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Delta 316.10, the last fixer delta for Back to the Battlefield, is being applied to Blight today and will follow it to live along with 316.9 soon. See below for a full list of the changes, fixes, and additions for this update!
Tooltip Clarification The formatting and layout of the tooltip window has undergone a minor overhaul. You may notice a plethora of information that was not previously available or indicated - unless otherwise stated in these patch notes, no balance changes have been made to the items in the game. - Any item that has a chance to proc on dodge, parry, block, or hit now specifies which it is.
- Items that previously did not show what sort of attacks they could trigger on, such as a variety of damage kicker crystals, are now able to show this information.
- Events on items that are nested within other events now visually show this, appearing underneath the header of the parent event.
- An example of this is the Bloodied technique, wherein the 40% chance to trigger the Bloodied buff is part of the 25% chance on incoming attacks to deal reduced damage.
- The “AttuneOnEquip” section has been renamed “Attuning” and now clarifies that items will attune on use, equip, or applied.
- All abilities and weapons specify whether they are a martial or magical attack, mirroring the qualifiers on attack modifiers. Special attacks are categorized as ‘special’.
- Attack modifiers now have a new line to clarify whether or not they apply to special attacks on relevant weapons.
- Any item, spell, or ability that automatically hits now clarifies that it cannot also graze nor crit.
- Spells, abilities, and relevant items now also indicate what attribute they scale off of, not just what skill.
- Re-ordered some items in the tooltips to be more consistent and logical while remaining as close as possible to existing order.
- Special attacks that have a range of 0 now specify that they inherit the range of your equipped weapon instead.
- The dispel event has been reworded to read more clearly and reflect the new tier-based dispel system more accurately.
- Any attack modifier that is exclusive to very specific attacks or groups of attacks should now display this information. (ex: Coordinated Attacks)
- Any attack modifier that applies only to attacks using certain skills should now display this information.
- The “Self Only” range indicator has been appended with “(Melee)” to help indicate what sort of attack modifiers may apply.
- Techniques should now display how many technique slots they occupy (usually just one or zero). They also now display their effect embedded into the parent tooltip without the need for a link.
- Items that give coin now show the range of coin they can give.
- Items or abilities that teleport you now show a notice for where they will teleport you.
- Items such as costumes that change your character’s model will now indicate what you are being transformed into on their tooltip.
- Items that instantly kill monsters, such as Keys, now indicate what they do and what they will kill.
- Items or augmentations that increase threat to nearby enemies now have a line in the tooltip indicating this effect.
- Anything that gives a title now gives a small preview line of what your name will look like with the title.
- Augmentations that pause their timer on log-out now indicate this.
- Anything that is dispelled through a certain number of hits or damage now indicates what kind of damage or hits count towards this total.
- The “When Used” section is shifted downwards towards the bottom of most tooltips to avoid confusion as to what occurs when an item is used versus equipped.
Changes & Fixes - Baric Greybeard now properly sells Expert Carved Animal formula.
- Fixed Allocate Health to properly give Allocated Health instead of Diminished Health.
- Iron Body will now properly allow use on Monk or Disciple schools.
- Headbutt I will no longer require 2-H Slash but will now use the skill of the equipped weapon.
- Jade Snarlers and Growlers no longer drop 2 fangs.
- Jade Ravagers, Gnashers, Snappers, and Howlers no longer drop 2 tails.
- Spoil of War chests in the Ruins of Tazoon can now be opened by any key tier 3 or greater (only tier 3 keys worked before).
- All tiers of Power Strike now recycle every 15s.
- Rend Armor no longer gives a different buff based on the stance you are in.
- Rend Armor I and II are now masterable.
- Rended (all tiers) now reduce the target's armor by a greater amount.
- Updated Pinned (from Pinion), Lightning Arrows, Spellbound (from Spellbind, Blighted Spellbind and Area Spellbind), and Petrified by Fear (from Petrify) to prevent chain stunning/roots.
- Stop Blow no longer does unstoppable damage, has a 30 post-delay (down from 60), recycles every 30s (down from 60s), and does 264 to 310 damage (up from 80 to 100).
- Syphon (all tiers) now recycle every 30s (down from 60s) and drain 50% (down from 100%).
- Refreshing Breeze will no longer conflict with other breezes, but will continue to conflict with other HoTs.
- Quest “The Forest Skulk Artifact III” will now mention the waterfall at the relevant village and direct you to slay the Forest Skulk Matriarch instead.
- Parry is now gained by the Warrior, Knight of Creation, Guardian, Chaos Warrior, Monk, Paladin, Reaver, Berserker, Scout, Cleric, and Ranger Schools.
- Energy Sabre now recycles every 30s (down from 60s) and counts as a magical attack (uses power) instead of martial (uses strength).
- Whirlwind now recycles every 30s (down from 60s).
- Gift of Harvest and Primal Harvest now have their own icon.
- Spirit’s Rebuff and Spirit’s Fury, the debuffs given by Allathos to bipeds and dwarves respectively, no longer puts a pink box of shame on your head.
- Kesh now has Beginner Warding Scrolls formula for sale.
- Fixed Cerulean Crystal of Kal'enas' Shell and Cerulean Crystal of Mirmaylth's Shell required resources in Master Resistance Crystals formula.
- Fixes for Pratt’s Pond resulting in better blending with terrain.
- Primalist’s Shell is now only removed after 2 hits of ranged spells instead of any kind of hit.
- Fixed Ssaulios’ location in quest step description in quest “Rare Foods: Snap Dragon”.
- A plethora of items that were not triggering their effects on a critical hit or graze have been corrected to now apply on any hit.
- Desiccate, Flame Disciple ability, changes:
- There are now four Desiccate abilities given at lvl 8, 38, 68 and 98. They are masterable.
- Recycle is now 45s (down from 3mn).
- The ability now gives a Desiccated Skin debuff to the target which increases Crush and Flame for a certain number of hits (the higher tier, the more hits).
- The Lone Wolf quest rewards changes:
- The Wolf's Blessing is now available for purchase at Steward Pratt McGrubben for Tokens of Gratitude.
- The Wolf's Blessing and Wolf Hide Items formulas can now be used whether you have killed or spared the Lone Wolf.
Typos/Grammar fixes - Stave of Oak
- Fired Stave of Oak
- Energy Sabre
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