On Chaos, there is much discussion about "exploiters" and Novians.
I will not be pointing fingers at ANYONE in this post, so please try and resist any urge to take personal offense.
What I would like to discuss and come to understand better, are these two issues and how they affect the gameplay for everyone.
Exploiting: Using "flaws" in game mechanics to gain unanticipated advantage over those that don't use these flaws.
Specifically, discussions revolve around being able to login to the game and as long as you don't move, you are invisible to all mobs. This allows a healer to stand untouched in the midst of mobs, while healing others fighting.
My understanding is that the intent of this mechanic, was to allow players who had lost connection to the server, to re-login without getting killed due to getting dropped. Nobody believes that it was intended that players use it to hog spawns or camp boss mobs.
So, the question here is how can this be modified to still keep it's intended purpose, while not allow players to exploit it for unfair advantage?
My suggestion here is to add a timer of 20 seconds to this "invulnerability". After the timer expires, all players will be visible to mobs and able to be aggroed by mobs.
What are your ideas?
The use of Novians: Resources reclaimed by plot owners when they tear down structures.
The current system does not allow transfer of novians nor their sale to other players. Some have gotten around this by taking ownership of a plot from a player, using novians from previous deconstruction to build structures, then selling it back to the player, who in turn, pays the novian builder coin.
I high degree of trust has to take place to make this method work. But as long as all parties are willing, this can be done under the current system. I know that novians were originally intended to be a way players could recover resources from structures, to allow them to move to a new plot, without losing all their hard work. I again don't believe anyone believes that the intent was to allow players to profit from novians.
My suggestion for this issue is to not only attune the novians to the player, but also limit the number of times in a player can sell and then purchase a new plot to once a week. This in no way prevents them from "selling" novians to other players as outlined above, nor does it keep a player from using their property as they see fit, but it does hinder the only bad part for all this... namely profiting from novians.
But Again, what are your ideas?
I only offer these suggestions as a way to show that there may be way to solve these issues without all the drama.