic Defense.
  • Istara’s Blessing now gives a bonus to Mystical Ward instead of Magic Defense.
  • Rapid Fire Posture no longer gives a bonus to Magic Defense.
  • Key to New Rachival now gives a bonus to Arcane Ward instead of Magic Defense.
  • Monks now gain Exceptional Dodge at level 1, a non-masterable passive ability that will boost the potential maximum dodge percentage.
  • Flame, Ice, Spirit and Storm Disciples now gain Improved dodge at level 1, a non-masterable passive ability that will boost the potential maximum dodge percentage.
  • The following have had their Evasion boosts adjusted:
    • Blur
    • Evasive Style
    • Feint
    • Flow Like Water
    • Reklar’s Winds of Fury
    • Apple Power
    • Mouse Power
  • Hillside Bastion now has 50% to reduce from 10% incoming range spells damage instead of increasing Magic Evasion.
  • Magic Umbrella now lowers incoming range spell accuracy instead of increasing Magic Evasion.
  • Niesa's Power now increases Arcane Resistance instead of Magic Evasion.
  • Niesa's Strength now increases Arcane Ward instead of Magic Evasion.
  • Spell Barrier now lowers incoming range spell accuracy instead of increasing Magic Evasion.
  • Dragon Stone of Knowledge now has a slight chance to reduce from 20% incoming range spells damage instead of increasing Magic Evasion.
  • Ancient Runestone now increases Mystical Ward instead of Magic Evasion.
  • Sigil of Telak has now a chance to greatly decrease automatons accuracy instead of increasing Magic Evasion.
  • Jewelry and Scale Tech Kit: Amulet of Istara now increases Tactical Mastery instead of Magic Evasion.
  • Armor and Scale Tech Kit: Seal of The Welger now increases Arcane Resistance instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Ancient Barasavian Charm now increases Physical Ward instead of Magic Evasion.
  • Weapon and Claw Tech Kit: Pulsing Artifact Fragment now has a chance for ranged spells to decrease target's accuracy instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Myloc Hierophant Rune now increases Mystical Ward instead of Magic Evasion.
  • Jewelry and Scale Tech Kit: Myloc Veteran Rune now increases Mystical Ward instead of Magic Evasion.
  • Tier I to Tier V Broken Quarterstaves now increases Two Hand Crush skill instead of Magic Evasion.
  • Scarab jewelry from the 2004 Nazderon event got an Armor boost and Magic Evasion has been replaced by an increase of Strength, Power, Dexterity and Focus depending on the jewel.
Ethereal Armor and Damage
Ethereal Damage is no longer what is known as a Damage-Path (like physical and magical), but instead is a now damage type (similar to Spirit, Flame or Slash). This means that it will be checked against standard armor values (though armor is less effective by 50% against it). As a result of this change, Ethereal Armor has been replaced with Ethereal Resistance and a new stat called Ethereal Ward has been added. This stat can be buffed/debuffed and applied to equipment through techniques like any other ward stat.
  • Defense: Ethereal Armor techniques are now known as Defense: Ethereal Resistance techniques. They now award, +8, +16, +24, +32, +40 Ethereal Resistance bonus according to their tier.
  • Defense: Ethereal Ward techniques have added:
    • T1 to T4 techniques are available at Armorer trainers.
    • T5 technique is dropped by Semi-intelligent monsters.
    • T1 to T5 techniques can be given by Mystery Box - Defense items from Techatrons.
  • Ethereal Claw, Group Ethereal Blade, Ethereal Blade and Ethereal Attacks buffs will now convert the damage type to ethereal, rather than the now obsolete path.
  • Fusion Burn no longer converts damage to ethereal but offers Arcane Penetration.
  • Spectral Touch trinket buffs now convert damage to spirit.
  • Misty crystals now convert damage to Spirit instead of ethereal.
  • Pulsing Artifact Fragment tech kit now has a chance for an attack to be of the Ethereal Damage Type (rather than Path).
  • Claw of Summoning now has a chance to do spirit damage (rather than converting existing damage to the ethereal path).
  • Monster abilities Ghost Strike, Oastic Belch and Bone Saw no longer do ethereal damage.
  • Leafy Oastics, Forest Oastics, Wrathful Azulars, Polarized Remnants, and Corrupted Shades will no longer do ethereal damage.
  • Vitae Channel I no longer does ethereal damage when inflicting damage on the caster.
