Ok, I'm on a free trial account, and I've been trying this game because WoW got messed up for me and this game has dragons as PCs in it. A few things I'd like to mention:
1. After the initial dragon training quests on Skalkaar and New Trismus, there is no direction as to where you should go later on to get more quests for adventuring/crafting. New players really need more direction than this so they can at least get some basic combat abilities and stuff.
2. The difficulty level of the mobs on the island after NT (where Kion and Sslanis are) is just wrong. There is a huge imbalance in power and danger between different mobs of the same level. Giant chickens, for example, are much easier to kill than angry gruoks of the same level. There are also PLENTY of named skeletons (and some unnamed mages) wondering around the roads that can wreak havoc. Those things shouldn't be on roads that are used for travel. Also, trying to do quests is EXTREMELY difficult with the imbalanced mobs, and the fact that different mobs with large level differences are mixed together. It's not fun trying to do a quest to kill the weaker mobs when the stronger ones aggro from miles away and lay the smack down on you. Finally, certain mobs are far too social, i.e. attacking a mob you need to kill brings loads of other ones down on you. It's too early a stage to be doing this to players, especially as they're doing these quests to learn the game and get basic abilities/attacks. The death penalty caused by all the subsequent deaths involved is also too harsh because of this. Getting lots of death points because of overpowered enemies is not fun and just makes it even harder to do stuff. One more thing I'd like to mention is the neverending supply of Sslik skeletons near Sslanis, why do those things respawn forever with no stop at all, and on a road used for travel too?
3. From what I've read, bipeds can (eventually) get loads of different classes (or schools) up to lvl 100, which would effectively make them gods compared to dragons. This doesn't make any sense. Dragons are going to need more classes and abilities to make up for the facts that creatures 1/100 of their size or smaller can pwn them. Also, ancient dragons seem too small when compared to adult dragons, can't you just give them REALLY long legs and a much bigger size so that other players can still see stuff around them?
EDIT - Oh yeah, this is a suggestion forum, the suggestions would be to address the problems above. :P