Okay this post is along the same lines as Aaelefein's (guild buddy) post on Nadia. I am a fairly new player and will have been part of this fun community 1 year next month. Now I just recently learned of the existance of Nadia and ended up buying some hard to come by comps from her. I now understand that she was supposed to be a temporary feature and she is going away. I guess to discourage players from using her, the devs have raised her prices way above what ordinary players can afford. If she is going away then the drop rate for comps needs to increase so that everyone can still have the option to get teched items.
I realise that I can still play the game without teched items but that puts me at a great disadvantage to the players that have been around much longer. When I go on guild hunts, I feel pretty much useless because most of the higher level guild members are teched to the max with spells, armor, and weapons.
Because of the changes with Nadia, my guild has decided to do comp hunts for T1 - T6 comps that may be needed for current and future teching. However, a couple of high level players have just spent several hours going after the undead for needed comps with no luck. Not one single item needed was dropped. Since they are high level, they can take on mobs fairly easily and plow through them quickly. So the kill rate vs the drop rate seems to be out of proportion. Even if I decide to hunt solo for comps that I need, I end up earning enough XP that by the time I get all the comps, I am above the level of armor, weapons, or spells that was I working on and need new comps for the next level.
If the devs want to get rid of Nadia and don't revamp the drop rate, then the ability to tech items should be removed as well. That includes getting rid of dropped techs and the ability to buy techs. What is the purpose if there are little to no comps being dropped? Please either do one or the other and quit frustrating the lower level, severly underteched players.