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Blight Updates Blight Client 400.57.0 Istaria Community Manager
January 14, 2020

Client:

Features:

  • Added option to graphics section in game options to disable remote pets

Fixes:

  • Remove background performance profiling to improve performance
  • Fix splash screen not always appearing

400.53.0

Client:

Features:

  • For item details popup window, add new attribute “Maximum Item Level”

Fixes:

  • (Fix from previous Blight version) Fix for text being invisible in some tabs in some windows, such as the Character window.
  • Fix for lair window being rotated when planning lair
  • Further updates to resolve issue with building / object selection
  • Allow LOD (level of detail) models to work properly. This is a work in progress to make this work smoothly.

400.40.0

Client:

Features:

  • The game will now display a warning if you try to delete a quest with active dependant quests / deleting a dependant quest that would affect the main quest.
  • All inventory windows have had their background textures improved. They now are generally higher quality and will tile instead of stretch, resulting in your interface looking a lot less pixelated.
  • The Ice and Lava theme’s the corner gem menu no longer tiles and has a single dedicated texture that reaches across your screen, resulting in a more cohesive look to the theme. The Lava theme’s effect for the primary hotkey bar also now clashes less with the rest of the theme.
  • All stone golems have been retextured; they no longer share a single base texture with varying shaders, but instead have unique textures for the actual look of their stone. Comparisons can be viewed here .
  • Added the ability to right click and copy first name or copy full name to the Player Search window results
  • When you change your UI scale, a dialog box will appear confirming your changes. If you don’t click “OK”, then the settings are reverted.
  • Internal improvements which will result in more immersive quests in the future!

Fixes:

  • Ice and Lava themes’ pop-up windows are no longer extremely low-quality and pixelated.
  • The emerald theme’s launch window texture no longer has clear seams where it repeats. The theme also now uses one color for its alternating row colors in lists, instead of two very different ones.
  • The shopping window’s row colors now update to match your theme. They also are now act properly when the window is made transparent.
  • The ruby theme’s alternating row colors in UI lists is now a bit brighter to blend in less with the black rows. The lava theme now shares the colors of alternating rows with the ruby theme.
  • The ‘Refresh contents’ button on the Silo window now rests in the empty spot in the top left of the window instead of floating on the right side and overlapping other UI elements.
  • The Helian shops (small NPC lairs) have had a few texture issues corrected on their entrances. The larger version now sports a proper Helian entrance instead of mysteriously reusing the Lunus one.
  • Falgut’s tower no longer sticks unnaturally far out in the Blight fog.
  • The Flame Elemental Ally epic displays now properly use the new textures for the ally.
  • An open Boss Window now properly reopens after a UI scale change, thereby reflecting the new scale and not getting glitched out in the old resolution.
  • The game will no longer severely lag when dragging a UI window around.
  • Fixed an issue where UI scaling would cause text to become garbled and unreadable.
  • Right clicking on the chat window only shows “Add to Group” if the list of players is displayed.
  • Right clicking on the chat window only shows “Invite to Chat” when you are clicking in the player list window.
  • Dragons will no longer close their eyes when gliding.
  • Fix combat effects getting stuck / repeating in some cases.

Sim

Features:

  • Allow teleport event to specify rotation so player ends up facing where they need to be looking / going
  • Allow a spawn region to also specify a rotation for monsters spawned. This is used with monsters that don’t move, and need a fixed rotation
  • Allow monsters to have dynamic abilities / items so they can switch out when spawned
  • Allow quest steps to popup a text block for books, scrolls and other text
  • Timer in quest window for daily quests

Fixes:

  • If the existing structure, or structure intended to built doesn't have a valid polygon for testing, still allow the structure to be built.
  • If structure is built unlimited, then was only allowing 1 to be built
  • Ablative Trigger should fire OnTimerEnd if present
  • Correct feedback message for price / percentages "I'll list your <item name for..."
  • Streamline how appearance information is sent / stored on the server.
  • Additional feedback if quest XP or coin limit has been reached
  • Ablative trigger shouldn't fade on Repeated Damage
  • Boss monsters have double the loot time
  • Timer in quest window for daily quests
  • Quest loot step to check how many are needed to advance the quest instead of how many in inventory

400.7.0

Client

Features:

  • Most of the quest window’s sorting icons have been redone for legibility and cohesion. The ‘All’ button is now an infinity symbol instead of text, and the ‘toggled’ version is properly sized and displays correctly.
  • New idle action state for collapse animation. Will be used in future content.
  • New idle actions depending on quest completed and how NPC reset to original pos and rot. Will be used for future content.
  • The shopping list window has had a few changes - you can now enter batch values up to 9999, the column for batches is labelled ‘Batches’, the batch amount box now visibly shows it is able to be typed into, and the alternating row color matches existing windows (less intense blue).

400.4.0

Client

Features:

  • New script cache system to improve loading times

Fixes:

  • Some bows would not show weapon dye kits applied
  • Add “<owner’s name> Pet” below pet's name to avoid confusion between monsters / pets

 

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