  • Spirit Form now gives +10 to Physical Penetration.
  • Volknir’s Punishment now uses Ethereal damage type instead of the obsolete Ethereal path.
Block
  • Defense: Block and Blighted Defense: Block techniques have had their values adjusted (some went up, some went down).
  • Crystals of Block have increased values.
  • Bonus: Block I from “Honored Knight of Creation” title now boosts Block by 100.
  • BattleMage Shimmer Field buffs Block by more and will now conflict only with itself.
  • Block Bonus is now known as Shield Proficiency, has been removed from Knight of Creation, and has been moved to level 2 (from 22) on Spearman.
  • Cleric’s Istara’s Shield now has altered Block values.
  • Giant Daze now reduces Block by 25%
  • Shield Breaker now reduces Block by 50%
  • Knoc’s Blessing of Istara now boosts Block by 20%
  • Knoc's Shield Specialization now grants tiered versions of Brandish. Brandish now boosts Block by increasing amounts each tier and also lasts for three hits rather than one.
  • Warrior now gains Shield Screen at level 12, an ability that grants the warrior a bonus to Block at the expense of some outgoing damage.
  • 15th Anniversary Crystal Tower Shield is now classified as a large shield (not a medium).
  • Knight of Creation summoned Blade Shields count as medium sized shields for blocking values.
  • Block bonus gained from shields now counts as base and has been adjusted across all tiers.
  • Shields become less effective at Blocking the larger they are (this loss of block is offset in larger shields by their increased armor values).
Parry
  • Defense: Parry and Blighted Defense: Parry techniques have had their values adjusted (some went up, some went down).
  • Crystals of Parry have increased values.
  • BattleMage Shimmer Field buffs Parry by more and will now conflict only with itself.
  • Giant Daze now reduces Parry by 25%
  • Knoc’s Blessing of Istara now boosts Parry by 20%
  • Conjurer’s Dancing Rapier now boosts Parry by an increased amount and will only conflict with itself.
  • Left-hand weapons and Defensive Claws now boost Parry by an increased amount.
  • Daggers, Summoned claymores/scimitars, Dirks, Gladius and Short Swords now have an inherent bonus to Parry (Daggers and Dirks offer larger bonuses than Gladius and Short Swords).
  • Staves (excluding Quarterstaves) can no longer be used to parry incoming attacks
  • Defense: Parry will no longer be able to be applied to Bows, Crossbows or Staves.
Additional Related Changes
  • Armor-Use has been removed as a requirement from all armor pieces and also as a skill gained by all crafting and adventure schools.
  • Brobbet’s Mandate now increases armor by +100 and Shield by +25 instead of armor-use.
  • Equipped armor and jewels (for bipeds) now count as base armor. This does not change your armor values, but it does mean that armor value multipliers will work as expected.
  • Armor Scales (regular and Blighted) now partially provide base armor.
  • Updated quest “The Guardian and the Crystalshaper” with the new Resistance Crystals.
  • Updated quest “Scholar: Beginning Scrolls II” with the new Resistance Scrolls.
  • Spell Adjustments:
    • The following techniques can no longer be applied to repeatable spells: Blight Damage, Burning Damage, Chill, Combust, Critical Damage, Energy Damage, Flame Damage, Gale, Ice Damage, Mind Damage, Nature Damage, Pierce, Primal Damage, Romp, Spirit Damage, Stun, Fragment of the Chalice, Lesser Flame Spell, Mental Bane, Mental Bane Reward, Relic of Future Sight, Relic of Mellohndar, Relic of Reyem Naes, Relic of the Nature's Keeper, The Keeper's Relic, The Scorched Relic, The Spiritist's Relic, Withered Bane.
    • Attribute and Skill impact on spells has been increased significantly.
    • Adjusted non-repeatable spells to have around a 20% boost in damage.
    • Immolate now recycles every 15s (down from 30s) and ticks 8 times (up from 7).
    • Withered State now recycles every 15s (down from 45s).
    • Mystic Blaze now recycles every 15s (down from 30s).
    • Thunder now recycles every 30s (up from 15s).
    • Stone Fist V now recycles every 30s (down from 60s).
    • Flame Spear now recycles every 30s (down from 60s) and has a 50 casting time (down from 70).
    • Energy, Flame, and Ice Bomb now recycle every 30s (up from 15s).
