hmf
hmf
they seem to prefer ignoring the damage they did to the models.
Lets hope that when the lairs are done they will devote a little time to this (and I do mean a little, Open model in Maya, move one vertex in Maya, select all, scale up by 15%, export model again.)
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easier fix go back to old model my head has no slit with the old size
Except for the evilly huge bounding box, and the OTHER graphical bugs. IE, the gaps when one looks at their headfin edge-on, and also the gaps viewable when one is edge-on to the dorsal fins on the back of the head/neck.
Yeah, actually I DID patch in the old model for a couple of weeks to try it. It was, honestly, more trouble with the bounding box (my biggest peeve) than it was worth, and so I deleted all of the files from the override file, and repatched for my smaller form.
How about they fix what's actually broken -- the dewlap on the new model - and leave people to choose for themselves whether they want the small or the big one, ne?
~Mirsathia
and while you're at it, please fix first person view so I am no longer looking out of my neck!
See... here's a pic in first person, I'm looking through the railing on the 2nd floor in Feledan.
In 3rd person you can clearly see my chin is above the top of the railing.
old models, new models, both have this same problem.
Is it possible to fiddle with your bounding box size, similar to /setscale? <_< I'm not technical, really, (not even sure exactly how /setscale works!)but that could help things on that end, with the old Ancient models.
as far as I know, it is not possible.Originally Posted by Talitha
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Originally Posted by Mirsathia
what are you talking about?
the ancient size patcher does not change the ent file that contains are bounding box code in it so it is all in your head that you think it is bigger
as i said above there is a ent file that contains the code for the bounding box and some other niffty information but as i never had a problem with my bounding box i never tried to fiddle with it,"Is it possible to fiddle with your bounding box size, similar to /setscale? <_< I'm not technical, really, (not even sure exactly how /setscale works!)but that could help things on that end, with the old Ancient models. "
I don't know the techie details by any means. I just know what I had a problem with. *shrugs*Originally Posted by Blue Hasia
I generally view my character 3D with the camera fully pulled out. And, with the larger model, I had to get much closer--almost literally looking right over the shoulder--to select miscellaneous things (vaultkeeper, consigner, resource nodes) than I do with the 'new' smaller model. I changed back, end of problems.
~Mirsathia
The bounding box issues could easily be fixed by edigint the bounding box information like Akhor pointed out some time ago. Nothing that a DEV can't do in 10 minutes and put on the file, along with the old models, on the next update.Originally Posted by Mirsathia
Dragon Lairs: Istaria's ghetto
I went back to the new model, the old one was just too big, it didn't fit on my dam screen [:P]
"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it. "Cats," he said eventually. "Cats are nice." Terry Pratchett, Sourcery
you shouldn't play on a 14" monitor at 640x480 too ;)Originally Posted by Kitimandiri
Dragon Lairs: Istaria's ghetto
Originally Posted by Dragoniade
so true so true
Actually the headmodels didnt change, so that problem exists on both the new and the old model.and the OTHER graphical bugs. IE, the gaps when one looks at their headfin edge-on, and also the gaps viewable when one is edge-on to the dorsal fins on the back of the head/neck
It would have been much easier for the devs to fix the old model then introduce the crappy new model.
select the badly connecting vertices, choose "snap", choose "weld".
Thats all they had to do, I would still love to know why they didnt.
Get the map pack here - Get the REAL ancient models here!
Get White Teeth and Claws for your Dragon here!
100/100 Ancient Dragon, member of the first group of 8 to ascend to ancient on Unity.
This sig was designed for Firefox (stupid IE still can't handle png )
www.AncientOrder.org
Originally Posted by Dragoniade
I don't know about Kiti, but I've got a 19" at 1280x1024. It's STILL too big. :P
~Mirsathia
we need a new emote where our heads fall off and we fumble around trying to pick them up
My monitor is 17" and I play at 1280x1024. Dragonaide you are a rather rude fellow making assumptions like that.
The model was too big, now how about fixing the necks [:P]
"I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?"
Death thought about it. "Cats," he said eventually. "Cats are nice." Terry Pratchett, Sourcery
*points to the winking emote*Originally Posted by Kitimandiri
Dragon Lairs: Istaria's ghetto
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