    • Burning Hands now recycles every 30s (down from 45s) and a casting time of 45 (down from 48).
    • Ice Hammer now recycles every 30s (down from 60s) and has a casting time of 40 (down from 70).
    • Lightning Storm now recycles every 30s (up from 15s).
    • Stinging Cold now recycles every 30s (down from 120s).
    • Ethereal Paroxysm now recycles every 30s (down from 60s).
    • Lightning Blast, Fiery Strike and Primal Lightning Blast recycle every 25s (down from 60s)
    • Drain Bolt, across all tiers, has had its damage reduced (now closer to Prime Bolt and Improved Prime bolt) and its healing percentage reduced to 25%.
    • Improved Prime Bolt V has had its damage increased by 3.5%.
    • Primal Strike V now has a hoard cost of 1300 (up from 300).
    • Drulkar’s Wrath and Volcano have each had their damage increased by 20%.
    • Gift of Arcanist spells now boost Flame, Ice, Energy, Summoning, Nature and Blight skills. Requirements updated accordingly.
    • Gift of the Stargazer spells now boost Life, Spirit and Mind skills. Requirements updated accordingly.
    • Ice Shackles can now be teched as any other damaging spell.
  • Skills Setting Prestige Schools to start at level 1 resulted in a skill loss for some of the schools. Some changes were made to compensate for this loss.
    • Skill changes for schools:
      • Battle Mage now gains 8 Evasion (up from 7), 8 Shield (up from 7), 8 One Hand Slash (up from 7), and 8 Two Hand Crush (up from 7) skills per level.
      • Blood Mage now gains 8 Two Hand Crush skill per level (up from 7).
      • Conjurer now gains 10 Ice skill per level (up from 9).
      • Healer now gains 10 Augmentation skill per level (up from 9).
      • Paladin now gains Augmentation 7 skill per level (up from 6).
      • Ranger now gains 9 Evasion skill per level (up from 8).
      • Reaver now gains 8 Spirit skill per level (up from 7).
      • Sorcerer now gains 10 Mind skill per level (up from 9).
    • New School Abilities. None are masterable:
      • Blood Mage now obtains Blight Affinity abilities at levels 13 and 43. They increase Blight skill.
      • Chaos Warrior now obtains Energy Affinity ability at level 13. It increases Energy skill.
      • Conjurer now obtains additional Summoning Affinity abilities at level 55 and 90, and the existing Summoning Affinity has been renamed to Summoning Affinity I.
      • Crossbowman now obtains Melee Aptitude ability at level 13. It increases One Hand weapons skills.
      • Elemental Archer now obtains Reinforced Bolt ability at level 13. It increases Crossbow skills
      • Flame Disciple now obtains Dance of Flame ability at level 13. It increases Evasion skill.
      • Guardian now obtains Nature's Boon and Nature's Benevolence at level 13 and 43, these increase augmentation skill. It also gains Dance of Leaves at level 31 and 61 which increases evasion. Lastly it gains Sap Anointed at levels 27 and 57, which increases Shield skill.
      • Healer now obtains Blessed Guard at levels 21 and 41. This increases shield skill. It also gains Mace Adept at level 13 which increases One Hand Crush skill.
      • Knight of Creation now obtains Summoning Aptitude ability at level 13. It increases Summoning skill.
      • Ranger now obtains Nature Aptitude ability at level 17. It increases Nature skill.
      • Shaman now obtains Nature's Boon at level 25, as well as Sap Anointed I at level 33. Lastly it gains Ritual Charm at level 13, which increases One Hand Crush and One Hand Pierce skills.
      • Sorcerer now obtains Overheat ability at level 13. It increases Flame skill.
      • Spearman now obtains Spear Balance ability at level 13. It increases Evasion skill.
Reimbursement due to new Restrictions and/or Obsoletion.
  • Spells that used these techniques have been removed and the technique components used to make any techs on the spells have been reimbursed. In the case of quested tech kits, the kits have been reimbursed. All reimbursed items have been placed into the player’s vault.
  • Defense: Crush Ward, Defense: Pierce Ward and Defense: Slash Ward techniques have been removed from players' technique books and refunded with Defense: Physical Ward techniques of the same tier.
  • Defense: Blight Ward, Defense: Energy Ward, Defense: Flame Ward, Defense: Ice Ward, and Defense: Nature Ward have been removed from players' technique books and refunded with Defense: Arcane Ward techniques of the same tier.
  • Defense: Life Ward, Defense Mind Ward and Defense: Spirit Ward techniques and refunded with Defense: Mystical Ward techniques of the same tier.
  • Existing Ward spells have been removed from players' spell books and technique resources have been refunded.
  • Existing Beginner and Journeyman Ward spell formulas have been refunded with coin.
  • Existing Expert Spell: Blight Ward, Expert Spell: Energy Ward, Expert Spell: Flame Ward, Expert Spell: Ice Ward and Expert Spell: Nature Ward formulas have been refunded with Expert Spell: Eytelira's Screen of The Arcanist formulas copies.
  • Expert Spell: Spirit Ward formulas have been refunded with Expert Spell: Eytelira's Screen of The Mystic formulas copies.
  • Existing Blight Ward, Energy Ward, Flame Ward, Ice Ward, and Nature Ward scrolls have been removed from players' inventory and refunded with Scroll of The Arcanist's Screen of the same tier.
  • Existing Spirit Ward scrolls have been removed from players' inventory and refunded with Scroll of The Mystic's Screen of the same tier.
  • Existing Warding Scrolls formulas have been removed from players' knowledge books and refunded with coin.
Blighted Equipment Revisit
The Withered Aegis have been dropping equipment for a long time now, however, they have always seemed to like a particular setup of techniques for these items. With this revisit we have fixed a long standing bug, where the Blighted Equipment System would not pick from the entire technique pool, as well as expanded it with many new items and techniques (including new stats we've introduced with the combat overhaul!)
  • Random bonuses, generated for equipable Blighted items (whether looted or created from a formula), will once again provide a wider variety of potential bonuses.
  • Blighted items now have a chance to receive a socket when generated. These have the same restrictions as on regular equipment.
  • Blighted items now have a chance to receive a Blighted dye when generated. Tura, in Sslanis Jungle, seems to be very interested in these items.
  • Blighted Staves and Blighted Fine Staves now have a chance to receive a Metal-Shod bonus, which allow parrying, add a great boost to Parry statistic and change appearance to blighted metal according to tier.
  • Many Blighted Invisible Caps/Helms and Masks were missing. They have been added to treasure tables.
  • All blighted scales now offer an Armor bonus like regular crafted scales do.
  • Malus have been removed, at the exception of the race restrictions which are now tiered and associated to a racial bonus:
    • Race Restriction: Dryad: Nature skill bonus.
    • Race Restriction: Dwarf: Armor attribute bonus.
    • Race Restriction: Elf: Bow skill bonus.
    • Race Restriction: Fiend: Spirit skill bonus.
    • Race Restriction: Gnome: Energy skill bonus.
    • Race Restriction: Half-Giant: Two Hand Slash skill bonus.
    • Race Restriction: Human: Life skill bonus.
    • Race Restriction: Saris: Unarmed skill bonus.
    • Race Restriction: Satyr: Two Hand Crush skill bonus.
    • Race Restriction: Sslik: Health attribute bonus.
  • New blighted resources, in limited quantities, have been spotted all around Istara, usually in hostile areas:
    • Blighted Citrine Outcropping: Northern Deadlands
    • Blighted Aquamarine Outcropping: Northern Deadlands
    • Blighted Jasper Outcropping: Northern Deadlands
    • Blighted Dark Iron Vein: Northern Deadlands
    • Blighted Gold Vein: Northern Deadlands
    • Blighted Flax Plant : Ancient Stones
    • Blighted Radiant Residue: Eastern Deadlands
    • Blighted Amethyst Outcropping: The Dead Pool
    • Blighted Rose Quartz Outcropping: The Dead Pool
    • Blighted Lapis Lazuli Outcropping: The Dead Pool
    • Blighted Silver Vein: The Warrens
    • Blighted Cotton Plant: Bloody Tears
    • Blighted Jade Outcropping: Lost Library
    • Blighted Opal Outcropping: Lost Library
    • Blighted Platinum Vein: Silvane
    • Blighted Fire Opal Outcropping: Harro Deadlands
    • Blighted Peridot Outcropping: Harro Deadlands
  • Aggressive Blighted Wisps now guard some of the Blighted Essence Residue fields:
    • Blighted Dim Wisp: Sslanis Basin.
    • Blighted Pale Wisp: Rastiphan.
    • Blighted Glowing Wisp: Shelter Pass.
    • Blighted Bright Wisp: Feladan Woods.
    • Blighted Shining Wisp: South of Yew Forest.
    • Blighted Radiant Wisp: Eastern Deadlands.
  • Blighted Formula changes.
    • Missing formulas have been created and added to treasure tables.
    • Journeyman and Expert formulas now have the products of lower tiers.
    • Blighted formulas now require blighted resources instead of regular ones. They also need less Blighted Cores as a result.
    • Blighted Formulas added back to the Silver, Golden and Mithril Mystery Boxes on Formulatrons.
Component Overhaul
Over the years, as techniques and monsters have been added, the technique component vs technique pool has grown slightly askew, causing certain components to be used far more often, as well as creating an imbalance in drop rate of certain other components. The following changes remove this "rare" component system as well as spread out some of the usages to create a more even field.
  • All monsters will now only drop one technique component.
  • Techniques requiring commonly used components have had their requirements changed to new or other, less frequently used, existing components.
  • Technique components that previously were rare secondary component drops on monsters have been replaced by new components on different creatures to make them more reliable to get.
  • The following technique components have been replaced by existing components: :
    • Brownback Outlier Fang. Craft: Mining II and Spell: Life Range II now require two Brownback Outlier Paws instead.
    • Enraged Elm Treant Root. Elm Heavy Round Shield now requires an Enraged Elm Treant Mettle and Dragon: Razor Teeth II requires two Dark Crawler Soldier Venoms instead.
    • Forest Skulk Gatherer Ear. Spell: Numbing II now requires two Forest Skulk Gatherer Fingers instead.
    • Forest Skulk Hunter Ear. Spell: Nature Range II now requires two Forest Skulk Hunter Fins instead.
    • Ish'kuk Gatherer's Ear: Craft: Gemworking II and Defense: Block II now require two Ish'kuk Gatherer's Shrunken Heads instead; Adventure: Life II now requires two Forest Skulk Gatherer Fingers instead.
    • Ish'kuk Warrior's Jawbone: Adventure: Flame II and Craft: Essence Harvesting II require two Ish'kuk Warrior's Club Splinters instead.
    • Sal'guk Gatherer's Shrunken Head: Banner: Tempest II and Dragon Claw Tech Kit: Battle Forged II require two - Sal'guk Gatherer's Ears instead; Statistic: Focus II now requires Forest Skulk Hunter Fins instead.
    • Sal'guk Warrior's Jawbone: Adventure: Dragon Breath II and Craft: Carpentry II require two Sal'guk Warrior's Big Toes instead.
  • The following technique components have been replaced by new techniques components:
    • Bhal'kuk Gatherer's Finger: has been replaced by Roaming Arbotus Gullet.
    • Bhal'kuk Warrior's Jawbone has been replaced by Araneae Hatchling Foreleg.
    • Blood Skulk Bloodmage's Hair has been replaced by Nah'guk Rock-Hauler Big Toe.
    • Blood Skulk Soothsayer's Mettle has been replaced by Araneae Matron Abdomen.
    • Blood Skulk Spearfisher's Fing has been replaced by Nah'guk Stone-Hurler Molars.
    • Nah'guk Gatherer's Finger has been replaced by Elemental Shards.
    • Nah'guk Warrior's Big Toe has been replaced by Sapphire Wolf Frozen Fang.
    • Than'kuk Warrior's Jawbone has been replaced by Araneae Soldier Web.
    • Deh'guk Gatherer Finger has been replaced by Polarized Crystal Shard.
    • Deh'guk Warrior Big Toe has been replaced by Bloodridged Forager Tusk.
    • Enraged Oak Treant Root has been replaced by Un'zagil Fyakki Abdomen.
    • Palesnout Snout has been replaced by Duskenwylf Fang.
    • Enraged Maple Treant Root has been replaced by Az'gulzit Fyakki Abdomen.
    • Shadow Spider Breeder Abdomen has been replaced by Festering Maggot Mandible.
    • Shadow Spider Leg Hair has been replaced by Silverback Strider Tongue.
    • Shadow Tarantula Breeder Leg Hair has been replaced by Rabid Strider Infected Fang.
    • Shadow Tarantula Venom has been replaced by Mountain Skulk Finger.
    • Thel'kuk Battler Club Splinter has been replaced byGrove Guardian Sacred Essence.
    • Thel'kuk Spotter Finger has been replaced by Umbral Spider Venom Gland.
    • Zal'kuk Scout Shrunken Head has been replaced by Rhal'kuk Battler Electrified Eyeball.
    • Zal'kuk Warrior Big Toe has been replaced by Rhal'kuk Valet Shrunken Head.
    • Enraged Yew Treant Root has been replaced by Putrid Maggot Fluids.
    • Purple Weaver Leg Hair has been replaced by Vorpal Chicken Foot.
    • Ravenous Bloodsnout Bristle has been replaced by Az'genak Fyakki Abdomens.
    • Sand Crab Pincer has been replaced by Foraging Ruxus Tongue.
    • Turgid Purple Weaver Leg has been replaced by Fetid Maggot Oesophagus.
    • Veteran Scorpion Venom has been replaced by Swamp Ruxus Eyeball.
    • Veteran Tarantula Leg Hair has been replaced by Sacrificed Yew Treant Root.
  • Techniques and formulas using the replaced components have been updated accordingly.
  • Some of the new techniques components are dropped by existing monsters:
    • Araneae Hatchlings now drop Araneae Hatchling Forelegs instead of Veteran Tarantula components.
    • Araneae Graves and Araneae Scavenger now drop Araneae Soldier Webs instead of Veteran Tarantula components.
    • Araneae Matrons now drop Araneae Matron Abdomens instead of Veteran Tarantula components..
    • Ice Elementals now drop Ice Elemental Shards.
    • Nah'guk Rock-Haulers now drop Nah'guk Rock-Hauler Big Toes instead of Nah’guk Warrior components..
    • Nah'guk Stone-Hurlers now Nah'guk Stone-Hurler Molars instead of Nah’guk Warrior components...
    • Roaming Arbotus now drop Roaming Arbotus Gullets instead of Tremendous Arbotus Gullets.
    • Sapphire Wolves now drop Sapphire Wolf Frozen Fang instead of Glacial Dire Wolf Fang.
  • Some of the new technique components are dropped by new monsters:
    • Silverback Striders can be found on the small islands between Selen Shore and Dikaina Island.
    • Rabid Striders lurk near Wolf’s Paw.
    • The Rhal’kuk tribe has moved into a ruined fortress and its trenches southwest of Selen Forest.
    • Vorpal Chickens have invaded the Ballanthor Farmstead at Abandoned Shore.
    • Swamp Ruxus appeared near the Tower of Spirit.
    • Sacrificed Yew Treants roam near Harro Deadlands.
  • Timber Wolf Fang, which had no use, is now a component for these techniques:
    • Adventure: One Hand Slash IV instead of Enraged Maple Treant Mettle.
    • Defense: Armor IV instead of Hephas Trudger Thorax.
    • Defense: Nature Ward IV instead of Fire Wolf Fang.
    • Craft: Cooking IV instead of Volcanic Pustule Sac.
    • Spell: Nature Range IV instead of Shadow Tarantula Breeder Abdomen.
    • Spell: Spirit Damage IV instead of Zal'kuk Scout Ear.
    Renamed technique components:
    • Veteran Tarantula Abdomen is now known as Veteran Tarantula Breeder Abdomen and is only dropped by Veteran Tarantula Breeders.
    • Veteran Tarantula Foreleg is now known as Veteran Tarantula Hatchling Foreleg and is only dropped by Veteran Tarantula Hatchlings.
    • Veteran Tarantula Venom is only dropped by Veteran Tarantulas (not Hatchling or Breeder).
  • The replaced components are now obsolete and tradable with Nadia in Bristugo.
  • Nadia also has the new components for trade.
Associated Changes
  • Quest "Primal Mastery VIII: Prove Your Primal Power" now requires to loot a Bhal'kuk Gatherer's Ear instead of a Bhal'kuk Gatherer's Finger (now obsolete).
  • New trophy quests for the new monster trophies:
    • Silverback Strider Pelt.
    • Grove Guardian Heart.
    • Mountain Skulk Fin.
    • Rhal'kuk Battler's Valet Beatstick.
    • Rhal'kuk Thunder-battler Manacle.
    • Rabid Strider Skull.
    • Vorpal Chicken Wing.
    • Foraging Ruxus Teeth.
    • Sacrificed Yew Treant Ethereal Branch.
    • Swamp Ruxus Skull.
    • Roaming Arbotus Squirrel Toe.

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